Master of Destruction - Can we have that as a title please?
I agree it's a bit daft. I have made stuff myself to do writs and because I love crafting, but to be able to master crafting, without actually crafting does seem silly.
As for Mastering the Craft, you have not really done that until you have spent the points in the skill line.
Heh, to some extent it's like school where they teach you a lot of the theory behind things and you can become a "Master"; however, making stuff is applying the theory to practice and that makes you more demand by perspective employers.
I believe the idea of leveling crafting through deconstruction is that you "learn" by taking about items made by others.
Heh, to some extent it's like school where they teach you a lot of the theory behind things and you can become a "Master"; however, making stuff is applying the theory to practice and that makes you more in demand by perspective employers.
Yes and no. Do you have all traits researched including nirn? That will keep you busy for about a year.
I remember the podcasts and the promos for ESO and how incredible crafting would be. What a let down huh? I don't know if people would actually like a crafting mechanic like Final Fantasy does or EQ2, but yeah the crafting is very shallow. The thing is, even if they made it complex as in you need this 5 items to make a blue armor piece or only this station can make this on a full moon during a tuesday all that info will be online in a day which makes it kind of pointless.
How does one make crafting challenging? I really like how FF does crafting but man that was time consuming and I am not sure I want that either. I like crafting but I am not a hardcore crafter. Maybe a hybrid where making stuff is like it is now but upgrading requires a mechanic. A hard mechanic and harder the higher the upgrade and you still need the appropriate crafting resource. It can even me like a "simon" type game. 6 random keys flash on the screen and you have to duplicate it. 12 for yellow. I know, the RPing nazis will ask what does that have to do with crafting, and the answer is nothing. It just makes it more worthwhile.
Darkonflare15 wrote: »Now I would like better rewards for actually crafting good items.Right now I do not feel like a master crafter.
Jewelery Crafting would go a long way to making it better.
So would buffing the 8 and 9 trait sets. As it stands now, they are not really worth the time.
However we are supposed to see some changes to the Crafted Sets with the next content update, so when that hits the PTS we will see what we are going to get.
FancyTuna8 wrote: »Adding a little more variety to the traits, as in more of them, but capping the number of traits anyone can learn so that you can't learn them all, would help. Then have the traits interact in different ways for secondary effects (nothing game-breaking), so that you could get a bit more rarity to what people are crafting.
Ourorboros wrote: »I look forward to upcoming changes in the next major patch, but I will be surprised if make crafting more interesting rather than adding a new grind element, a la nirncrux.
Video game development is tough.
Darkonflare15 wrote: »
To be honest, I am fine with what crafting it is now. There is too many items and variables that go into crafting that I would not call it shallow.Like traits, tempers, style stones, refine material, raw material, researching, motifis, special crafting areas, and writs. Now we see them trying to make crafting more of a challenge with splitting purple motifs into chapters, nirnhored trait a little hard to find, making a little hard to get dwemer scraps to get one dwemer frame to make one piece of armor, and it seems they are making the future motifs and their trait stones the same way. Now I would like better rewards for actually crafting good items.Right now I do not feel like a master crafter.
Darkonflare15 wrote: »
To be honest, I am fine with what crafting it is now. There is too many items and variables that go into crafting that I would not call it shallow.Like traits, tempers, style stones, refine material, raw material, researching, motifis, special crafting areas, and writs. Now we see them trying to make crafting more of a challenge with splitting purple motifs into chapters, nirnhored trait a little hard to find, making a little hard to get dwemer scraps to get one dwemer frame to make one piece of armor, and it seems they are making the future motifs and their trait stones the same way. Now I would like better rewards for actually crafting good items.Right now I do not feel like a master crafter.
Did ya'll catch what they're doing with the Glass motif? Adding even more to the process.
To get Glass Style Motif Chapters, you must first obtain Glass Style Motif Fragments. You have a chance of getting Glass Style Motif Fragments any time you complete a Clothier, Woodworking, or Blacksmith crafting writ (the higher tiers of crafting, the better chance.) You then combine 10 Glass Style Motif Fragments with Merethic Restorative Resin (sold in the Mages Guild locations) to create a Glass Motif Chapter. Very rarely, you may also be lucky and get the full Glass Motif Book when you perform a Glass Style Motif Fragment combination. The Glass Style Motif Fragments, Glass Style Motif Chapters, and Glass Style Motif Book can all be traded and sold to other players.
Edited by ZOS_JessicaFolsom on July 24, 2015 1:14PM