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NA PC Azura - Calling all Factions to test the new lag pvp changes

Robbmrp
Robbmrp
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Hello all Factions!

Anyone on the NA PC Server knows full well the existing PVP lag that occurs nightly on runs. It doesn't matter what faction your on, someone at sometime has these issues with rubber banding, spells not casting or extremely delayed.

How are we going to know if ZOS was able to correct this? Simple, we need to get EVERY FACTION to log into the PTS Azura Campaign and test out large group battles. I'm talking huge battles of 100v100v100 if not more.

Lets get everyone together to test this so we can provide the most accurate testing of these new changes. The sooner we can test this out, the sooner we can let ZOS know if it's working or not.

When the PTS is updated, get in there and kill me!
NA Server - Kildair
  • Ghostbane
    Ghostbane
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    I completely agree with your sentiments, but sadly the PTS server is not of the same power as the live one.

    This was demonstrated by a 'PVP' test set up via ZoS devs for 1.6 on the PTS. It was a terrible, butt awful experience for all.
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  • Robbmrp
    Robbmrp
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    Ghostbane wrote: »
    I completely agree with your sentiments, but sadly the PTS server is not of the same power as the live one.

    This was demonstrated by a 'PVP' test set up via ZoS devs for 1.6 on the PTS. It was a terrible, butt awful experience for all.

    Ah good to know. I wasn't PVPing at the time so I didn't experience any of that.

    @ZOS_BrianWheeler is the PTS capable of testing extremely large PVP battles? Or will people run into the same problem they did at 1.6?

    I'm trying to get a ton of people in there to test out the Campaigns to give us the most accurate lag test on the new changes.

    Thanks!
    NA Server - Kildair
  • IxSTALKERxI
    IxSTALKERxI
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    They currently have one campaign available on PTS which is Haderus. I presume when the update hits PTS they'll stick with one campaign since PTS doesn't tend to get very crowded.

    As ghostbane said, the PTS runs on a different server which doesn't seem to be very powerful. Two bars of population fighting in one area is enough to crash it and cause a rollback.
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  • Robbmrp
    Robbmrp
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    They currently have one campaign available on PTS which is Haderus. I presume when the update hits PTS they'll stick with one campaign since PTS doesn't tend to get very crowded.

    As ghostbane said, the PTS runs on a different server which doesn't seem to be very powerful. Two bars of population fighting in one area is enough to crash it and cause a rollback.

    It's any wonder we have the lag issues on the live servers. They don't have an adequate test server to begin with.

    Seriously, how can you test for PVP lag resolution issues when the server can't handle the population that the live game has.....
    NA Server - Kildair
  • AhPook_Is_Here
    AhPook_Is_Here
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    Robbmrp wrote: »
    They currently have one campaign available on PTS which is Haderus. I presume when the update hits PTS they'll stick with one campaign since PTS doesn't tend to get very crowded.

    As ghostbane said, the PTS runs on a different server which doesn't seem to be very powerful. Two bars of population fighting in one area is enough to crash it and cause a rollback.

    It's any wonder we have the lag issues on the live servers. They don't have an adequate test server to begin with.

    Seriously, how can you test for PVP lag resolution issues when the server can't handle the population that the live game has.....

    You can use the magic of math (simple algebra) bottleneck hardware live/bottleneck hardware test * players at bottleneck point. this will give you the live threshold for a bottleneck for far fewer dollars.
    “Whatever.”
    -Unknown American
  • Robbmrp
    Robbmrp
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    Robbmrp wrote: »
    They currently have one campaign available on PTS which is Haderus. I presume when the update hits PTS they'll stick with one campaign since PTS doesn't tend to get very crowded.

    As ghostbane said, the PTS runs on a different server which doesn't seem to be very powerful. Two bars of population fighting in one area is enough to crash it and cause a rollback.

    It's any wonder we have the lag issues on the live servers. They don't have an adequate test server to begin with.

    Seriously, how can you test for PVP lag resolution issues when the server can't handle the population that the live game has.....

    You can use the magic of math (simple algebra) bottleneck hardware live/bottleneck hardware test * players at bottleneck point. this will give you the live threshold for a bottleneck for far fewer dollars.

    And that's worked soooooo well for them determining PVP lag.......NOT! lol
    NA Server - Kildair
  • kevlarto_ESO
    kevlarto_ESO
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    PTS under powered or not it is still a good idea, they can get lots of data to mine and in the end hopefully help out the live campaigns, I think there should be a meteor shower or two on the PTS along with other things, maybe a proximity party :)
  • Robbmrp
    Robbmrp
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    PTS under powered or not it is still a good idea, they can get lots of data to mine and in the end hopefully help out the live campaigns, I think there should be a meteor shower or two on the PTS along with other things, maybe a proximity party :)

    Oh totally. I wasn't saying it's not helpful. They just can't get accurate test results for PVP fights if they don't have test servers that can actually hold the people. If you don't test a server with 1500 people logged in on a campaign, then how are they really going to know if their coding, servers and data exchange can provide a smooth game. Thus the reason we have a crappy lag fest PVP battle every night.
    NA Server - Kildair
  • AhPook_Is_Here
    AhPook_Is_Here
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    Robbmrp wrote: »
    Robbmrp wrote: »
    They currently have one campaign available on PTS which is Haderus. I presume when the update hits PTS they'll stick with one campaign since PTS doesn't tend to get very crowded.

