https://youtube.com/watch?v=UDTfAOf6yzs
https://youtube.com/watch?v=CYeMuupxfZU
https://youtube.com/watch?v=DO6POyNmRNwWell, so? And? We do the same blob busting *** and the game is still Zerg vs Zerg.
Killing 100 with just 24 people? It`s still Zerg.
Well, so? And? We do the same blob busting *** and the game is still Zerg vs Zerg.
Killing 100 with just 24 people? It`s still Zerg.
perfect communication is mandatory in small groups while in a 24 man zerg its more like an ant queen commanding worker ants. (who wants to be a worker ant rly?)
Well, so? And? We do the same blob busting *** and the game is still Zerg vs Zerg.
Killing 100 with just 24 people? It`s still Zerg.
perfect communication is mandatory in small groups while in a 24 man zerg its more like an ant queen commanding worker ants. (who wants to be a worker ant rly?)
Thats just your personal opinion, there's both sides to this and none is "the right one", you calling people in big groups worker ants is rather... Ofensive, the point of the OP is that large scale pvp can be fun, rewarding and more strategic than the current "tug of war" pugs keep doing.
Well, so? And? We do the same blob busting *** and the game is still Zerg vs Zerg.
Killing 100 with just 24 people? It`s still Zerg.
perfect communication is mandatory in small groups while in a 24 man zerg its more like an ant queen commanding worker ants. (who wants to be a worker ant rly?)
Thats just your personal opinion, there's both sides to this and none is "the right one", you calling people in big groups worker ants is rather... Ofensive, the point of the OP is that large scale pvp can be fun, rewarding and more strategic than the current "tug of war" pugs keep doing.
yea you like it now and nothing wrong with that. to each his own afterall. however im experienced enough to know that the vast majority will get bored of it in max 2 months. thats why modern mmos lose 75% of their population within the first 2 months. in order to bind ppl longer to a game u need to make it much more challenging than current mmos are.
best example for this would be DAoC. that game wouldnt have survived 13 years if it wasnt for the highly competitive 8v8 scene. the majority of the zergers didnt even make it past year 2. why? cos zerging is boring and not challenging at all. u might not agree with that now cos the game is still new but u will agree with it in a couple of months, trust me.
Well, so? And? We do the same blob busting *** and the game is still Zerg vs Zerg.
Killing 100 with just 24 people? It`s still Zerg.
perfect communication is mandatory in small groups while in a 24 man zerg its more like an ant queen commanding worker ants. (who wants to be a worker ant rly?)
Thats just your personal opinion, there's both sides to this and none is "the right one", you calling people in big groups worker ants is rather... Ofensive, the point of the OP is that large scale pvp can be fun, rewarding and more strategic than the current "tug of war" pugs keep doing.
yea you like it now and nothing wrong with that. to each his own afterall. however im experienced enough to know that the vast majority will get bored of it in max 2 months. thats why modern mmos lose 75% of their population within the first 2 months. in order to bind ppl longer to a game u need to make it much more challenging than current mmos are.
best example for this would be DAoC. that game wouldnt have survived 13 years if it wasnt for the highly competitive 8v8 scene. the majority of the zergers didnt even make it past year 2. why? cos zerging is boring and not challenging at all. u might not agree with that now cos the game is still new but u will agree with it in a couple of months, trust me.
You have no way of proving you first pharagraph, it's all personal preference.
DAoC survives because it had no real competition for such a long time, even then it's population is very small.
My point was that this isn't a small scale vs large scale thread, but a thread showing how zerging is way more effective if you put coordination into it.
snuspresten wrote: »Ok so well done for making up these strategies. It still doesn't take away from the fact that in my eyes this is not a real PvP engagement. Throwing oil on the floor is fun to you? I don't see the appeal.
I want to use all my toolkits in a battle vs other players who know their characters. Not getting killed by some goofy tactic. I can see how some enjoy this experience as it is shared with many people, but I'd rather have close quarter pvp. It is still zerg fest with larger scale strategies which is not not at all my cup of tea.
I don't see why so many people are fighting this. What are you so afraid of? That people will stop attending cyrodiil? Frankly I'm not playing this game any more until there is some changes made because right now the end game is non-existent and it is a huge grind to nothing. The PVP is great on large scales if you got a structured group, but lets be real... the consoles have no communication tools and you need a machine nearby with TS/Mumble etc to make it work. It is a sad affair, but it is the truth.
snuspresten wrote: »Ok so well done for making up these strategies. It still doesn't take away from the fact that in my eyes this is not a real PvP engagement. Throwing oil on the floor is fun to you? I don't see the appeal.
I want to use all my toolkits in a battle vs other players who know their characters. Not getting killed by some goofy tactic. I can see how some enjoy this experience as it is shared with many people, but I'd rather have close quarter pvp. It is still zerg fest with larger scale strategies which is not not at all my cup of tea.
I don't see why so many people are fighting this. What are you so afraid of? That people will stop attending cyrodiil? Frankly I'm not playing this game any more until there is some changes made because right now the end game is non-existent and it is a huge grind to nothing. The PVP is great on large scales if you got a structured group, but lets be real... the consoles have no communication tools and you need a machine nearby with TS/Mumble etc to make it work. It is a sad affair, but it is the truth.
This is over a year old.
Yolokin_Swagonborn wrote: »Lol
Nostalgia post necro.
I miss ground oils.
Well, so? And? We do the same blob busting *** and the game is still Zerg vs Zerg.
Killing 100 with just 24 people? It`s still Zerg.
perfect communication is mandatory in small groups while in a 24 man zerg its more like an ant queen commanding worker ants. (who wants to be a worker ant rly?)
Thats just your personal opinion, there's both sides to this and none is "the right one", you calling people in big groups worker ants is rather... Ofensive, the point of the OP is that large scale pvp can be fun, rewarding and more strategic than the current "tug of war" pugs keep doing.