stamina vs magicka

antman850
antman850
I am pretty new to this game and I am starting to notice that a lot of players are placing all their points in either stamina or magicka. Is there a huge disadvantage for just trying to balance all three attributes?
  • Lynx7386
    Lynx7386
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    In a word, Yes.

    Now for the lengthier explanation:

    There are three types of armor in the game: light, medium, and heavy. On their own, the armor pieces dont do much other than provide some physical and spell resistance based on their armor rating. When you get into the passives provided by your armor skill trees, that changes. With 7 pieces of the same type of armor, the passives will give you the following perks:

    light armor
    21% reduced spell cost
    28% increased magicka regeneration
    Increased spell resistance
    Increased spell penetration
    Increased spell critical chance

    Medium Armor
    +21% weapon critical chance
    28% increased stamina regeneration
    21% reduced stamina cost
    12% increased weapon damage
    Increased movement speed
    Reduced sneaking cost
    Reduced detection area while sneaking
    Reduced dodge roll cost

    Heavy Armor
    28% increased health regeneration
    7% increased health
    20% reduced block cost
    7% increased healing received
    Increased armor and spell resistance
    Restore magicka and stamina each time you're hit

    you can equip 7 pieces of armor: head, chest, shoulders, gloves, belt, legs, boots. For some of those passives, you need at least 5 pieces of that type of armor, which means a hybrid build is automatically going to lose out on either stamina or magicka benefits. You can wear 5 medium + 2 light, but that's going to be gimping your spells significantly. You can wear 5 light + 2 medium, but that will be gimping your weapon damage significantly.

    Additionally, magicka and stamina (the attributes) contribute directly to weapon and spell damage. Whenever you cast a spell, a formula is used that adds your spell power (taken from your equipped weapon) and maximum magicka to determine the spell's damage output. Whenever you use a melee (or bow) attack, a formula adds your weapon damage (taken from your equipped weapon) and maximum stamina for the attack's damage output.

    What all this means is that if you try to hybridize between the two resources, you're making both of them less effective in the long run. You may be a little more versatile, but not enough so to compensate for losing focus.


    Ultimately, if you want to be a melee fighter or an archer, you need to focus on stamina. Magicka is there as a secondary resource used for non-damaging abilities (invisibility, buffs, so on and so forth). If you want to be a caster or healer, you focus on magicka, and then your stamina becomes a secondary resource pool for blocking, dodging, sprinting, bashing, etc.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
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