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I wish

kalimar44
kalimar44
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This game had a all out warrior build type class. No fire,or anything like that. I'm a 2h Dk, and I feel if I only used my 2h skill line I wouldn't do as good without adding any of the dk fire skills into my rotation. That goose for the fighters guild skill line too. No matter what without using the special dk skills a dk just won't be as good. I feel every class in this game is a caster first with melee abilities. I want a straight up warrior that is like Conan the barbarian. With magic items, but no inner magic, and be able to hold his own with a little help from a potion or healer or his team-mates.

Any thoughts on this?
  • Aett_Thorn
    Aett_Thorn
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    While there is a certain percentage of this game's population that doesn't want classes at all, because they're not really an Elder Scrolls thing (even in previous games that had classes, they were more of a template or starting point, but didn't limit you from breaking the mold), if they are going to keep with the class structure, I would love to see the following added:

    1) A "Warlord" type class, where their abilities are more natural or at least less magiky-looking.

    2) A Wyrd/Spinner/Dreamwalker type class, with nature-themed abilities.

    3) A Necromancer, with access to poison and ice magics, along with being able to summon various types of undead pets.

    I would also love to have separate skill lines that would come out independently, and could tie into some of these new classes.

    1) Bard skill line for party buffs/enemy debuffs

    2) Illusion spells like from previous Elder Scrolls games

    3) A separate necromancy skill line (a true Necromancer would get a full line with passives and such, and could maybe raise Zombies, bloodfiends, and Flesh Atronachs, but this skill line might allow anyone to raise various skeleton types).

    4) Alteration spells

    Spellcrafting may or may not take care of much of this, but who knows when we're going to get that.
  • Morbash
    Morbash
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    [Post removed by author]
    Edited by Morbash on July 24, 2015 8:17PM
    "War doesn't build character; it reveals it."
  • Lynx7386
    Lynx7386
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    kalimar44 wrote: »
    This game had a all out warrior build type class. No fire,or anything like that. I'm a 2h Dk, and I feel if I only used my 2h skill line I wouldn't do as good without adding any of the dk fire skills into my rotation. That goose for the fighters guild skill line too. No matter what without using the special dk skills a dk just won't be as good. I feel every class in this game is a caster first with melee abilities. I want a straight up warrior that is like Conan the barbarian. With magic items, but no inner magic, and be able to hold his own with a little help from a potion or healer or his team-mates.

    Any thoughts on this?

    Try a nightblade.

    My nightblade runs a 2h/bow setup, and really doesnt use any class abilities anymore (occasionally things like reaper's mark or grim focus or shades, but not often). On my 2h bar I'm using wrecking blow / Ambush / Executioner / Camouflaged hunter / Rally / Flawless dawnbreaker, and on my bow bar its Focused aim / magnum shot / venom arrow / camouflaged hunter / reaper's mark / flawless dawnbreaker.

    Nightblades have the most beneficial passives for a weapon-only build, including 30% extra stamina regeneration and additional critical chance. A lot of nightblade attacks also have animations that look like you're just stabbing or slashing with a small dagger, so it keeps with a mostly combat/weapon oriented character.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lucky28
    Lucky28
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    Oh man. Necromancy would be so fun in PvP. maybe a dread zombie with a one minute duration, would give enemy players major incentive not to just sit there dead on the battle field . would be fun, tho the ESO staff would no doubt have to watch it like hawks.... so they might not enjoy it, but i would.
    Invictus
  • kalimar44
    kalimar44
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    Lynx7386 wrote: »
    kalimar44 wrote: »
    This game had a all out warrior build type class. No fire,or anything like that. I'm a 2h Dk, and I feel if I only used my 2h skill line I wouldn't do as good without adding any of the dk fire skills into my rotation. That goose for the fighters guild skill line too. No matter what without using the special dk skills a dk just won't be as good. I feel every class in this game is a caster first with melee abilities. I want a straight up warrior that is like Conan the barbarian. With magic items, but no inner magic, and be able to hold his own with a little help from a potion or healer or his team-mates.

    Any thoughts on this?

    Try a nightblade.

    My nightblade runs a 2h/bow setup, and really doesnt use any class abilities anymore (occasionally things like reaper's mark or grim focus or shades, but not often). On my 2h bar I'm using wrecking blow / Ambush / Executioner / Camouflaged hunter / Rally / Flawless dawnbreaker, and on my bow bar its Focused aim / magnum shot / venom arrow / camouflaged hunter / reaper's mark / flawless dawnbreaker.

    Nightblades have the most beneficial passives for a weapon-only build, including 30% extra stamina regeneration and additional critical chance. A lot of nightblade attacks also have animations that look like you're just stabbing or slashing with a small dagger, so it keeps with a mostly combat/weapon oriented character.

