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Instant Research Option

  • Hope499
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    Man.....terrible, terrible idea....

    I would be so pissed if you could instant research ***...make sets and the entire research option USELESS.

    No, buckle down and just do it. Some people cant work for nothin no more!
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • I_killed_Vivec
    I_killed_Vivec
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    This is nothing more than a waiting game in which PC players are over a year ahead.

    I think you mean "PC players who have been playing for a year are a year ahead".

    Do you want the stacks of materials I've gathered in that time as well?
  • Robbmrp
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    Sorry but it's doubtful this would every be implemented. It would negate the 10% bonus to research times that's already included within ESO Plus.
    NA Server - Kildair
  • hedna123b14_ESO
    hedna123b14_ESO
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    Dear ZOS, please ignore the OP's post. The whole point for making research times long (and by the way if you upgrade the skill its never over 1 month of wait time) is to make it a lucrative thing to invest time in to. Crafting makes money and those of us that have maxed every trait and every crafting ability put really hard work into making that happen(if you did enchanting pre-fix I bow to you). Perks stop being perks if everyone has them...therefore please do NOT change research times. if anything what should be more difficult is leveling wooworking/blacksmithing and clothing to 50...too easy right now imho...
  • Iluvrien
    Iluvrien
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    Oh for god's sake...

    I'm merely stating that something in the game should be different than what it already is. That's all I'm ***-ing doing. You say I'm asking for special treatment? If that's asking for special treatment then what about everyone that wanted ZOS to lower the amount of XP required for veteran ranks? What about everyone that's complaining about the lack of text chat or zone chat on consoles? What about everyone that's complaining about the ICC update?

    Are all those people asking for "special treatment"?

    Let's see...
    1) Lower the amount of XP required for veteran ranks? ... Yep. People had to earn those. Asking to shortcut it is asking for special treatment.

    2) Lack of text chat or zone chat on consoles? ...Nope, never had to be earned. Should be made available to all.

    3) Complaining about the IC update? ... depends on which bit they are complaining about.
    All that ***'s easy for you to say! The PC players that put the effort in were already finished by the time the game came out on consoles! I'm not saying it's your fault that the console release took so long. I'm saying that BECAUSE it took so long, we are at a disadvantage and should be allowed a chance to catch up!

    Of course it is easy for me to say now. You know when it wasn't easy for me to say? During the time it took to get where I am now. I started playing in hour 1 of EU early access. I started crafting and crafting research soon after, and you know what? I am still looking to finish some of the nirnhoned items (mostly due to an enforced 2-3 month break while my PC was being shipped to Japan). That's right, I'm still not finished. So if you think that I am going to be abundantly amused by people either buying their way, or getting a considerable shortcut, towards completing something that has been of primary importance to me in this game that I still haven't completed? Try again.
    And you realise what you're saying about the difficulty, right?

    You seem to think that because it was that difficult initially, that it HAS to remain at the same difficulty for all of time otherwise it's not fair to those that already did it. Therefor, changing the difficulty of absolutely ANYTHING in this game is a crime against nature and is to be abhorred!

    No. What I am saying is that it isn't fair, and I don't want to see it. That doesn't mean it shouldn't ever be changed. If ZOS decide that such a change is required for the long term health of the game then I will either have to suck it up or leave. I don't believe that what I want should be the primary reason anything does or doesn't happen in this game. I would be extremely annoyed, but I certainly couldn't stop it from happening as I have no creative control over ESO. Is it so impossible to bite the bullet and accept that you have put in the same effort as others have done before you to get the same result?
    Edited by Iluvrien on July 23, 2015 2:57PM
  • lathbury
    lathbury
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    Iluvrien wrote: »
    lathbury wrote: »
    I still think it should take less time. If all research times were halved (thereby meaning it'd take approx. six months to max everything) then it'd be more achievable.

    The problem I have is that I want to craft the twice born star set, but I can't purely because I'm a console player.

