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Best Armour sets for Magicka based Healer + Tips for a healer?

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Throw away the light armor and go 7/7 heavy. You can have all the magic in the world but it won't matter if you're dead.

    Oh my God, do not listen this guy, you can do great with 5 lights, one medium and one heavy for the undaunted passives. Full heavy armor healers are the worst around, stop doing that, you suck in a superlative way.

    I primarily PVP and once it was pointed out that this was about PVE I stopped posting. With that said chances are I'm better than every healer you know. But hey, what do rewards for healing, a high score in Cyrodiil and hundreds of times healing groups of 40 by myself matter.

  • Plaid13ub17_ESO
    Plaid13ub17_ESO
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    I am a fan of 5 heavy seducer 2 healers habit light and 3 healer jewelry then the master resto staff on one bar and magnus sword and board on the other.

    It is total overkill for anything but the hardest pve content. But you will be the healer that survives the mess ups in trials. Get distracted and the boss charges you and takes a swing you will survive instead of being dead like most healers.

    Of course wearing that much heavy will reduce your magic damage and your magicka regen will suffer. But my templar is a high elf and because of that i can manage 1400 magicka regen. Plenty for healing.

    Plus with this setup you can easily off tank stuff. Take pressure off the tank and dps. Heal with repentance and breath of life most of the time switch bars to staff and throw up a rapid regen and healing springs when needed.

    For leveling i would go with 5 seducer 4 magnus and whatever magicka regen jewelry you can find. with spell cost reduction on the jewelry. Wear at least 3 parts heavy and you should be set for anything.
  • Junipus
    Junipus
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    Different setups and circumstances mate. Done both myself and one doesn't mean you can do the other with the same gear.

    As for the OP:

    Your gear will depend on your healing skill and the skill of those you play with.

    If you're beginner, I'd stick with 5 seducer, 5 warlock and 2 torugs up until VR11.
    Intermediate and VR11+, 4 martial knowledge, 2 torugs pact, 3 warlock, 2 bogdan (obtained from undaunted gold chests and completing veteran elder hollow).
    Advanced - 4 martial knowledge, 2 Cyrodiil light, 2 torugs pact, 2 adroitness, 1 master resto staff and 1 master destro staff.
    Master - 5 healer, 5 seducer in heavy, 2 torugs S&B, 1 master resto staff and you can tank/heal veteran DSA and easily do veteran dungeons
    Edited by Junipus on July 24, 2015 2:57PM
    The Legendary Nothing
  • Flaminir
    Flaminir
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    Throw away the light armor and go 7/7 heavy. You can have all the magic in the world but it won't matter if you're dead.

    Oh my God, do not listen this guy, you can do great with 5 lights, one medium and one heavy for the undaunted passives. Full heavy armor healers are the worst around, stop doing that, you suck in a superlative way.

    I primarily PVP and once it was pointed out that this was about PVE I stopped posting. With that said chances are I'm better than every healer you know. But hey, what do rewards for healing, a high score in Cyrodiil and hundreds of times healing groups of 40 by myself matter.

    In PvP yes... you can get away with all kinds stuff and I'm sure you're very good in that area....
    In PvE a full heavy armor healer just won't cut it in a lot of the upper end content.... the passives simply aren't there for the kind of cost reduction/magicka regen you need.
    GM of the Unholy Legacy
    PC/EU/EP
  • Plaid13ub17_ESO
    Plaid13ub17_ESO
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    Flaminir wrote: »
    Throw away the light armor and go 7/7 heavy. You can have all the magic in the world but it won't matter if you're dead.

    Oh my God, do not listen this guy, you can do great with 5 lights, one medium and one heavy for the undaunted passives. Full heavy armor healers are the worst around, stop doing that, you suck in a superlative way.

    I primarily PVP and once it was pointed out that this was about PVE I stopped posting. With that said chances are I'm better than every healer you know. But hey, what do rewards for healing, a high score in Cyrodiil and hundreds of times healing groups of 40 by myself matter.

    In PvP yes... you can get away with all kinds stuff and I'm sure you're very good in that area....
    In PvE a full heavy armor healer just won't cut it in a lot of the upper end content.... the passives simply aren't there for the kind of cost reduction/magicka regen you need.

    Depends on your race and champ points but yes you can heal in all heavy if you want. Much better off with at least 2 light though. You will need to use hum channeled focus i think its called. The armor/spell resist buff that regens magicka.
  • waterfairy
    waterfairy
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    Warlock. Healer's Habit, Syrabane, etc... can all be purchased from vendors.
    Which vendors? I didn't know that normal vendors sold sets.