    I want to be a 2h warrior, not a thief type looking class. It's to bad this game has no true warrior class.
  • Xvorg
    Xvorg
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    kalimar44 wrote: »
    Lynx7386 wrote: »
    kalimar44 wrote: »
    This game had a all out warrior build type class. No fire,or anything like that. I'm a 2h Dk, and I feel if I only used my 2h skill line I wouldn't do as good without adding any of the dk fire skills into my rotation. That goose for the fighters guild skill line too. No matter what without using the special dk skills a dk just won't be as good. I feel every class in this game is a caster first with melee abilities. I want a straight up warrior that is like Conan the barbarian. With magic items, but no inner magic, and be able to hold his own with a little help from a potion or healer or his team-mates.

    Any thoughts on this?

    Try a nightblade.

    My nightblade runs a 2h/bow setup, and really doesnt use any class abilities anymore (occasionally things like reaper's mark or grim focus or shades, but not often). On my 2h bar I'm using wrecking blow / Ambush / Executioner / Camouflaged hunter / Rally / Flawless dawnbreaker, and on my bow bar its Focused aim / magnum shot / venom arrow / camouflaged hunter / reaper's mark / flawless dawnbreaker.

    Nightblades have the most beneficial passives for a weapon-only build, including 30% extra stamina regeneration and additional critical chance. A lot of nightblade attacks also have animations that look like you're just stabbing or slashing with a small dagger, so it keeps with a mostly combat/weapon oriented character.

    I want to be a 2h warrior, not a thief type looking class. It's to bad this game has no true warrior class.

    What he tells you is that the NB can be played as the warrior you want since it is the only class that cannot rely on class skills and it can do a lot of dmg despite that

    By the way, a warrior class as the one you are requiring, what would do? I don't see a warrior skill line tree that makes something different from what already exists. Most of the option a warrior has are covered by the weapon skill lines. Same as the archer, knight, healer, mage, and rogue
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Mevetel
    Mevetel
    Soul Shriven
    Aett_Thorn wrote: »
    While there is a certain percentage of this game's population that doesn't want classes at all, because they're not really an Elder Scrolls thing (even in previous games that had classes, they were more of a template or starting point, but didn't limit you from breaking the mold), if they are going to keep with the class structure, I would love to see the following added:

    1) A "Warlord" type class, where their abilities are more natural or at least less magiky-looking.

    2) A Wyrd/Spinner/Dreamwalker type class, with nature-themed abilities.

    3) A Necromancer, with access to poison and ice magics, along with being able to summon various types of undead pets.

    I would also love to have separate skill lines that would come out independently, and could tie into some of these new classes.

    1) Bard skill line for party buffs/enemy debuffs

    2) Illusion spells like from previous Elder Scrolls games

    3) A separate necromancy skill line (a true Necromancer would get a full line with passives and such, and could maybe raise Zombies, bloodfiends, and Flesh Atronachs, but this skill line might allow anyone to raise various skeleton types).

    4) Alteration spells

    Spellcrafting may or may not take care of much of this, but who knows when we're going to get that.

    Tottally agree and i wish we had Spears or Naginatas for main weapons :smile:
  • Lynx7386
    Lynx7386
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    kalimar44 wrote: »
    Lynx7386 wrote: »
    kalimar44 wrote: »
    This game had a all out warrior build type class. No fire,or anything like that. I'm a 2h Dk, and I feel if I only used my 2h skill line I wouldn't do as good without adding any of the dk fire skills into my rotation. That goose for the fighters guild skill line too. No matter what without using the special dk skills a dk just won't be as good. I feel every class in this game is a caster first with melee abilities. I want a straight up warrior that is like Conan the barbarian. With magic items, but no inner magic, and be able to hold his own with a little help from a potion or healer or his team-mates.

    Any thoughts on this?

    Try a nightblade.

    My nightblade runs a 2h/bow setup, and really doesnt use any class abilities anymore (occasionally things like reaper's mark or grim focus or shades, but not often). On my 2h bar I'm using wrecking blow / Ambush / Executioner / Camouflaged hunter / Rally / Flawless dawnbreaker, and on my bow bar its Focused aim / magnum shot / venom arrow / camouflaged hunter / reaper's mark / flawless dawnbreaker.

    Nightblades have the most beneficial passives for a weapon-only build, including 30% extra stamina regeneration and additional critical chance. A lot of nightblade attacks also have animations that look like you're just stabbing or slashing with a small dagger, so it keeps with a mostly combat/weapon oriented character.

    I want to be a 2h warrior, not a thief type looking class. It's to bad this game has no true warrior class.

    Your appearance has nothing to do with your class. Throw on 2 heavy and 5 medium and you can keep the warrior look without any problem whatsoever.

    Out of the four classes, the one that fits the 'warrior' appearance best is the nightblade. It offers the most passives that boost weapon skills, and the few class abilities you do end up using all look like weapon skills.


