Change CP increase to max 2,5% instead of the 25% right now and ALL your problems are fixed

Alcast
Alcast
Class Representative
Change CP increase to max 2,5% instead of the 25% right now and ALL your problems are fixed
@seaber came up with this SIMPLE idea, whereas ZOS cant seem to figure out how to fix it.

easy peasy, just do it and stop trying to fix the broken system, you cant fix it

Ppl steamroll through content because its too E A S Y...ffs, even new content will be laughable easy



Also, most hardcore raidgroups SKIP 80% of the games mechanics because they got huge DPS.....also makes content laughable easy if you dont have to worry about 80% of the mechanics..

for example, pre 1.6 Serpent HM used to be double as long as it is now...srsly...now its just a freaking joke, also with enough dps you dont even get BUBBLES in the hardmode...
Edited by Alcast on July 22, 2015 6:16AM
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  • Septimus_Magna
    Septimus_Magna
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    To fix is really simple, include this in the Battle Spirit buff: reduce the effectiveness of CS passives by 50-90%.
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  • Gyudan
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  • Swannkyy
    Swannkyy
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    I've been saying the same thing since 1.6 PTS. Change the max from 25% to something much much lower and it's problem solved. No one is too OP but people with alot of CP have that slight advantage they deserve, but not enough to make them always beat anyone they are up against.
  • Robotmafia
    Robotmafia
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    better solution would be to reduce the amount of CP you can obtain... downscale the points by a factor of 10.. so instead of 3600 make it 360.. instead of 100 point make it 10... 3600 just takes way to long... then limit the amount u can spend to lets say 120 and that way ud have elements of diversity/customization...
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  • Mos-De-Atmo
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    Robotmafia wrote: »
    better solution would be to reduce the amount of CP you can obtain... downscale the points by a factor of 10.. so instead of 3600 make it 360.. instead of 100 point make it 10... 3600 just takes way to long... then limit the amount u can spend to lets say 120 and that way ud have elements of diversity/customization...

    Yes I agree with a limit as well, as this would force trade offs.
    Edited by Mos-De-Atmo on July 22, 2015 6:32AM
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  • trimsic_ESO
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    To OP: the champion system would then be completely useless.

    Zenimax should implement a season system that would allow people to have a max number of CP at each season and new comers (or people who play less) to have a minimum number of CP when a new season starts. The difference of CP between the players who have the more and people who have the less would then always remain in a reasonable range.

    The champion system is good because it offers a real character progression over time. But it also has some drawbacks like the difference of CP between players, which can be too important in some situations. By adding a min-max CP cap through the implementation of seasons, we fix the main issue of the champion system without throwing the entire champion system away.
    Edited by trimsic_ESO on July 22, 2015 6:44AM
  • Acrolas
    Acrolas
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    But who would spend hours and hours in the game for a 2.5% buff?
    CP are designed to keep people in this game as opposed to a competitor's game.

    Basically, a long-term loyalty reward.
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  • kkampaseb17_ESO
    kkampaseb17_ESO
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    Agreed....change them down to something like 10% max. 25% is far too much.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    I think people are beginning to use CPs as an excuse for difference in personal skill. Before you flame me, I am only at 307 points at the moment and I have NEVER ever grinded mobs for CPs.

    I have not ever run into an enemy where you could see that he won because he had more CPs than me, but I often lose to better players where I can see that he or she did something really smart. I don't have the ego to believe it was because they cheated or just abused a CP advantage, they were better players.

    Changing CP to 2.5% will not change anything. People will still get killed by better players and complain.
  • trimsic_ESO
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    Agreed....change them down to something like 10% max. 25% is far too much.
    Actually, with a season system and a min-max CP at each season, 25% would not be enough.

    Imagine that they implement 10 seasons of 6 months each. That's 360 CP per season, over 5 years. That would mean that our characters would only gain 25% of power in 5 years, which is quite small.

  • Alcast
    Alcast
    Class Representative
    Agreed....change them down to something like 10% max. 25% is far too much.
    Actually, with a season system and a min-max CP at each season, 25% would not be enough.

    Imagine that they implement 10 seasons of 6 months each. That's 360 CP per season, over 5 years. That would mean that our characters would only gain 25% of power in 5 years, which is quite small.

    It will still be a problem because the content will be too easy.... try do a rai with 0 CP and you will have to worry much more than you do with your actual CP.

    Unless they make content scaling with CP then maybe ok, but I dont think so they will be able to do so
    Edited by Alcast on July 22, 2015 7:47AM
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  • Speely
    Speely
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    Robotmafia wrote: »
    better solution would be to reduce the amount of CP you can obtain... downscale the points by a factor of 10.. so instead of 3600 make it 360.. instead of 100 point make it 10... 3600 just takes way to long... then limit the amount u can spend to lets say 120 and that way ud have elements of diversity/customization...