    PC players have a HUGE advantage over us. Just because we don't have cross-platform play that doesn't make it any less unfair.

    The PC transferred people are the ONLY PEOPLE IN THE GAME that can craft these sets atm and they will be until July of next year! I don't care if they're a minority, they still got one hell of a head start and they're going to spend the next year profitting off of it!

    I'm not saying that you should be able to buy traits from the cash shop, I'm saying that:
    • It should, in general, take less time to research traits
    • The time it takes to research traits should depend on the trait and not how many other traits the character has already learned

    This is nothing more than a waiting game in which PC players are over a year ahead. Don't keep telling me that I just can't be bothered, I just think that having to wait that long shouldn't be necessary. There should at least be another method of learning the traits.

    they had to wait that long why are you special?
    also twice born star is terrible

    I never once said I should get special treatment. I said that PC players have a year's worth of advantage over console players and that it isn't fair. Especially considering that TIME is the only thing hindering our progress in the crafting professions.

    In general it should take less time. Assuming ZOS actually went and reduced the research times, you realise that EVERYONE aside from the people who had already done it would benefit, right?
    I get it. You don't want your amazing achievement to be devalued, but just because it was difficult for you that doesn't mean it has to be difficult for everybody else!

    Yes, you are asking for special treatment. You want the rules to be changed to make it easier for you. That is the definition of wanting special treatment.

    Also, yes, it does have to be as difficult for everybody else. You speak of wanting things to be fair but you seem to think that fair only applies to you getting things faster.

    What is fair about your getting to complete research on all traits considerably faster than the people who had no choice but to spend the best part of a year trying to do it? Nothing is fair about that.

    So no. I have no desire to see this in this game. ZOS has already given crafters enough of a kicking. We don't need them lining up to take another shot at it. I would say that I am sorry that I feel I have to come out in so vehemently against this idea... but I'm not. I just want things to remain fair.

    PC players were not to blame for the console delays. Why are you wanting to devalue our achievement and punish us for ZOS's inability to finish the job?

    Oh for god's sake...

    I'm merely stating that something in the game should be different than what it already is. That's all I'm ***-ing doing. You say I'm asking for special treatment? If that's asking for special treatment then what about everyone that wanted ZOS to lower the amount of XP required for veteran ranks? What about everyone that's complaining about the lack of text chat or zone chat on consoles? What about everyone that's complaining about the ICC update?

    Are all those people asking for "special treatment"?

    All that ***'s easy for you to say! The PC players that put the effort in were already finished by the time the game came out on consoles! I'm not saying it's your fault that the console release took so long. I'm saying that BECAUSE it took so long, we are at a disadvantage and should be allowed a chance to catch up!

    And you realise what you're saying about the difficulty, right?

    You seem to think that because it was that difficult initially, that it HAS to remain at the same difficulty for all of time otherwise it's not fair to those that already did it. Therefor, changing the difficulty of absolutely ANYTHING in this game is a crime against nature and is to be abhorred!

    pc players weren't finished when it came out on consoles. lower exp for vet ranks is not really comparable as its essentially still the same amount of exp to the new cap. text chat on consoles is not comparable at all as it is the same on pc.

    you can catch up as stated the few people that are on 9 traits in everything are not going any further ahead so if you have researches going on now you like me are catching up as we debate this.

    you are not at any disadvantage not being able to craft twice born star yet as its useless and I cant craft it now and certainly couldn't after a few weeks. If any thing console players all ready have an advantage over pc players in that they can buy all the motifs and the associated achievement in the crown store.

