Still another possibility is that they don't care if they can keep a schedule. They just say all this stuff to sell copies and don't care about much else.
Patch cadence is going to be update every 4-6 weeks with weekly patches currently to fix issues and get the service stable.
WolfgangArmadeus wrote: »No way to know really, its hard to predict how these proposals will transpire... it seems like a pretty modest strategy to me, so i think they will be able to sustain it quite easily...
It is difficult to sustain console player base without supplying steady dlc though, so it is indeed a "must succeed" situation if they dont want this title to dwindle back into the pc only realm, which, no offense to pc gamers, is not a very lucrative/profitable place to be.
Still another possibility is that they don't care if they can keep a schedule. They just say all this stuff to sell copies and don't care about much else.
The previous objective was 4-6 weeks between updates.Patch cadence is going to be update every 4-6 weeks with weekly patches currently to fix issues and get the service stable.
We all know how it turned out.
Still another possibility is that they don't care if they can keep a schedule. They just say all this stuff to sell copies and don't care about much else.
The previous objective was 4-6 weeks between updates.Patch cadence is going to be update every 4-6 weeks with weekly patches currently to fix issues and get the service stable.
We all know how it turned out.
I can just imagine the *** on the forum if this is the kind of DLC we receive. I'm okay with single dungeon updates if it's meant to be a small self-contained experience, but a new faction deserves a story.However take dark brotherhood DLC - all they need is a bit of art, a new skill line, one quest, and maybe a new dungeon - done.
To be total honest we dont know how much ZoS have been doing behind there close doors the only thing we do know that the have been working since last year QuakeCon (2014) was IC, Orsinium and Dark Brotherhood which is so to complete the justice system that was about what got to know form ZoS last year.
So the can have hade team work only on DLC since then for i dont think the have hade the whole team work on console release beside i think the can pull it off if the have few DLC already done for if can lay 4 to 6 DLC infront there release i think are can do it.
Still another possibility is that they don't care if they can keep a schedule. They just say all this stuff to sell copies and don't care about much else.
The previous objective was 4-6 weeks between updates.Patch cadence is going to be update every 4-6 weeks with weekly patches currently to fix issues and get the service stable.
We all know how it turned out.
You mean great? Because they were on schedule up till Update 6, when they were working on the change to B2P.
dennissomb16_ESO wrote: »I think they are in better position now to roll out things like quarterly DLCs. I am guessing that a great deal of the extended wait on new content over the past year was simply because they wanted the console release first. Now with consoles out they can maximise the profits of new content. Pure speculation but I think a lot of the work for new DLC was well along the development path, just did not make sense to release any of it with out the console customer base to increase overall sales
It all depends on how big the updates are going to be.
Take IC or Orsinium, i very much doubt they can pump out something like that every 3 months. Both have been in development for at least a year by now.
However take dark brotherhood DLC - all they need is a bit of art, a new skill line, one quest, and maybe a new dungeon - done.
The word on the street is that ZOS is going to try to release DLC quarterly. Is this a recipe for disaster given how much was projected to be done this year that isn't and how rushed that seems? Or do you guys think that they've actually been planning ahead and have had these DLC in the works all along?
I just worry that they're going to rush the content, bugs and all, and it will just cause all kinds of operational problems, requiring more patches, and pushing back content releases.
Still another possibility is that they don't care if they can keep a schedule. They just say all this stuff to sell copies and don't care about much else.
I suspect that this is partly true, and that most likely the other thing that has prevented content from being released according to the "every 4-6 weeks" schedule they originally planned was that bug fixes, balance fixes, and getting the game ready for console all took far more resources than they had anticipated.dennissomb16_ESO wrote: »I think they are in better position now to roll out things like quarterly DLCs. I am guessing that a great deal of the extended wait on new content over the past year was simply because they wanted the console release first. Now with consoles out they can maximise the profits of new content. Pure speculation but I think a lot of the work for new DLC was well along the development path, just did not make sense to release any of it with out the console customer base to increase overall sales
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The word on the street is that ZOS is going to try to release DLC quarterly. Is this a recipe for disaster given how much was projected to be done this year that isn't and how rushed that seems? Or do you guys think that they've actually been planning ahead and have had these DLC in the works all along?
I just worry that they're going to rush the content, bugs and all, and it will just cause all kinds of operational problems, requiring more patches, and pushing back content releases.
Still another possibility is that they don't care if they can keep a schedule. They just say all this stuff to sell copies and don't care about much else.
Still another possibility is that they don't care if they can keep a schedule. They just say all this stuff to sell copies and don't care about much else.
The previous objective was 4-6 weeks between updates.Patch cadence is going to be update every 4-6 weeks with weekly patches currently to fix issues and get the service stable.
We all know how it turned out.