Just started 2 days ago and i'm starting this to confirm some of the issue i'm having as i can't seem to find much info after digging around on my own. So i thought vet player might fill me in easier.
1)No auction house?
Reason people are giving is that it'll break the economy and the current system promote player interaction? Frankly i find it hard to accept those reasoning as joining a guild just to use the auction post isn't really considered much of an player interaction than a "get over the BS so i can trade" routine. With inventory space so valuable it really hit me quite hard at level 10.
The economy breaking aspect of auction house is what the dev need to solved and most mmo on the market do that by just introducing appropriate amount of coin sink in the game for high end content, quite simple solution unless dev don't really want to put in any effort.
Less inventory slot than most game + more misc ingredient/loot than most game + no auction house = zzzz
And player supporting the current system imo are just too stubborn to change for the better. Why walk from home to work when you can cycle? Role play value in walking?? If i'm missing any major point/big picture please do let me know as i'm still having a hard time understanding the rationale behind this.
2)The uncanny valley
ESO have some of the best questing element i've seen in mmo, only challenge by the secret world. The problem i'm having is that up till level 10 i'd yet to kill a single quest boss other than managing to snuck in a hit or 2 while other player steamroll thru it. It kinda break the immersion hard when you see dozen of players running by you while your're exploring a cave/tomb. In normal mmo this won't be a big issue but eso having spent so much effort in building a immersive questing experience, the problem stick out really obtrusively. Most mmo like guild wars 2 or even the secret world circumvent this issue by having a environment design that facilitate this type of gameplay design so far i'm not seeing ESO quest design around mob player. Is this problem gonna get worse the higher level i go?
3)Single player affair
So far aside from the alliance war unlock at level 10 (pvp), dungeon and to some extent the rift portal is there any other group content? This is by far the most single player mmo i've played. Perhaps due to the quest story design as well it seem to be design for single player audience. If there's any interesting content i'm missing please let me know.
4) Range vs Melee
Choose nightblade planning to dual wield(rankup to 16) but end up with staff spamming 1st siphoning skill. I mean i can obviously go dual wielding but it's just seem handicapping myself. Is melee properly balance in this game? I know i can melee in the game and still do ok but i'd like to know that i'm not gimping myself and that i have good reason for risking my neck in melee range. The issue where melee user sharing the same resource on their roll/block with their attack skill doesn't help enforcing this mentality on me. Am i missing something here?
5)UI/Mod Dependancy
Seem like the dev have sub contracted fixing the game UI in general to the community. Coming from the secret world where we also heavily rely on community mods to get the job done. I'm just curious is zenimax planning to follow funcom footstep in mmo developement outsourcing? While i love their non mainstream mmo design concept(Anarchy Online, Age of Conan, The Secret World) they are notorious for releasing buggy and clunky product. Is there any plan on improving the base game ui and quality of life update in the work or are they outsourcing to the community? Frankly i find the current game to be quite unenjoyable without addon mods. Everything is more clunky and tedious than it needs to. 1st mmo i've played without a minimap lol.
If i've miss anything major that lead me to come to this conclusion above please feel free to let me know. Normally i won't even bother asking but i felt ESO have quite a lot of potential to be a great mmo that i need to confirm those issue i'm facing with the community and decide whether to invest more time and money in ESO or succumb to my friend recruiting me to join him in FFXIV. Not trying to start a debate here just wanted to know if i'm missing anything on those issue above as i've just started 2 days into the game and might have overlook a lot of obvious simple stuff that lead me to this predicament.