This game had a all out warrior build type class. No fire,or anything like that. I'm a 2h Dk, and I feel if I only used my 2h skill line I wouldn't do as good without adding any of the dk fire skills into my rotation. That goose for the fighters guild skill line too. No matter what without using the special dk skills a dk just won't be as good. I feel every class in this game is a caster first with melee abilities. I want a straight up warrior that is like Conan the barbarian. With magic items, but no inner magic, and be able to hold his own with a little help from a potion or healer or his team-mates.
Any thoughts on this?
This game had a all out warrior build type class. No fire,or anything like that. I'm a 2h Dk, and I feel if I only used my 2h skill line I wouldn't do as good without adding any of the dk fire skills into my rotation. That goose for the fighters guild skill line too. No matter what without using the special dk skills a dk just won't be as good. I feel every class in this game is a caster first with melee abilities. I want a straight up warrior that is like Conan the barbarian. With magic items, but no inner magic, and be able to hold his own with a little help from a potion or healer or his team-mates.
Any thoughts on this?
Try a nightblade.
My nightblade runs a 2h/bow setup, and really doesnt use any class abilities anymore (occasionally things like reaper's mark or grim focus or shades, but not often). On my 2h bar I'm using wrecking blow / Ambush / Executioner / Camouflaged hunter / Rally / Flawless dawnbreaker, and on my bow bar its Focused aim / magnum shot / venom arrow / camouflaged hunter / reaper's mark / flawless dawnbreaker.
Nightblades have the most beneficial passives for a weapon-only build, including 30% extra stamina regeneration and additional critical chance. A lot of nightblade attacks also have animations that look like you're just stabbing or slashing with a small dagger, so it keeps with a mostly combat/weapon oriented character.
This game had a all out warrior build type class. No fire,or anything like that. I'm a 2h Dk, and I feel if I only used my 2h skill line I wouldn't do as good without adding any of the dk fire skills into my rotation. That goose for the fighters guild skill line too. No matter what without using the special dk skills a dk just won't be as good. I feel every class in this game is a caster first with melee abilities. I want a straight up warrior that is like Conan the barbarian. With magic items, but no inner magic, and be able to hold his own with a little help from a potion or healer or his team-mates.
Any thoughts on this?
Try a nightblade.
My nightblade runs a 2h/bow setup, and really doesnt use any class abilities anymore (occasionally things like reaper's mark or grim focus or shades, but not often). On my 2h bar I'm using wrecking blow / Ambush / Executioner / Camouflaged hunter / Rally / Flawless dawnbreaker, and on my bow bar its Focused aim / magnum shot / venom arrow / camouflaged hunter / reaper's mark / flawless dawnbreaker.
Nightblades have the most beneficial passives for a weapon-only build, including 30% extra stamina regeneration and additional critical chance. A lot of nightblade attacks also have animations that look like you're just stabbing or slashing with a small dagger, so it keeps with a mostly combat/weapon oriented character.
I want to be a 2h warrior, not a thief type looking class. It's to bad this game has no true warrior class.
Aett_Thorn wrote: »While there is a certain percentage of this game's population that doesn't want classes at all, because they're not really an Elder Scrolls thing (even in previous games that had classes, they were more of a template or starting point, but didn't limit you from breaking the mold), if they are going to keep with the class structure, I would love to see the following added:
1) A "Warlord" type class, where their abilities are more natural or at least less magiky-looking.
2) A Wyrd/Spinner/Dreamwalker type class, with nature-themed abilities.
3) A Necromancer, with access to poison and ice magics, along with being able to summon various types of undead pets.
I would also love to have separate skill lines that would come out independently, and could tie into some of these new classes.
1) Bard skill line for party buffs/enemy debuffs
2) Illusion spells like from previous Elder Scrolls games
3) A separate necromancy skill line (a true Necromancer would get a full line with passives and such, and could maybe raise Zombies, bloodfiends, and Flesh Atronachs, but this skill line might allow anyone to raise various skeleton types).
4) Alteration spells
Spellcrafting may or may not take care of much of this, but who knows when we're going to get that.