    This. Rather than everyone running around with every useful passive at whatever % (which is somewhat bland, especially since they can get the better portion of their usefulness with hundreds rather than thousands of points invested thanks to diminishing returns) it would be better to let them to choose a lower number of Champ passives to increase to a more potent rank OR to let them increase a greater number of passives to lesser ranks. Really just granting less CP would, as you said, encourage diversity. Right now, the CP system pretty much just ensures homogenization more and more with the passing of time.

    In addition, doing away with diminishing returns would ease the sting a bit. Giving players a lower max CP cap total but making each point count in a flat fashion would be interesting. Players would be able to see the results of their investments more concretely and uniformly, yet would have to make said investments more mindfully.

    Of course this would be a much shorter carrot, and as such makes less sense for encouraging longer-term play for achievers. That is not meant as a disparaging comment... a game like ESO needs long-term, achievement-based incentives for players. However, I think think those incentives could be shifted to other areas while preserving build diversity in areas like Champion passives. What those areas might be are open to debate, obviously, but they are certainly not without merit merely because defining them might take some fairly creative thinking, and indeed seem like perfect candidates for further updates and DLC.
    Edited by Speely on July 22, 2015 7:49AM
  • Personofsecrets
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    This is basically like saying the way to fix cp is to remove it. Yes, I agree.
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  • Rinmaethodain
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    Just another "I dont want to bother myself getting it then i dont want anyone else have it" generic topic. "I cant have it so take it away from everyone who have it and will ever get it".
  • Zsymon
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    Just another "I dont want to bother myself getting it then i dont want anyone else have it" generic topic. "I cant have it so take it away from everyone who have it and will ever get it".

    That's been exactly the case for so long. People see skills and mechanics that are effective and powerful, but because their particular build or class doesn't have it, they want to nerf it so no one else has it either.

    It's the same with these Champion Points, people spend hundreds of hours in the game collecting them, but those that don't feel disadvantaged for some reason because their character isn't as strong. The fact that they only spent a fraction of the time in the game, goes completely past them.

    I think the Champion System is exactly the way it should be, I am truly amazed that ZOS managed to get it so perfect. I can't find a single fault with it, apart from maybe they should add a new type of Cyrodil Campaign where CPs are disabled, with 40% reduced AP gain, so casual players have a way to enjoy PvP without being dominated.
  • Jar_Ek
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    The issue with CPs is the massive imbalance they cause between new players / casual (time limited) players and hard-core CP grinders. If it were vr levels it would be easy to see this difference, but it is invisible in CPs - and hence not factored into PvP or even pve (unless scaling starts to pull in leader FPs which would be interesting...).

    No-one cares if you want to grind CPs really as long as it doesn't skew the game heavily and have a detrimental effect on the game. Unfortunately atm it does both.
  • Zsymon
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    Jar_Ek wrote: »
    The issue with CPs is the massive imbalance they cause between new players / casual (time limited) players and hard-core CP grinders. If it were vr levels it would be easy to see this difference, but it is invisible in CPs - and hence not factored into PvP or even pve (unless scaling starts to pull in leader FPs which would be interesting...).

    No-one cares if you want to grind CPs really as long as it doesn't skew the game heavily and have a detrimental effect on the game. Unfortunately atm it does both.

    Have you ever considered that there needs to be a massive imbalance between hard-core CP grinders and casual players? Why else would someone spend all this time in-game when there is no pay-off what so ever? I only have 100 CPs myself, but I see no reason for me to be just as strong or nearly as strong as someone who spent the time and effort to get hundreds of CPs.

    This is simply pure RPG mechanics.. you put the time in and you get stronger. Why would anyone put in the time if they didn't get noticeably stronger?

    All this is a ton of whining against basic and simple RPG functionality.. If you want to play a game where only skill matters, then play some shooter. Weakening the CP system, that is what would be to the detriment of the game, because there would no longer be any reason to put in the time and effort.
    Edited by Zsymon on July 22, 2015 8:32AM
  • Sausage
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    I dont understand what you're saying but are you saying that one CP should take like 1 week of playing? We all know what happens then and people start to whine it takes too long, just like they did with VRs. People love level ups and instead of reducing them they should increase them. Theres definitely two school 1) Players who love to grind one level weeks even months and get their satisfaction from it 2) People who dont want to grind weeks or months, they just want instant satisfaction. Considering ESO is mainstream game I'd say second is better option.

    Btw, they are working on catch-up system so dont worry too much. So only advantage in the future is going to be gear-advantage, thats when they choose to add them.
    Edited by Sausage on July 22, 2015 8:39AM
  • Zsymon
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    Without the lure of CPs, a lot of people would have long ago quit playing. The CP system as it is was a genius move, the last thing we need is to have it weakened, because then the game will die. There needs to be a CP-free campaign for casual gamers though, otherwise they are locked out of PvP, just give it greatly reduced AP gain.
    Edited by Zsymon on July 22, 2015 8:35AM
  • Farorin
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    Make them easier/quicker to earn the less you have, the more you have, the harder they get, up until a certain point, until the time spent earning them, is up to how long it takes now.
  • Alcast
    Alcast
    Class Representative
    Just another "I dont want to bother myself getting it then i dont want anyone else have it" generic topic. "I cant have it so take it away from everyone who have it and will ever get it".