    no changing things is fine some things need to change there have been many reasons put forward in this thread why the majority seem to think this isnt one of them.
    Also shouting and swearing isnt a valid reason to change something most people are ok with. It should take time and effort to become a master crafter and less time to be an ok crafter the system works fine IMHO.
  • FancyTuna8
    FancyTuna8
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    I can see some realism to the trait learning, in that if you are learning a 4th or 5th trait it is so that you can imbue a piece with multiple traits all at once. That would take longer if there was some real-world equivalent. Maybe think of metallurgy and chemistry. The more you want an alloy or chemical compound to accomplish/do, the longer it is going to take to create it in the first place.
    The game mechanic itself, well personally I don't like games where the max achievement/skill amount in the game is too easy to acquire. On the other hand, I hate grindy stuff with too low and random a percentage of return--so this mechanic is pretty good to me.
  • Athas24
    Athas24
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    Just shows another badly thought out system in the game, 64 days to learn a trait!
    So at the begining when I'm learning I can learn really easily, but as I become a master crafter it becomes much harder. Honestly complete nonsense, they should of had a single length of time for each trait, i.e. 1 week, this could of been reduced by skill points (1 skill point 6days, 2 5days, 3 4days), more researching slots with skill points (as is)

    I'll preface by saying that I have all my traits learned except a few random Nirn traits on some craftables. That being said I always thought the system was backwards. As a novice I learn really quickly and as I get better I learn a lot slower. Now the traits don't scale in difficulty... I don't have to learn one over another and I could learn nirnhorned instantly if I really wanted on a new toon.... so it's not a matter of the trait becoming more difficult to master. It is literally just that I'm slower learning it, which makes no sense. I like the concept of traits taking 7 days and each skill point invested knocking down the research time by a day or two. It would make the skill point more useful. They should also stack that point with something else like increase in rare mats while gathering or something. That way after learning the traits its still viable and not wasted skill points. As it is now I took all of my points out of those research timers on my crafter because it doesn't make sense to keep them once the traits are learned.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • MissBizz
    MissBizz
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    Maybe it should start by taking a long time and then getting shorter, or changed in some way, but I really do not think putting a price tag on it is the right way to go. I was not impressed when motifs were added to the crown store, nor would I be impressed if this was. I don't think it's "P2W" but it's just.. yuck.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Athas24
    Athas24
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    Hope499 wrote: »
    Man.....terrible, terrible idea....

    I would be so pissed if you could instant research ***...make sets and the entire research option USELESS.

    No, buckle down and just do it. Some people cant work for nothin no more!

    I don't get why people have to be like this^ I spent months researching the dumb traits too to learn them all but honestly wouldn't care if there was a crown variant for someone to catch up to me and have them all done in a day if they wanted to spend 1k crowns / trait. ... they're spending a stupid amount of money for something I spent zero on. have at it in my opinion. It doesn't' break the game.. i mean they're going to learn the traits anyway and they can learn them in any order they want so they could learn nirn in a VERY short period of time if they wanted. That's the only pricey one anyway. Outside of that most who can't craft just tip a person in guild to do it for them. I'd rather my guildies could craft their own trash instead of me doing it for them every day lol.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Sallington
    Sallington
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    Iluvrien wrote: »
    lathbury wrote: »
    I still think it should take less time. If all research times were halved (thereby meaning it'd take approx. six months to max everything) then it'd be more achievable.

    The problem I have is that I want to craft the twice born star set, but I can't purely because I'm a console player.

    PC players have a HUGE advantage over us. Just because we don't have cross-platform play that doesn't make it any less unfair.

    The PC transferred people are the ONLY PEOPLE IN THE GAME that can craft these sets atm and they will be until July of next year! I don't care if they're a minority, they still got one hell of a head start and they're going to spend the next year profitting off of it!

    I'm not saying that you should be able to buy traits from the cash shop, I'm saying that:
    • It should, in general, take less time to research traits
    • The time it takes to research traits should depend on the trait and not how many other traits the character has already learned

    This is nothing more than a waiting game in which PC players are over a year ahead. Don't keep telling me that I just can't be bothered, I just think that having to wait that long shouldn't be necessary. There should at least be another method of learning the traits.

    they had to wait that long why are you special?
    also twice born star is terrible

    I never once said I should get special treatment. I said that PC players have a year's worth of advantage over console players and that it isn't fair. Especially considering that TIME is the only thing hindering our progress in the crafting professions.

