Bfish22090 wrote: »Currently there is alot of lag in cyrodil and although they have said they are fixing the lag I am I'm the "I'll believe it when I see it" mindset.
There will probably be more people in all campaigns thus causing more lag.
So my question is if there is unplayable lag in cyrodil, will that carry over to IC or will it be a separate instance?
Bfish22090 wrote: »Can we can an official response from @ZOS_JessicaFolsom
Bfish22090 wrote: »Currently there is alot of lag in cyrodil and although they have said they are fixing the lag I am I'm the "I'll believe it when I see it" mindset.
There will probably be more people in all campaigns thus causing more lag.
So my question is if there is unplayable lag in cyrodil, will that carry over to IC or will it be a separate instance?
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
It already carries over into the PvE zones. A friend in the Rift last night reported performance deterioration at the same time Azura's Star was pretty much at 999+ ping.