    EDIT: Here's my nightblade, does he look "thief-type" to you?
    OwXEfhD.jpg?1
    Edited by Lynx7386 on July 25, 2015 2:13AM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • kalimar44
    kalimar44
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    Lynx7386 wrote: »
    kalimar44 wrote: »
    Lynx7386 wrote: »
    kalimar44 wrote: »
    This game had a all out warrior build type class. No fire,or anything like that. I'm a 2h Dk, and I feel if I only used my 2h skill line I wouldn't do as good without adding any of the dk fire skills into my rotation. That goose for the fighters guild skill line too. No matter what without using the special dk skills a dk just won't be as good. I feel every class in this game is a caster first with melee abilities. I want a straight up warrior that is like Conan the barbarian. With magic items, but no inner magic, and be able to hold his own with a little help from a potion or healer or his team-mates.

    Any thoughts on this?

    Try a nightblade.

    My nightblade runs a 2h/bow setup, and really doesnt use any class abilities anymore (occasionally things like reaper's mark or grim focus or shades, but not often). On my 2h bar I'm using wrecking blow / Ambush / Executioner / Camouflaged hunter / Rally / Flawless dawnbreaker, and on my bow bar its Focused aim / magnum shot / venom arrow / camouflaged hunter / reaper's mark / flawless dawnbreaker.

    Nightblades have the most beneficial passives for a weapon-only build, including 30% extra stamina regeneration and additional critical chance. A lot of nightblade attacks also have animations that look like you're just stabbing or slashing with a small dagger, so it keeps with a mostly combat/weapon oriented character.

    I want to be a 2h warrior, not a thief type looking class. It's to bad this game has no true warrior class.

    Your appearance has nothing to do with your class. Throw on 2 heavy and 5 medium and you can keep the warrior look without any problem whatsoever.

    Out of the four classes, the one that fits the 'warrior' appearance best is the nightblade. It offers the most passives that boost weapon skills, and the few class abilities you do end up using all look like weapon skills.


    EDIT: Here's my nightblade, does he look "thief-type" to you?
    OwXEfhD.jpg?1

    Yes he looks like a warrior, but the night blade class comes off as
    Mevetel wrote: »
    Aett_Thorn wrote: »
    While there is a certain percentage of this game's population that doesn't want classes at all, because they're not really an Elder Scrolls thing (even in previous games that had classes, they were more of a template or starting point, but didn't limit you from breaking the mold), if they are going to keep with the class structure, I would love to see the following added:

    1) A "Warlord" type class, where their abilities are more natural or at least less magiky-looking.

    2) A Wyrd/Spinner/Dreamwalker type class, with nature-themed abilities.

    3) A Necromancer, with access to poison and ice magics, along with being able to summon various types of undead pets.

    I would also love to have separate skill lines that would come out independently, and could tie into some of these new classes.

    1) Bard skill line for party buffs/enemy debuffs

    2) Illusion spells like from previous Elder Scrolls games

    3) A separate necromancy skill line (a true Necromancer would get a full line with passives and such, and could maybe raise Zombies, bloodfiends, and Flesh Atronachs, but this skill line might allow anyone to raise various skeleton types).

    4) Alteration spells

    Spellcrafting may or may not take care of much of this, but who knows when we're going to get that.

    Tottally agree and i wish we had Spears or Naginatas for main weapons :smile:

    I agree with this. I like playing my DK,but he's more of a fighter magic user than a true warrior. To everyone saying use a night blade they make good warrior. Then why do they come off as being ESO thief type class? I'm sorry but this game needed true classes and not all of this hybrid crap. To this day Everquest had the best class system of any MMO. Devs have gotten so lazy in making there games. Today's mmos everyone looks the same and you have a ton of the same type class builds.

    Here is a good class system

    https://www.everquest.com/classes
  • Lynx7386
    Lynx7386
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    I'm sorry but this game needed true classes and not all of this hybrid crap.

    Most would disagree. A lot of us think that there should have been no classes in the first place, and just opened up all the skill trees so that you could build your own class. While some of the elder scrolls single player games have had classes, they're always just guidelines and starting locations, and your character can eventually master and use any setup you want.
    To this day Everquest had the best class system of any MMO.

    Again, I disagree, I'd rather have no classes and be able to create my own via an assortment of skill trees. Starwars: Galaxies (pre-CU) did this exceptionally well.
    To everyone saying use a night blade they make good warrior. Then why do they come off as being ESO thief type class?

    They only come off looking like that if you only focus on the stealth benefits of the class. You're getting tunnel vision here, stealth is only a portion of what nightblades offer. They've also got all of the key ingredients to making a warrior class: bonus stamina regen, defense, mobility, critical chance, critical damage, and even some benefits to using heavy armor.
    Edited by Lynx7386 on July 25, 2015 6:24PM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
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