    In general it should take less time. Assuming ZOS actually went and reduced the research times, you realise that EVERYONE aside from the people who had already done it would benefit, right?
    I get it. You don't want your amazing achievement to be devalued, but just because it was difficult for you that doesn't mean it has to be difficult for everybody else!

    Yes, you are asking for special treatment. You want the rules to be changed to make it easier for you. That is the definition of wanting special treatment.

    Also, yes, it does have to be as difficult for everybody else. You speak of wanting things to be fair but you seem to think that fair only applies to you getting things faster.

    What is fair about your getting to complete research on all traits considerably faster than the people who had no choice but to spend the best part of a year trying to do it? Nothing is fair about that.

    So no. I have no desire to see this in this game. ZOS has already given crafters enough of a kicking. We don't need them lining up to take another shot at it. I would say that I am sorry that I feel I have to come out in so vehemently against this idea... but I'm not. I just want things to remain fair.

    PC players were not to blame for the console delays. Why are you wanting to devalue our achievement and punish us for ZOS's inability to finish the job?

    Oh for god's sake...

    I'm merely stating that something in the game should be different than what it already is. That's all I'm ***-ing doing. You say I'm asking for special treatment? If that's asking for special treatment then what about everyone that wanted ZOS to lower the amount of XP required for veteran ranks? What about everyone that's complaining about the lack of text chat or zone chat on consoles? What about everyone that's complaining about the ICC update?

    Are all those people asking for "special treatment"?

    All that ***'s easy for you to say! The PC players that put the effort in were already finished by the time the game came out on consoles! I'm not saying it's your fault that the console release took so long. I'm saying that BECAUSE it took so long, we are at a disadvantage and should be allowed a chance to catch up!

    And you realise what you're saying about the difficulty, right?

    You seem to think that because it was that difficult initially, that it HAS to remain at the same difficulty for all of time otherwise it's not fair to those that already did it. Therefor, changing the difficulty of absolutely ANYTHING in this game is a crime against nature and is to be abhorred!

    The problem is that you offered to pay real money to skip it. If someone asked to pay to bypass VRs, or put text chat behind a crown paywall, they'd get the same treatment.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Azurephoenix999
    Azurephoenix999
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    Sallington wrote: »
    Iluvrien wrote: »
    lathbury wrote: »
    I still think it should take less time. If all research times were halved (thereby meaning it'd take approx. six months to max everything) then it'd be more achievable.

    The problem I have is that I want to craft the twice born star set, but I can't purely because I'm a console player.

    PC players have a HUGE advantage over us. Just because we don't have cross-platform play that doesn't make it any less unfair.

    The PC transferred people are the ONLY PEOPLE IN THE GAME that can craft these sets atm and they will be until July of next year! I don't care if they're a minority, they still got one hell of a head start and they're going to spend the next year profitting off of it!

    I'm not saying that you should be able to buy traits from the cash shop, I'm saying that:
    • It should, in general, take less time to research traits
    • The time it takes to research traits should depend on the trait and not how many other traits the character has already learned

    This is nothing more than a waiting game in which PC players are over a year ahead. Don't keep telling me that I just can't be bothered, I just think that having to wait that long shouldn't be necessary. There should at least be another method of learning the traits.

    they had to wait that long why are you special?
    also twice born star is terrible

    I never once said I should get special treatment. I said that PC players have a year's worth of advantage over console players and that it isn't fair. Especially considering that TIME is the only thing hindering our progress in the crafting professions.

    In general it should take less time. Assuming ZOS actually went and reduced the research times, you realise that EVERYONE aside from the people who had already done it would benefit, right?
    I get it. You don't want your amazing achievement to be devalued, but just because it was difficult for you that doesn't mean it has to be difficult for everybody else!

    Yes, you are asking for special treatment. You want the rules to be changed to make it easier for you. That is the definition of wanting special treatment.