  • WillhelmBlack
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    I use 5 vr12 warlock (necklace, gloves, shoes, pants, belt) 4 x vr13 Healer (rings, shoulders, hat) 2 vr14 Torugs Pact (medium chest and both "defending" resto staffs).

    This is such cheap gear if you go this way and great gear for trials, DSA and vet dungeons.
    PC EU
  • Zershar_Vemod
    Zershar_Vemod
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    5-Piece VR12 Warlock + 5-Piece VR14 Healer's Habit + VR14 Master's Restoration Staff is one possible combination. It's a little high-end, but it works nicely. You can substitute a different restoration staff, as that one is a little out of the reach of most players, but the other set pieces are easily obtained.

    Healer's Habit is a great set.

    This is a good combo here.
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  • mfrd36nrb18_ESO
    [q keep. bonus buff ="danielpatrickkeaneub17_ESO;2060169"]Throw away the light armor and 7/7 heavheavy ou can have all the magic in the world but it won't matter if you're dead.

    Oh my God, en this guy, you can do great with 5 lights, one medium and one heavy for the undaunted passives. Full heavy armor healers are the worst around, stop doing that, you suck in a superlative way.

    I primarily PVP and once it was pointed out that this was about PVE I stopped posting. With that said chances are I'm better than every healer you know. But hey, what do rewards for healing, a high score in Cyrodiil and hundreds of times healing groups of 40 by myself matter.

    [/quote]

    I'm sorry, but I am the best healer I know, at least on DC, and I've also healed pvp much more times that you may think. I'm sticking to pve because of the free lag environment (most of the time) and honestly, I prefer taking my NB to Cyrodiil rather than my healer nowadays.

    So, I'm sorry if you got offended, wasn't my intention, but not even in Cyrodiil is viable using 7 heavies, maybe you can go 5 lights and 2 heavies and that's it. Cyrodiil leaderboard only tells us the amount of time invested on that zone, it does not tell that you are the best healer if you wear 7 heavies.

    Maybe your build is useful if you zerg, but not much more of that, but plz do not give advices of wearing full heavy for a healer, not even on pvp, and not even after armor changes after 1.6.

    Your healing values must be one third of the ones I get , even with the Keep buffs, and that's the most important part of being a healer, efficiency, and I know for sure a 7 heavy user is not.
  • SkylarkAU
    SkylarkAU
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    For PVP I recommend 5 piece healers habit (2 light, 3 accessory), 6 piece twice-born star (4 heavy, 1 resto + 1 resto or destro), 1 piece monster shoulders (heavy with increased health). Put all points and enchants in to magicka, spell damage on accessories, divines or infused on armor. For your double mundus go any combination of atronach, mage, ritual, thief stone depending on your play style. CP in to spell cost reduction, healing effectiveness and shield strength. Use potions with the medicinal use passive to fill any gaps.
    Edited by SkylarkAU on July 24, 2015 4:43PM
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  • amasuriel
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    I just want to add a note on 5 Heavy vs 5 Light for healing, that is depends on CP.

    Since its seems like the OP is new, the advice here is correct that 5 light is the way to go.

    BUT

    once you have a few hundred CP, the cost mitigation and regen you get from CP is more than enough to cover healing costs, especially since you will be healing 20% more per cast because of CP as well. Maybe this will change again when IC comes out if there are healing intensive battles, but right now once you have say 200 CP or better all you really give up to run 5 heavy with its extra mitigation is 10% crit.

    So if you want to be a healer / off tank or a dedicated healer (like fore trials) 5 heavy is certainly viable after a point. If you want to be healer / DPS instead or you don't have the CP to sink into cost reduction, magicka regen, and healing bonus 5 light is the way to go.
  • Ljungstroem
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    I really do appreciate all of your suggestions and ideas! They are inspiring and something to look for in future builds!
  • AlnilamE
    AlnilamE
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    Others have posted some nice set-ups for V12+, and it's true that 5 Seducer + 3 Magnus will server you well, but because dropped sets have jewelry (sometimes), there are some sets at V5 that you may want to look into (and they should last you till V12.

    - Syrabane's Grip is a good one: Gain X magicka each time you block a spell.
    - Magicka Furnace: When hit by a melee attack, recover [x] Magicka. 30.0 seconds cooldown
    - Sanctuary: Group members within 10m gain 12.0% increased effect from heals. (though from the other bonuses, I'm not convinced this is a healing set, but rather a raid set).