    I am saying the system is *** because with the power increase we can skip like 80% of the games mechanics.
    Also for new players PvP will be NOT fun.

    IF you dont get it that there will(or already is) a huge power imbalance then I feel sorry for you

    Edited by Alcast on July 22, 2015 8:40AM
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  • Zsymon
    Zsymon
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    Alcast wrote: »
    Just another "I dont want to bother myself getting it then i dont want anyone else have it" generic topic. "I cant have it so take it away from everyone who have it and will ever get it".

    I am saying the system is *** because with the power increase we can skip like 80% of the games mechanics.

    IF you dont get it that there will(or alread iy) a huge power imbalance then I feel sorry for you

    Also for new players PvP will be NOT fun.

    How about this, scale vet dungeon/trial difficulty with total number of CPs the group has.

    And put in a CP-free Cyrodil campaign with reduced AP gain.

    Your problems solved.
  • Jar_Ek
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    @Zsymon You missed the point. It is the invisible nature of the CPs that is part of the problem. No-one complains about vr levels (other than the annoyance in the time to achieve them) because if you are vr1 and see a vr14 you immediately know the relative power difference, but you have no idea with CPs. In addition, in PVP, low levels are scaled to minimize power differences between vet and non vet... why would this be done if there wasn't a valid reason to keep all players somewhat competitive with each other. It is not about how long people spend grinding out CP, but about economics. If you have huge imbalance and no effective way to catch up / become competitive then your game will flounder as new players simply won't stick around. Why would they if they are forever going to be cannon fodder?
  • Sausage
    Sausage
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    Just you know guys we suggested harmless "gold sink" to Zen way before launch, and still THEY decided to go with CP and gear advantages. So that said, leave if you dont like it.
    Edited by Sausage on July 22, 2015 8:43AM
  • Rinmaethodain
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    Alcast wrote: »
    Just another "I dont want to bother myself getting it then i dont want anyone else have it" generic topic. "I cant have it so take it away from everyone who have it and will ever get it".

    I am saying the system is *** because with the power increase we can skip like 80% of the games mechanics.
    Also for new players PvP will be NOT fun.

    IF you dont get it that there will(or already is) a huge power imbalance then I feel sorry for you

    And once again pvp wants to ruin game : )

    Why do you care, if someone who spent THEIR OWN time into gaing CP FOR THEMSELFS will now use those HARD TIME EARNED cp to skil boss mechanics? Didnt you think that maybe he grinded and EARNED those CP with TIME because thats what he wanted?

    You are sticking nose into not your buissnes. You try to mess others game. If you want to keep challenge then stop investing CP into your trees. Ask people in group how much CP they have and kick them out of they have to much. But dont try to gimp others who EARNED their CPs with their OWN time just because you feel like not doing it yourself.

    And as for PVP, with recent TV stones BS going around i hear people tell they want challenge and thrill of pvp, well then, whats the best thirll if not fighting someone stronger than you?
    Im all for fancy campaigns with CP disabled or whatanot so people who CHOOSE to go there will be on equal foot.

    Im all against every crybaby who wants to take something from people who WORKED for it just because they dont want to spend any time in game and be just like them.
    Edited by Rinmaethodain on July 22, 2015 8:55AM
  • Jar_Ek
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    I am not connvinced that all the people posting negative comments about the CP system dislike it, but there are elements that many dislike about the impact of it. This could be addressed in the following ways:


    1. Pvp campaign without CP and/or with low cap (100) for vets and non vets (ie Blackwater is auto capped)
    2. Pve leader boards for no cp raids - selected option in the same way vet/non vet dungeons are.
    3. Optional? scaling for CP.
    Edited by Jar_Ek on July 22, 2015 8:55AM
  • Rev Rielle
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    I think making the diminishing returns far more curve-linear than they currently are would be a great start.
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  • Darkeus
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    leave cp as it is! to many cry babies these days...
  • Tors
    Tors
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    Same old same old.

    CP's are not that powerful, 5-10% bonuses, well they are not as powerful as people are making out on this thread.

    Cap the amount of benefit to being almost non-existent? How many CP's does it take to get to 100% in a stat? If someone has put enough into a stat then they are totally gimping themselves, the returns on the last 70% are terrible.

    This thread is almost entirely put together by the "have nots"

    If you do not have the time to compete with someone who can invest that time, you will just need to play better than them in order to stay competitive.

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  • andy_s
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    Content is too easy because it's too old. In PVP it's a problem mostly in duels and small fights, but zergs with whatever CP they have will win anyway :D
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