    Also, yes, it does have to be as difficult for everybody else. You speak of wanting things to be fair but you seem to think that fair only applies to you getting things faster.

    What is fair about your getting to complete research on all traits considerably faster than the people who had no choice but to spend the best part of a year trying to do it? Nothing is fair about that.

    So no. I have no desire to see this in this game. ZOS has already given crafters enough of a kicking. We don't need them lining up to take another shot at it. I would say that I am sorry that I feel I have to come out in so vehemently against this idea... but I'm not. I just want things to remain fair.

    PC players were not to blame for the console delays. Why are you wanting to devalue our achievement and punish us for ZOS's inability to finish the job?

    Oh for god's sake...

    I'm merely stating that something in the game should be different than what it already is. That's all I'm ***-ing doing. You say I'm asking for special treatment? If that's asking for special treatment then what about everyone that wanted ZOS to lower the amount of XP required for veteran ranks? What about everyone that's complaining about the lack of text chat or zone chat on consoles? What about everyone that's complaining about the ICC update?

    Are all those people asking for "special treatment"?

    All that ***'s easy for you to say! The PC players that put the effort in were already finished by the time the game came out on consoles! I'm not saying it's your fault that the console release took so long. I'm saying that BECAUSE it took so long, we are at a disadvantage and should be allowed a chance to catch up!

    And you realise what you're saying about the difficulty, right?

    You seem to think that because it was that difficult initially, that it HAS to remain at the same difficulty for all of time otherwise it's not fair to those that already did it. Therefor, changing the difficulty of absolutely ANYTHING in this game is a crime against nature and is to be abhorred!

    The problem is that you offered to pay real money to skip it. If someone asked to pay to bypass VRs, or put text chat behind a crown paywall, they'd get the same treatment.

    I said I'd pay if it was an option, I didn't ask that they make it an option. That isn't asking for special treatment. It's saying that if something was available, I'd use it. There's a huge difference.

    I'd also like to point out that my first comment was the ONLY comment I even suggested I'd choose the cash shop. Considering I've made approx. 15 comments in this thread since then, I'd suggest you go and read those before judging me.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • I_killed_Vivec
    I_killed_Vivec
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    MissBizz wrote: »
    Maybe it should start by taking a long time and then getting shorter, or changed in some way, but I really do not think putting a price tag on it is the right way to go. I was not impressed when motifs were added to the crown store, nor would I be impressed if this was. I don't think it's "P2W" but it's just.. yuck.

    You want it to start off quick and get slower so that starters can quickly get into crafting the lower level sets - which is why the crafting locations are placed in different zones, 2 trait sets in your starter zone, etc. - but "better" sets need more research.

    It's all quite logical, apart from the uselessness of some of the higher level sets - you'd want the 9 trait twice-born set to be really, really good, but it isn't, where as the 6 trait Hunding's Rage is pretty good.

    Maybe the three new sets that come with IC will address this...

  • Fruitmass
    Fruitmass
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    Robbmrp wrote: »
    Sorry but it's doubtful this would every be implemented. It would negate the 10% bonus to research times that's already included within ESO Plus.

    Eh, I don't think that would be much of a factor. One major hole in that logic is that if that was the reasoning then they wouldn't have implemented the XP boosters since ESO Plus gives a 10% XP increase.
    Edited by Fruitmass on July 23, 2015 3:30PM
    Beware all ye who log on for here there be typos...
  • Sallington
    Sallington
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    Sallington wrote: »
    Iluvrien wrote: »
    lathbury wrote: »
    I still think it should take less time. If all research times were halved (thereby meaning it'd take approx. six months to max everything) then it'd be more achievable.

    The problem I have is that I want to craft the twice born star set, but I can't purely because I'm a console player.

    PC players have a HUGE advantage over us. Just because we don't have cross-platform play that doesn't make it any less unfair.