This game had a all out warrior build type class. No fire,or anything like that. I'm a 2h Dk, and I feel if I only used my 2h skill line I wouldn't do as good without adding any of the dk fire skills into my rotation. That goose for the fighters guild skill line too. No matter what without using the special dk skills a dk just won't be as good. I feel every class in this game is a caster first with melee abilities. I want a straight up warrior that is like Conan the barbarian. With magic items, but no inner magic, and be able to hold his own with a little help from a potion or healer or his team-mates.
Any thoughts on this?
Try a nightblade.
My nightblade runs a 2h/bow setup, and really doesnt use any class abilities anymore (occasionally things like reaper's mark or grim focus or shades, but not often). On my 2h bar I'm using wrecking blow / Ambush / Executioner / Camouflaged hunter / Rally / Flawless dawnbreaker, and on my bow bar its Focused aim / magnum shot / venom arrow / camouflaged hunter / reaper's mark / flawless dawnbreaker.
Nightblades have the most beneficial passives for a weapon-only build, including 30% extra stamina regeneration and additional critical chance. A lot of nightblade attacks also have animations that look like you're just stabbing or slashing with a small dagger, so it keeps with a mostly combat/weapon oriented character.
I want to be a 2h warrior, not a thief type looking class. It's to bad this game has no true warrior class.

This game had a all out warrior build type class. No fire,or anything like that. I'm a 2h Dk, and I feel if I only used my 2h skill line I wouldn't do as good without adding any of the dk fire skills into my rotation. That goose for the fighters guild skill line too. No matter what without using the special dk skills a dk just won't be as good. I feel every class in this game is a caster first with melee abilities. I want a straight up warrior that is like Conan the barbarian. With magic items, but no inner magic, and be able to hold his own with a little help from a potion or healer or his team-mates.
Any thoughts on this?
Try a nightblade.
My nightblade runs a 2h/bow setup, and really doesnt use any class abilities anymore (occasionally things like reaper's mark or grim focus or shades, but not often). On my 2h bar I'm using wrecking blow / Ambush / Executioner / Camouflaged hunter / Rally / Flawless dawnbreaker, and on my bow bar its Focused aim / magnum shot / venom arrow / camouflaged hunter / reaper's mark / flawless dawnbreaker.
Nightblades have the most beneficial passives for a weapon-only build, including 30% extra stamina regeneration and additional critical chance. A lot of nightblade attacks also have animations that look like you're just stabbing or slashing with a small dagger, so it keeps with a mostly combat/weapon oriented character.
I want to be a 2h warrior, not a thief type looking class. It's to bad this game has no true warrior class.
Your appearance has nothing to do with your class. Throw on 2 heavy and 5 medium and you can keep the warrior look without any problem whatsoever.
Out of the four classes, the one that fits the 'warrior' appearance best is the nightblade. It offers the most passives that boost weapon skills, and the few class abilities you do end up using all look like weapon skills.
EDIT: Here's my nightblade, does he look "thief-type" to you?
Aett_Thorn wrote: »While there is a certain percentage of this game's population that doesn't want classes at all, because they're not really an Elder Scrolls thing (even in previous games that had classes, they were more of a template or starting point, but didn't limit you from breaking the mold), if they are going to keep with the class structure, I would love to see the following added:
1) A "Warlord" type class, where their abilities are more natural or at least less magiky-looking.
2) A Wyrd/Spinner/Dreamwalker type class, with nature-themed abilities.
3) A Necromancer, with access to poison and ice magics, along with being able to summon various types of undead pets.
I would also love to have separate skill lines that would come out independently, and could tie into some of these new classes.
1) Bard skill line for party buffs/enemy debuffs
2) Illusion spells like from previous Elder Scrolls games
3) A separate necromancy skill line (a true Necromancer would get a full line with passives and such, and could maybe raise Zombies, bloodfiends, and Flesh Atronachs, but this skill line might allow anyone to raise various skeleton types).
4) Alteration spells
Spellcrafting may or may not take care of much of this, but who knows when we're going to get that.
Tottally agree and i wish we had Spears or Naginatas for main weapons
I'm sorry but this game needed true classes and not all of this hybrid crap.
To this day Everquest had the best class system of any MMO.
To everyone saying use a night blade they make good warrior. Then why do they come off as being ESO thief type class?