    As ghostbane said, the PTS runs on a different server which doesn't seem to be very powerful. Two bars of population fighting in one area is enough to crash it and cause a rollback.

    It's any wonder we have the lag issues on the live servers. They don't have an adequate test server to begin with.

    Seriously, how can you test for PVP lag resolution issues when the server can't handle the population that the live game has.....

    You can use the magic of math (simple algebra) bottleneck hardware live/bottleneck hardware test * players at bottleneck point. this will give you the live threshold for a bottleneck for far fewer dollars.

    And that's worked soooooo well for them determining PVP lag.......NOT! lol

    How do you know they have done that? What if they have and just decided that scaling the server wasn't worth the dollar investment? Math is real, and it works, trust me!
    “Whatever.”
    -Unknown American
  • Robbmrp
    Robbmrp
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    Robbmrp wrote: »
    Robbmrp wrote: »
    They currently have one campaign available on PTS which is Haderus. I presume when the update hits PTS they'll stick with one campaign since PTS doesn't tend to get very crowded.

    As ghostbane said, the PTS runs on a different server which doesn't seem to be very powerful. Two bars of population fighting in one area is enough to crash it and cause a rollback.

    It's any wonder we have the lag issues on the live servers. They don't have an adequate test server to begin with.

    Seriously, how can you test for PVP lag resolution issues when the server can't handle the population that the live game has.....

    You can use the magic of math (simple algebra) bottleneck hardware live/bottleneck hardware test * players at bottleneck point. this will give you the live threshold for a bottleneck for far fewer dollars.

    And that's worked soooooo well for them determining PVP lag.......NOT! lol

    How do you know they have done that? What if they have and just decided that scaling the server wasn't worth the dollar investment? Math is real, and it works, trust me!

    Something obviously isn't working otherwise everyone would have a smooth running PVP experience daily. Hopefully they can fix it.
    NA Server - Kildair
  • AhPook_Is_Here
    AhPook_Is_Here
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    Robbmrp wrote: »
    Robbmrp wrote: »
    Robbmrp wrote: »
    They currently have one campaign available on PTS which is Haderus. I presume when the update hits PTS they'll stick with one campaign since PTS doesn't tend to get very crowded.

    As ghostbane said, the PTS runs on a different server which doesn't seem to be very powerful. Two bars of population fighting in one area is enough to crash it and cause a rollback.

    It's any wonder we have the lag issues on the live servers. They don't have an adequate test server to begin with.

    Seriously, how can you test for PVP lag resolution issues when the server can't handle the population that the live game has.....

    You can use the magic of math (simple algebra) bottleneck hardware live/bottleneck hardware test * players at bottleneck point. this will give you the live threshold for a bottleneck for far fewer dollars.

    And that's worked soooooo well for them determining PVP lag.......NOT! lol

    How do you know they have done that? What if they have and just decided that scaling the server wasn't worth the dollar investment? Math is real, and it works, trust me!

    Something obviously isn't working otherwise everyone would have a smooth running PVP experience daily. Hopefully they can fix it.

    I'd guess the reality is a pencil pusher said the capital outlay for more hardware was out of the question so they are left trying to optimize their software. I don't know how their original co-location deal was structured but the servers could at one point handle a lot more load, closer to your posts numbers around 1k total players, now it stalls on 300. Hard to believe their software is responsible for that big of a degradation in performance. I bet they let some of their hardware go a while back.
    “Whatever.”
    -Unknown American
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    Robbmrp wrote: »
    Robbmrp wrote: »
    Robbmrp wrote: »
    They currently have one campaign available on PTS which is Haderus. I presume when the update hits PTS they'll stick with one campaign since PTS doesn't tend to get very crowded.

    As ghostbane said, the PTS runs on a different server which doesn't seem to be very powerful. Two bars of population fighting in one area is enough to crash it and cause a rollback.

    It's any wonder we have the lag issues on the live servers. They don't have an adequate test server to begin with.

    Seriously, how can you test for PVP lag resolution issues when the server can't handle the population that the live game has.....

    You can use the magic of math (simple algebra) bottleneck hardware live/bottleneck hardware test * players at bottleneck point. this will give you the live threshold for a bottleneck for far fewer dollars.

    And that's worked soooooo well for them determining PVP lag.......NOT! lol

    How do you know they have done that? What if they have and just decided that scaling the server wasn't worth the dollar investment? Math is real, and it works, trust me!

    Something obviously isn't working otherwise everyone would have a smooth running PVP experience daily. Hopefully they can fix it.

    I'd guess the reality is a pencil pusher said the capital outlay for more hardware was out of the question so they are left trying to optimize their software. I don't know how their original co-location deal was structured but the servers could at one point handle a lot more load, closer to your posts numbers around 1k total players, now it stalls on 300. Hard to believe their software is responsible for that big of a degradation in performance. I bet they let some of their hardware go a while back.

    What ever it is, it needs to be fixed. They have lost whole guilds due to the existing lag problems in Cyrodil. If they want to bring people back, keep the existing client base as well as bring in new players that stay playing, they've got to fix it. It doesn't matter where or what it is. If it's not fixed, people won't stay, period.
    NA Server - Kildair
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