    The PC transferred people are the ONLY PEOPLE IN THE GAME that can craft these sets atm and they will be until July of next year! I don't care if they're a minority, they still got one hell of a head start and they're going to spend the next year profitting off of it!

    I'm not saying that you should be able to buy traits from the cash shop, I'm saying that:
    • It should, in general, take less time to research traits
    • The time it takes to research traits should depend on the trait and not how many other traits the character has already learned

    This is nothing more than a waiting game in which PC players are over a year ahead. Don't keep telling me that I just can't be bothered, I just think that having to wait that long shouldn't be necessary. There should at least be another method of learning the traits.

    they had to wait that long why are you special?
    also twice born star is terrible

    I never once said I should get special treatment. I said that PC players have a year's worth of advantage over console players and that it isn't fair. Especially considering that TIME is the only thing hindering our progress in the crafting professions.

    In general it should take less time. Assuming ZOS actually went and reduced the research times, you realise that EVERYONE aside from the people who had already done it would benefit, right?
    I get it. You don't want your amazing achievement to be devalued, but just because it was difficult for you that doesn't mean it has to be difficult for everybody else!

    Yes, you are asking for special treatment. You want the rules to be changed to make it easier for you. That is the definition of wanting special treatment.

    Also, yes, it does have to be as difficult for everybody else. You speak of wanting things to be fair but you seem to think that fair only applies to you getting things faster.

    What is fair about your getting to complete research on all traits considerably faster than the people who had no choice but to spend the best part of a year trying to do it? Nothing is fair about that.

    So no. I have no desire to see this in this game. ZOS has already given crafters enough of a kicking. We don't need them lining up to take another shot at it. I would say that I am sorry that I feel I have to come out in so vehemently against this idea... but I'm not. I just want things to remain fair.

    PC players were not to blame for the console delays. Why are you wanting to devalue our achievement and punish us for ZOS's inability to finish the job?

    Oh for god's sake...

    I'm merely stating that something in the game should be different than what it already is. That's all I'm ***-ing doing. You say I'm asking for special treatment? If that's asking for special treatment then what about everyone that wanted ZOS to lower the amount of XP required for veteran ranks? What about everyone that's complaining about the lack of text chat or zone chat on consoles? What about everyone that's complaining about the ICC update?

    Are all those people asking for "special treatment"?

    All that ***'s easy for you to say! The PC players that put the effort in were already finished by the time the game came out on consoles! I'm not saying it's your fault that the console release took so long. I'm saying that BECAUSE it took so long, we are at a disadvantage and should be allowed a chance to catch up!

    And you realise what you're saying about the difficulty, right?

    You seem to think that because it was that difficult initially, that it HAS to remain at the same difficulty for all of time otherwise it's not fair to those that already did it. Therefor, changing the difficulty of absolutely ANYTHING in this game is a crime against nature and is to be abhorred!

    The problem is that you offered to pay real money to skip it. If someone asked to pay to bypass VRs, or put text chat behind a crown paywall, they'd get the same treatment.

    I said I'd pay if it was an option, I didn't ask that they make it an option. That isn't asking for special treatment. It's saying that if something was available, I'd use it. There's a huge difference.

    I'd also like to point out that my first comment was the ONLY comment I even suggested I'd choose the cash shop. Considering I've made approx. 15 comments in this thread since then, I'd suggest you go and read those before judging me.

    Too late. Judging you as hard as I can.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Callous2208
    Callous2208
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    This is why p2w will never go away. Just look at this thread. People love that stuff. This guy is literally saying, "why can't I pay money to be further ahead than people who've put more time and effort into this game?" And people are agreeing with him. Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.
  • Azurephoenix999
    Azurephoenix999
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    FYI, the reason I want to craft the Twice-Born set is so I can abuse the serpent and the ritual as much as humanly possible.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Azurephoenix999
    Azurephoenix999
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    Sallington wrote: »
    Sallington wrote: »
    Iluvrien wrote: »
    lathbury wrote: »
    I still think it should take less time. If all research times were halved (thereby meaning it'd take approx. six months to max everything) then it'd be more achievable.