    They all drop at V5 and are fairly easy to find at guild traders.
    The Moot Councillor
  • Azalin76
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    I have been leveling a brenton templar healer as well and I have been using 5 pieces of seducer for the reduce cost because with leveling you need to do dmg to and I can spam puncturing sweep to do dmg and heal me at the same time. I also use a 3 piece arena set, while leveling extra health, magicka, and stamina is always nice to have. For jewelry I use a 3 piece warlock set.

    This may not be the norm but I have had no problems leveling like this. I also can solo any world boss, group delve, and dolmen with this set up. I put 20 points in to health and the rest in to magicka. I have vampire's bane on my bar to activate the extra spell crit (so no need for inner light) which also activates illuminate which gives me more spell damage. then I spam puncturing sweep until everything is dead. The rest of my bar is breath of life, repentance, purifying ritual, and remembrance for my ult. I literally can't die when using remembrance, which I can use often because I spam a few heavy attacks from my resto staff to keep my mana bar and ult full.

    My second bar is sword and board which I use most of the same spells but I swap out breath of life for shielded assult and purifying ritual for absorb magic.

    This should work for healing basic dungeons as well, I swap to healing on delves and world bosses if there is a group and can spam my heals with no fear of running low on magicka.

    I also like to use healing springs instead of purifying ritual if I am in fast paced groups because it can be dropped 3 times to do much more healing.
  • Sallington
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    Breton Templar here.

    5-piece Seducers, 3-piece Magus (with resto staff). Cyrodil's light rings. Whatever necklace.

    Literally never run out of mana. Ever.
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  • kojou
    kojou
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    Everyone forgot Sanctuary at VR5...

    My Altmer is running 5 piece Sanctuary (VR5), 5 piece Magnus (VR5), 2 piece Warlock (VR1) and am healing VR12 vet dungeons just fine at VR9 (I also have ~240 CP).

    I will probably change to 4 piece Soulshine, 5 Piece Magnus, 2 piece Tourog Pact at VR10 although that 5th piece of soulshine might be fun to try out with Radiant Oppression...
    Playing since beta...
  • Love_Chunks
    Love_Chunks
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    For leveling i can see why ppl suggest the warlock set but the rarity of v12 jewelry makes it not suited to end game builds. 4 piece healer 4 piece magnus 2 piece torugs with a master resto staff is a good general setup for all end game purposes. The resto staff is fairly difficult to obtain and can be substituted for a crafted magnus staff. All of those pieces are easily obtained/crafted and give a good balance between regen and spell damage. I know most would like the 5 piece bouns from the healer set but the boost to healing from the spell damage of the torugs pact set is much better than the % increase to heals from the healer set. Also if you craft your gear to where the torugs pieces are head and shoulders, you can easily swap it out for and undaunted set if you so choose.
    Me: It's[WB spamming DK] a really cheesy build
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  • Rev Rielle
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    @Rev Rielle @mfrd36nrb18_ESO @Ley @Flaminir @Akavir_Sentinel

    I really appreciate all your answers it helps a great ton!

    Can anyone help me with a good healer setup on my action bar, because right now I have just messed around on my own with a few skills that I like. I have done quite good in dungeons but I am sure I could do a lot better!

    This is my healer action bar:
    Inner Light
    Rapid Regeneration
    Binding Javelin
    Healing Springs
    Breath of Life
    Ultimate: Remembrance

    I quite like this one but I am sure I could adjust it. Any help would be appreciated towards this!
    Also if you swap anything out can you explain why and such so I have a better understanding why?

    Good day,
    - Lj
    If you like it, then I would suggest sticking with it until you are faced with some reoccurring problem (e.g. you're being one/two-shotted a lot in battle, then you might look at getting a little more defense). As you can tell just from this thread of yours alone, there are a lot of variations to healing, with all of them resulting in being competent (which is a great thing I think).

    There is only one thing I probably would suggest, and that is that perhaps having both Healing Springs and Breath of Life is a little redundant. Note that this is in relation to primarily working in a group (4 people). Personally I've found Breath of Life superior in group situations, especially those where party members are quite spread out (which often seems to happen).

    Personally, with my restoration staff I use the following skills:
    1. Channeled Focus.
    2. Rapid Regeneration.
    3. Purifying Ritual.
    4. Breath of Life.
    5. Radiant Magelight.
    For my ultimate it will vary, usually between Solar Disturbance or Reviving Barrier.

    With a destruction staff an example of what I commonly use is:
    1. Blazing Spear.
    2. Reflective Light.
    3. Degeneration.
    4. Breath of Life.
    5. Radiant Magelight.
    Again, my ultimate will vary depending upon the situation, usually Fighters or Mages Guild ultimate.

