Same old same old.
CP's are not that powerful, 5-10% bonuses, well they are not as powerful as people are making out on this thread.
MaximusDargus wrote: »If people who want CP removed from game (just because they dont want to play it) would spent that time playing game they would actually gain some CP. Instead they complain that some people actually get CP in the way everyone can earn them.
MaximusDargus wrote: »If people who want CP removed from game (just because they dont want to play it) would spent that time playing game they would actually gain some CP. Instead they complain that some people actually get CP in the way everyone can earn them.
you get barely any CP for playing the game.
To gain CP you need to find a good grindspot and grind your heart out (or simply run a bot)
But who would spend hours and hours in the game for a 2.5% buff?
CP are designed to keep people in this game as opposed to a competitor's game.
Basically, a long-term loyalty reward.

Same old same old.
CP's are not that powerful, 5-10% bonuses, well they are not as powerful as people are making out on this thread.
Cap the amount of benefit to being almost non-existent? How many CP's does it take to get to 100% in a stat? If someone has put enough into a stat then they are totally gimping themselves, the returns on the last 70% are terrible.
This thread is almost entirely put together by the "have nots"
If you do not have the time to compete with someone who can invest that time, you will just need to play better than them in order to stay competitive.
That’s life, stop crying and grow up
MaximusDargus wrote: »Just another "I dont want to bother myself getting it then i dont want anyone else have it" generic topic. "I cant have it so take it away from everyone who have it and will ever get it".
That's been exactly the case for so long. People see skills and mechanics that are effective and powerful, but because their particular build or class doesn't have it, they want to nerf it so no one else has it either.
It's the same with these Champion Points, people spend hundreds of hours in the game collecting them, but those that don't feel disadvantaged for some reason because their character isn't as strong. The fact that they only spent a fraction of the time in the game, goes completely past them.
I think the Champion System is exactly the way it should be, I am truly amazed that ZOS managed to get it so perfect. I can't find a single fault with it, apart from maybe they should add a new type of Cyrodil Campaign where CPs are disabled, with 40% reduced AP gain, so casual players have a way to enjoy PvP without being dominated.
MaximusDargus wrote: »Just another "I dont want to bother myself getting it then i dont want anyone else have it" generic topic. "I cant have it so take it away from everyone who have it and will ever get it".
That's been exactly the case for so long. People see skills and mechanics that are effective and powerful, but because their particular build or class doesn't have it, they want to nerf it so no one else has it either.
It's the same with these Champion Points, people spend hundreds of hours in the game collecting them, but those that don't feel disadvantaged for some reason because their character isn't as strong. The fact that they only spent a fraction of the time in the game, goes completely past them.
I think the Champion System is exactly the way it should be, I am truly amazed that ZOS managed to get it so perfect. I can't find a single fault with it, apart from maybe they should add a new type of Cyrodil Campaign where CPs are disabled, with 40% reduced AP gain, so casual players have a way to enjoy PvP without being dominated.
So you think people should be rewarded grinding NPC Goblins and zombies for HOURS which is no real challenge?
Bc of ppl like you games go down the river...
or maybe you are a ZOS employee trying to spread misinformationI could throw up srsly
nikolaj.lemcheb16_ESO wrote: »I think people are beginning to use CPs as an excuse for difference in personal skill. Before you flame me, I am only at 307 points at the moment and I have NEVER ever grinded mobs for CPs.
I have not ever run into an enemy where you could see that he won because he had more CPs than me, but I often lose to better players where I can see that he or she did something really smart. I don't have the ego to believe it was because they cheated or just abused a CP advantage, they were better players.
Changing CP to 2.5% will not change anything. People will still get killed by better players and complain.
CP just makes no sense, why not just have more levels in the game. CP makes it some mysterious number that you can't see with a quick view of a character of how strong they will be where as a level is very easy to distinguish how powerful someone might be.
CP should also be split between PVP and PVE: PVE = ever increasing like it is now / PVP = global rank associated so that the best players in PVP get the most CP
Change CP increase to max 2,5% instead of the 25% right now and ALL your problems are fixed
@seaber came up with this SIMPLE idea, whereas ZOS cant seem to figure out how to fix it.
easy peasy, just do it and stop trying to fix the broken system, you cant fix it
Ppl steamroll through content because its too E A S Y...ffs, even new content will be laughable easy
Also, most hardcore raidgroups SKIP 80% of the games mechanics because they got huge DPS.....also makes content laughable easy if you dont have to worry about 80% of the mechanics..
for example, pre 1.6 Serpent HM used to be double as long as it is now...srsly...now its just a freaking joke, also with enough dps you dont even get BUBBLES in the hardmode...
Emma_Eunjung wrote: »NO. Do not even THINK about jacking up my CP after the HUNDREDS of hours I've invested grinding them!
Actually, I would be more for scaling the rewards even harder. Keep the 25%, but make the bulk of it happen in the first 1500 CP. After that it tapers off.
If they did it right now, everyone with CP would receive a current MASSIVE boost in power, but that power would be easily caught up to. The remaining 5-10% increase in stats would be limited to min/max players, full time grinders and botters.