    The problem I have is that I want to craft the twice born star set, but I can't purely because I'm a console player.

    PC players have a HUGE advantage over us. Just because we don't have cross-platform play that doesn't make it any less unfair.

    The PC transferred people are the ONLY PEOPLE IN THE GAME that can craft these sets atm and they will be until July of next year! I don't care if they're a minority, they still got one hell of a head start and they're going to spend the next year profitting off of it!

    I'm not saying that you should be able to buy traits from the cash shop, I'm saying that:
    • It should, in general, take less time to research traits
    • The time it takes to research traits should depend on the trait and not how many other traits the character has already learned

    This is nothing more than a waiting game in which PC players are over a year ahead. Don't keep telling me that I just can't be bothered, I just think that having to wait that long shouldn't be necessary. There should at least be another method of learning the traits.

    they had to wait that long why are you special?
    also twice born star is terrible

    I never once said I should get special treatment. I said that PC players have a year's worth of advantage over console players and that it isn't fair. Especially considering that TIME is the only thing hindering our progress in the crafting professions.

    In general it should take less time. Assuming ZOS actually went and reduced the research times, you realise that EVERYONE aside from the people who had already done it would benefit, right?
    I get it. You don't want your amazing achievement to be devalued, but just because it was difficult for you that doesn't mean it has to be difficult for everybody else!

    Yes, you are asking for special treatment. You want the rules to be changed to make it easier for you. That is the definition of wanting special treatment.

    Also, yes, it does have to be as difficult for everybody else. You speak of wanting things to be fair but you seem to think that fair only applies to you getting things faster.

    What is fair about your getting to complete research on all traits considerably faster than the people who had no choice but to spend the best part of a year trying to do it? Nothing is fair about that.

    So no. I have no desire to see this in this game. ZOS has already given crafters enough of a kicking. We don't need them lining up to take another shot at it. I would say that I am sorry that I feel I have to come out in so vehemently against this idea... but I'm not. I just want things to remain fair.

    PC players were not to blame for the console delays. Why are you wanting to devalue our achievement and punish us for ZOS's inability to finish the job?

    Oh for god's sake...

    I'm merely stating that something in the game should be different than what it already is. That's all I'm ***-ing doing. You say I'm asking for special treatment? If that's asking for special treatment then what about everyone that wanted ZOS to lower the amount of XP required for veteran ranks? What about everyone that's complaining about the lack of text chat or zone chat on consoles? What about everyone that's complaining about the ICC update?

    Are all those people asking for "special treatment"?

    All that ***'s easy for you to say! The PC players that put the effort in were already finished by the time the game came out on consoles! I'm not saying it's your fault that the console release took so long. I'm saying that BECAUSE it took so long, we are at a disadvantage and should be allowed a chance to catch up!

    And you realise what you're saying about the difficulty, right?

    You seem to think that because it was that difficult initially, that it HAS to remain at the same difficulty for all of time otherwise it's not fair to those that already did it. Therefor, changing the difficulty of absolutely ANYTHING in this game is a crime against nature and is to be abhorred!

    The problem is that you offered to pay real money to skip it. If someone asked to pay to bypass VRs, or put text chat behind a crown paywall, they'd get the same treatment.

    I said I'd pay if it was an option, I didn't ask that they make it an option. That isn't asking for special treatment. It's saying that if something was available, I'd use it. There's a huge difference.

    I'd also like to point out that my first comment was the ONLY comment I even suggested I'd choose the cash shop. Considering I've made approx. 15 comments in this thread since then, I'd suggest you go and read those before judging me.

    Too late. Judging you as hard as I can.

    XD
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Curtischoy
    Curtischoy
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    This is a stupid idea. The way it is now is fine. I play on Xbox NA so I don't have a ton of traits researched either. I am obviously way behind anyone that has done a decent amount of crafting on PC. So? The small % of players on this server that are from PC can be farther ahead and that is fine (and the way it should be), they have done the work. It also does not put you at any sort of disadvantage.

