"there are a large minority of players that are going to be made practically invincible by this change"
What is a "large minority"?
....."bubble build" exploiters. ......Most people don't exploit that way...
nerfing an entire class in order to "keep under control" that handful of people who choose to play exploitively.
Also I thought shields were being nerfed 5% more than damage.
olemanwinter wrote: »The bubble shields themselves are NOT being buffed, but the bubble perma-invincible BUILDS are getting a big buff. Allow me to explain.
Because damage is being reduced by 50% along side the shield reduction of 50%, there is no increased ability to cut through the bubble. Bubble stacking will still be just as effective. Your experience of hitting someone as hard as possible and staring in amazement as it literally does nothing to their health bar is going to remain the same.
However, attacking a bubble build before they have a chance to apply the shields is going to be 50% less effective. Saving your burst and timing it to coincide with the expiration of a bubble is going to be 50% less effective.
Tonnopesceb16_ESO wrote: »You got the wrong information.
Damage will be reduced IF you choose to be "battle leveled" after vr 1.
Forestd16b14_ESO wrote: »Again as I been saying for awhile is that shields aren't the problem but the fact they can stack 4 5 or 6 at once. So despite having less than 10K health doesn't mean much when players can get 30K shields and repop them less than a few seconds. Change it to having 1 or 2 shields on at most would make this bubble problem less of a problem.
Forestd16b14_ESO wrote: »Again as I been saying for awhile is that shields aren't the problem but the fact they can stack 4 5 or 6 at once. So despite having less than 10K health doesn't mean much when players can get 30K shields and repop them less than a few seconds. Change it to having 1 or 2 shields on at most would make this bubble problem less of a problem.
Tonnopesceb16_ESO wrote: »olemanwinter wrote: »The bubble shields themselves are NOT being buffed, but the bubble perma-invincible BUILDS are getting a big buff. Allow me to explain.
Because damage is being reduced by 50% along side the shield reduction of 50%, there is no increased ability to cut through the bubble. Bubble stacking will still be just as effective. Your experience of hitting someone as hard as possible and staring in amazement as it literally does nothing to their health bar is going to remain the same.
However, attacking a bubble build before they have a chance to apply the shields is going to be 50% less effective. Saving your burst and timing it to coincide with the expiration of a bubble is going to be 50% less effective.
You got the wrong information.
Damage will be reduced IF you choose to be "battle leveled" after vr 1.
Tonnopesceb16_ESO wrote: »olemanwinter wrote: »The bubble shields themselves are NOT being buffed, but the bubble perma-invincible BUILDS are getting a big buff. Allow me to explain.
Because damage is being reduced by 50% along side the shield reduction of 50%, there is no increased ability to cut through the bubble. Bubble stacking will still be just as effective. Your experience of hitting someone as hard as possible and staring in amazement as it literally does nothing to their health bar is going to remain the same.
However, attacking a bubble build before they have a chance to apply the shields is going to be 50% less effective. Saving your burst and timing it to coincide with the expiration of a bubble is going to be 50% less effective.
You got the wrong information.
Damage will be reduced IF you choose to be "battle leveled" after vr 1.
You are confusing 2 different "buffs" that are applied to you in Cyrodiil. You cannot turn off the one that changes your shields, healing and damage.
olemanwinter wrote: »What is a "large minority"?
Less than 50% but statistically relevant. I'd guess something like 1 out of 10. Perhaps 1 out of 20 at the least.
Which is A LOT when you consider the player in question required 10 people to be killed lol......"bubble build" exploiters. ......Most people don't exploit that way...
It's not an exploit. It's playing the game as intended. It's no more an exploit than stacking damage buffs.nerfing an entire class in order to "keep under control" that handful of people who choose to play exploitively.
Also I thought shields were being nerfed 5% more than damage.
EXCEPT IT'S A BUFF. That entire class is being BUFFED.
Bubble shields run off magica. Effective bubble builds (or even bubble use) require low health in exchange for the high magica that allows them to run. By doubling the health of players you remove the downside to the bubble.
I don't want to NERF sorcs and I don't want to nerf their shield. But I don't think Sorc bubbles need a BUFF which is what they are effectively granted when you remove the only downside to spec'ing for them!
And everything I've read showed 50% reduction in both damage and shields.
I'd feel much better if it was 55% for shields because at least that would indicate that the developers are aware of this relationship between TTK and bubble shield effectiveness and then over time (in the PTS and after) I would feel confident that 5% difference would get adjusted to wherever it needs to be.
1. Shield are getting nerfed by 35%, damage by 30% only. So yes, shields are weaker
2. I agree that the upcoming changes are extremely stupid. I don't want them..... leave the game as it is right now, we don't want mitigated damage in pvp. We don't want infinite fight. If I burst a target out of stealth, I want it to be dead and if my enemy does a mistake, I want him to be dead.
This will no longer be possible tough.
infracanisub17_ESO wrote: »Lol, OP has a good line of reasoning. Nerfing shields has always hit Templars and DKs harder than Sorcs.
Also the bolt escape nerf will change very little for the good Sorcs. The cost increase in 1.7 vs. Live is only changing if casting >2 BE.
Sorcerers will still have the ability to time strong burst even without Prox Det.
Damage will be lower, and folks will likely invest more into health, so I'm not sure how high "burst" will be.
infracanisub17_ESO wrote: »Lol, OP has a good line of reasoning. Nerfing shields has always hit Templars and DKs harder than Sorcs.
Also the bolt escape nerf will change very little for the good Sorcs. The cost increase in 1.7 vs. Live is only changing if casting >2 BE.
Sorcerers will still have the ability to time strong burst even without Prox Det.
How will the shield nerf affect templars and DKs worse than sorcs? Just curious as I don't play those classes.
infracanisub17_ESO wrote: »Lol, OP has a good line of reasoning. Nerfing shields has always hit Templars and DKs harder than Sorcs.
Also the bolt escape nerf will change very little for the good Sorcs. The cost increase in 1.7 vs. Live is only changing if casting >2 BE.
Sorcerers will still have the ability to time strong burst even without Prox Det.
How will the shield nerf affect templars and DKs worse than sorcs? Just curious as I don't play those classes.
I can't speak to the DK shield but the Templar one works as a % of health for the size of the shield, and then deals damage also based on a % of the total damage taken (up to the maximum shield size)
Because there are two nerfs coming, one to shields specifically, and then another separate nerf to damage output both of these nerfs are going to affect Blazing Shield. One on the first part of the shield (shield strength) and the other on the damage the shield does after bursting (total damage nerf)
Blazing Shield already took a hard triple nerf in 1.6 (total health pools are lower thanks to the 1.5 -> 1.1x multiplier for health on all gear/traits etc.., shield strength nerfed by 15% in Cyrodiil, and magicka cost was increased), that this new change may very well be the nail in the coffin for BS.
I have already taken it off my bar in anticipation.

Funkopotamus wrote: »I have been waiting for this topic since ZOS came out and talked about these changes in the future update..
I read it and smiled thinking MMhhaaahhhhhnnn Templars and Sorcs are going to rule PvP if they are played by skilled hands.
That being said Magicka NB's are still going to be the NBT....
infracanisub17_ESO wrote: »Lol, OP has a good line of reasoning. Nerfing shields has always hit Templars and DKs harder than Sorcs.
Also the bolt escape nerf will change very little for the good Sorcs. The cost increase in 1.7 vs. Live is only changing if casting >2 BE.
Sorcerers will still have the ability to time strong burst even without Prox Det.