Steel_Brightblade wrote: »Lol talk about dog with a bone, your last suggestion to take away rally from 2 hander didn't meet your expected responses so you say the same thing in a different way here.
I would not be entirely opposed to this. But I also want to see twin slash's bleed effect and the bleed effect from carve work against all enemies, regardless of type or whether or not they've got a damage shield or are blocking. This would make the bleeds actually somewhat useful, and would allow blood craze to continue providing healing to the player.
Additionally, whatever new skill that fills the fifth slot for 2h should be a high damage aoe skill competitive with whirlwind/steel tornado and it should also still provide the major brutality buff when used (as flying blade/throwing dagger is getting that improvement already).
Momentum/Forward Momentum/Rally could replace the beast trap ability in the fighter's guild, which is largely useless right now, opening it up for use by bow and 1h/shield builds.
As long as we're not going to have a negative impact to 2h, I dont mind giving access to rally to all weapon types. 2h is in desperate need of AoE damage boosts anyways.
Emma_Eunjung wrote: »Steel_Brightblade wrote: »Lol talk about dog with a bone, your last suggestion to take away rally from 2 hander didn't meet your expected responses so you say the same thing in a different way here.
No, I saw his old thread, and this isn't the same at all. This is actually a pretty good idea, and not much different from my own suggestion a while back to move Vigor into the FG or Undaunted lines.
The fact is that all Stamina builds need to be able to heal properly, not just 2H-ers. Also, it wouldn't cost 2H users ANYTHING for Rally to be moved to FG. On the contrary, 2H would BENEFIT because it would open a slot for yet another awesome ability.
Steel_Brightblade wrote: »Surely if you think this through though 2 handed weapons would disappear as you would end up with 2 styles doing exactly the same thing except with dual wield you can have an additional weapon so additional enchant, additional trait and additional set piece, amounts to over 800 additional stamina any number of set perks as well as whatever additional enchant you choose.
GreenSoup2HoT wrote: »Entropy is the exact opposite of Rally for Magicka user's. Yet Entropy is a Mage Guild Skill. Why is there no Weapon damage equivalent such as Rally in the fighter's guild skill line?
This would solve a lot of problem's DW/1H Sheild player's have because they don't have Rally.
Let's just make a new skill for 2H! A new 5th skill.. maybe a whirlwind? A channeled AoE where you swing your sword 360?
We could give 2H an AoE and solve other weapon class'es problem's at the same time!
Steel_Brightblade wrote: »The set piece is important too but that point aside I disagree that the replacement skill be an aoe, my reason behind that its that duel is clearly a much better aoe weapon choice and that's good, weapons should be better at some things than others to give actual reasons to choose one over the other. Keep dual wield the king of stamina aoe, maybe give 2 hander even greater single target ability, its the differences that are important.
GreenSoup2HoT wrote: »Entropy is the exact opposite of Rally for Magicka user's. Yet Entropy is a Mage Guild Skill. Why is there no Weapon damage equivalent such as Rally in the fighter's guild skill line?
This would solve a lot of problem's DW/1H Sheild player's have because they don't have Rally.
Let's just make a new skill for 2H! A new 5th skill.. maybe a whirlwind? A channeled AoE where you swing your sword 360?
We could give 2H an AoE and solve other weapon class'es problem's at the same time!
i reckon swap the ulti generation morph of cleave for a 360 swing, give 2hand a new skill for protection, a parry mode of sorts which when activated reduced incoming damage by 20% and reduces block cost a bit but ONLY when using 2handers, wep swapping = dispels effect
Bloodgharm wrote: »Yes! Yes! A million times yes. I understand that there need to be checks and balances/pros and cons to each weapon type and I have to say that 2h and dw don't really have distinguished roles.
1H & shield: great blocking and survivability
Bow: amazing ranged capabilities as well as a great opportunity for poisons.
DW doesn't fit well because they gave it bleeds, aoe and a ranged skill for some reason. It's a mish-mash of different roles. I think that dw should just focus on aoe and bleeds for the most part.
2H has great survivability, but you don't think that when you look at big sword or axe wielders. 2h should focus on brute strength with great damage potential with stuns and knockbacks for damage mitigation and survivability.
Rally is so out of place on 2h atm. No one weapon line should have such an OP damage buff and burst heal all rolled into one. I understand ZOS needed to buff up 2h, but they went a little far, imo. Giving that same skill to a guild skill line could allow for more diversity and possibilities in builds and I think that it would help out immensely.
I think they initially wanted dual wield to be more sustained damage, while two handed is designed to be bursty. A dual wield build gets a lot of little hits in really quickly, while a two handed build relies on slow, intermittent, but extremely high damage hits... Then they went and screwed it all up by throwing in aoe and ranged abilities that really dont fit the dual wield skill line.
Ideally, every weapon skill line should have at least one single target damage ability and one aoe damage ability, but the rest of the tree should focus on what that weapon is supposed to be good at. Dual wield needs to get in faster, more consistent hits. Two handed is fairly good on single target burst, but needs AoE burst added. 1h/shield needs a better AoE and a better single target damage option for soloing, and the defensive abilities need to be updated to reflect rebalancing done on other skill lines (everything in the 1h/shield tree is out of whack cost-wise right now). Bow is fairly decent, but doesnt have anything that really stands out.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Entropy is the exact opposite of Rally for Magicka user's. Yet Entropy is a Mage Guild Skill. Why is there no Weapon damage equivalent such as Rally in the fighter's guild skill line?
This would solve a lot of problem's DW/1H Sheild player's have because they don't have Rally.
Let's just make a new skill for 2H! A new 5th skill.. maybe a whirlwind? A channeled AoE where you swing your sword 360?
We could give 2H an AoE and solve other weapon class'es problem's at the same time!
i reckon swap the ulti generation morph of cleave for a 360 swing, give 2hand a new skill for protection, a parry mode of sorts which when activated reduced incoming damage by 20% and reduces block cost a bit but ONLY when using 2handers, wep swapping = dispels effect
I don't think that's a good approach to a new skill. It sound's good don't get me wrong but your dipping to far into 1h Shield territory. You could potentially tank better with this skill and brawler since you would have more shield generation with 360 degree's.
When i think of 2 hand, i think brute strength. Knocking people off balance and hitting them with big hit's. So for me, i think the best skill would be a 360 degree spin which knock's player's off balance. So you could Critical charge, then use this new skill into a Wrecking Blow.
Let's call the skill "Sweep".
"Sweep"
-Spin your 2h in a 360 motion around you knocking all enemy's off balance for 0.5-1.5 second's.
-5-7 Meter Range.
-Low/Medium cost
-0.5-1 second channel time for animation.
-Cannot be interrupted.
Morph 1: Add a Snare
Morph 2: Add a bleed effect.
Extra Morph Example's:
-Armour Debuff
-Healing Debuff
These are just example's but this is something i wouldn't mind seeing on the battlefield.
I feel this skill would be great to counter stacked Group's. Jumping into a large crowd and setting everybody off balance possibly applying various debuff's.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Actually, why doesnt fighters guild have a self heal? That would have been great for stamina builds and prevented the vigor drama.
MaxwellCrystal wrote: »People act like the 2H rally ability is such a game changer when it really isn't. The heal bursts its self is so easy to combat unless you're severely under-leveled. It's not like the shield stacking where you have to fight off one layer before damaging them.
There are other game mechanics/skills that need to be addressed in-comparison to Rally.