    The 'It shouldn't take longer the more traits you know, you don't get stupider the more you learn' idea is dumb as well. If this were true then the amount of exp to get from VR13-VR14 would be less than the exp it takes to get from lvl 1-lvl 2. The amount of exp it takes to get from 49-50 crafting skill would be less than the amount of exp it takes to get from 1-2.

    'Base the time it takes to research off the trait itself, not the number of traits.' It would still take you the same amount of time to complete all traits, it's just that with this method when you are half done you would have a bunch of useless traits learned. Players would chose the fastest route anyways because it is more important to craft SETS of gear, not individual pieces. To craft sets you are required to know a minimum number of traits for the piece you want to make.
  • danno8
    danno8
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    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?
    People that play the game constantly gets rewarded, people that don't... well don't get rewarded.

    Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.

    IMO this is exactly what "Cash Shops" are for.

    Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.

    Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.
  • Azurephoenix999
    Azurephoenix999
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    danno8 wrote: »
    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?
    People that play the game constantly gets rewarded, people that don't... well don't get rewarded.

    Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.

    IMO this is exactly what "Cash Shops" are for.

    Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.

    Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.

    I agree with this guy.

    Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.

    EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.
    Edited by Azurephoenix999 on July 23, 2015 3:44PM
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Akavir_Sentinel
    Akavir_Sentinel
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    You act like research is the only thing on a timer in this game. Horse training is on a timer, hirelings are on a timer, vamp/ww bites are on a timer....
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • Egg_Death
    Egg_Death
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    If they do anything about this then they will have to make crafted gear superior to found gear at a level proportionate to the crafter's level. You don't deserve to be good at everything in the game without doing the time, so stop acting like it. The entire point of these games is to progress a character and have fun, not to just min-max a cookie-cutter build to troll n00bs in Cyrodiil.
  • DirtySmeegs33
    DirtySmeegs33
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    @BigBoi314 ZOS already gives us the option to pay to speed research up... we get 10% increase from becoming a plus member.
  • lathbury
    lathbury
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    danno8 wrote: »
    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?
    People that play the game constantly gets rewarded, people that don't... well don't get rewarded.

    Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.

    IMO this is exactly what "Cash Shops" are for.

    Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.

    Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.

    yeah try learning nirn on everything that stuffs not thrown at you. selling motifs in the store annoys me too and kind of counters the claim that consoles dont already have an advantage over people who started crafting early on.
  • Callous2208
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    The entitlement is strong in this thread. I'll let someone else make the association to the predominately younger console generation.
  • Akavir_Sentinel
    Akavir_Sentinel
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    The entitlement is strong in this thread. I'll let someone else make the association to the predominately younger console generation.

    Ah, yes, the "I want it all and I want it now for zero effort" generation.
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • Azurephoenix999
    Azurephoenix999
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    You act like research is the only thing on a timer in this game. Horse training is on a timer, hirelings are on a timer, vamp/ww bites are on a timer....

    I dislike those as well. The horse riding skill should be increased by something other than simply waiting or paying cash.

    It'd make more sense from an in-game perspective if there were challenges you could compete in to increase your riding skill.

    Speed challenges to increase your speed (running through checkpoints), endurance challenges to increase your stamina (Not sure what this could be), Strength challenges to increase your inventory space (no idea).

    As for bites, it's 7 days but you only need to do it once before the guy is infected. I think that makes it a little more reasonable.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • jkemmery
    jkemmery
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    I don't mind researching, but the time for the final traits is ridiculous. COMPLETELY RIDICULOUS! 28 days for that final trait! This is one thing that I really find ... disgusting about the game.
  • danno8
    danno8
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    Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.

    There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?

    Research timers are a poor excuse for game-play.

    If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.

    I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.
    Edited by danno8 on July 23, 2015 3:55PM
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