    When with competent group members/friends that know how to block, dodge, interrupt!, and move out of those all important red-circles-of-death, I'll often use my destruction staff to help deal damage, healing only with Breath of Life when needed.

    Edited by Rev Rielle on July 25, 2015 5:30AM
    If you can be anything, be kind.
  • Ljungstroem
    Ljungstroem
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    Rev Rielle wrote: »
    @Rev Rielle @mfrd36nrb18_ESO @Ley @Flaminir @Akavir_Sentinel

    I really appreciate all your answers it helps a great ton!

    Can anyone help me with a good healer setup on my action bar, because right now I have just messed around on my own with a few skills that I like. I have done quite good in dungeons but I am sure I could do a lot better!

    This is my healer action bar:
    Inner Light
    Rapid Regeneration
    Binding Javelin
    Healing Springs
    Breath of Life
    Ultimate: Remembrance

    I quite like this one but I am sure I could adjust it. Any help would be appreciated towards this!
    Also if you swap anything out can you explain why and such so I have a better understanding why?

    Good day,
    - Lj
    If you like it, then I would suggest sticking with it until you are faced with some reoccurring problem (e.g. you're being one/two-shotted a lot in battle, then you might look at getting a little more defense). As you can tell just from this thread of yours alone, there are a lot of variations to healing, with all of them resulting in being competent (which is a great thing I think).

    There is only one thing I probably would suggest, and that is that perhaps having both Healing Springs and Breath of Life is a little redundant. Note that this is in relation to primarily working in a group (4 people). Personally I've found Breath of Life superior in group situations, especially those where party members are quite spread out (which often seems to happen).

    Personally, with my restoration staff I use the following skills:
    1. Channeled Focus.
    2. Rapid Regeneration.
    3. Purifying Ritual.
    4. Breath of Life.
    5. Radiant Magelight.
    For my ultimate it will vary, usually between Solar Disturbance or Reviving Barrier.

    With a destruction staff an example of what I commonly use is:
    1. Blazing Spear.
    2. Reflective Light.
    3. Degeneration.
    4. Breath of Life.
    5. Radiant Magelight.
    Again, my ultimate will vary depending upon the situation, usually Fighters or Mages Guild ultimate.

    When with competent group members/friends that know how to block, dodge, interrupt!, and move out of those all important red-circles-of-death, I'll often use my destruction staff to help deal damage, healing only with Breath of Life when needed.

    Thanks a great ton again, I will try to swap for Channeled Focus and level that up, also see what I can do with the Destro Staff as I have actually also leveled that class up!
  • Soulshine
    Soulshine
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    On my Breton templar main on EU I run 4 Storm Knight (HA) + 5 Healer's (LA) - 2 Torug's Pact (1 MD) usually for vDSA and in vet dungeons. Sometimes I run 2 Adroitness (LA), 2 Torug's (1MD, 1 HA), 4 MK, 2 cyrodiil's light. Enchants are all magicka. Sitting on 21-2300 spell dmg depending on set up.

    With these sets both my heals and my damage are excellent and resources are never an issue for me, though I do use regen drink rather than stat food, so my regen is 1000-1200. I also have rune focus on one of my bars so it is up 100% of the time.

    Edited by Soulshine on July 25, 2015 6:53PM
  • NewBlacksmurf
    NewBlacksmurf
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    The seducer set also works for magic based and light armor
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • milkbox
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    I run a weird, bargain-basement set up, but it really works for me.

    5 pc. Healer's Habit (necklace, breeches, hat, shoes, gloves), 3 pc. Willow's Path (heavy chest, light sash, medium epaulets) and 3 pc. Grace of the Ancients (2 rings and legendary resto staff). GoA is an alliance set, and super cheap from traders. I've got spell damage enchants on all my jewelry and magicka enchants on my armor.

    Dungeon group skills:

    1st bar:
    Inner Light
    Structured Entropy
    Breath of Life
    Combat Prayer
    Luminous Shards
    Ult: Replenishing Barrier (alliance war skill)

    2nd bar:
    Inner Light
    Structured Entropy
    Breath of Life
    Radiant Oppression
    Repentance
    Ult: Solar Disturbance

    I'd advise that a healer invest in leveling entropy (mage's guild) and taking the structured morph. It adds % to your max health just for being slotted, grants a spell damage % when active, does damage over time and heals you over time.The magicka cost is super minimal (911 for me) and it does a lot of work for you while you're doing other things.

    Also, Luminous Shards or Repentance will help the stamina users in your group get some back. Your tank will love you for it.
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