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Suggestion: Hunter skill line.

grumlins
grumlins
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I'd love to see a hunter skill line to compliment the bow.

The skills available should be two pet summons, a hunter pet command that does lots of damage and possibly stuns the enemy, and two trap abilities.

I'd like to see these because I tried to create a hunter/pet combination using the racial skills and the bow and the sorcerer but it seemed lacking in a very real sense when trying to do the hunter/animal companion motif in the game. No pet controls was one thing that bothered me my pet would run off somewhere and disappear sometimes.

The other thing that bothered me was there's not many trap abilities available. And the sorcerer pets don't really have abilities that compliment the bow.

So I'd love to have classic hunter pets you can include things like a bear if you'd like that's always a good one and possibly even a wolf. I'd like to see them have special abilities of their own that they use occasionally that are similar to the actual mobs like wolves can summon a pack temporarily when they take a certain amount of damage or bears can do the stun move.

The traps should be similar to what we've see already with the traps in dungeons like a spike trap or poison gas. Good AOE choices for those especially if they are to be used in PVP properly in doorways for example. The trap when used of course would have a cooldown before being useable again.

I'd also like the option of making food to enhance pets. So when you use the food item it feeds your pets this could be extended to the sorcerers as well if you'd like to enhance the pets defenses or increase damage slightly.

Just some thoughts. :D
  • Sausage
    Sausage
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    I think the plan is to expand NPC guilds, currently Mage and Fighter, later Dark Brotherhood and Thief guild, to Hunter, Entertainers, Priest, Merchants, you name it, so people would get their sub-class fix, at least partly. Also to create different kind of activities.
    Edited by Sausage on July 25, 2015 3:31PM
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