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Crafting in IC

gimpdrb14_ESO
gimpdrb14_ESO
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can we get ganked while using the new crafting stations in IC?
  • Merlin13KAGL
    Merlin13KAGL
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    The crafting stations are in the safe areas / neutral zones.
    Just because you don't like the way something is doesn't necessarily make it wrong...

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  • Enodoc
    Enodoc
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    I don't think that has been officially clarified yet.

    Previous information suggested that the alliance which was in control of the district was able to use that district's crafting station, and therefore would be safe. However, there has been no information recently that "alliance control of districts" is even still a feature.

    It is quite likely that they will be safe areas, but how access will be controlled if the district control feature no longer exists is not clear.
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  • Leandor
    Leandor
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    @Enodoc, as far as I can remember, either @ZOS_GinaBruno or @ZOS_RichLambert have confirmed somewhere that the new crafting stations will be located within the city district safe zones. Possibly the sewer safe zones, don't remember that well and can't find the post anymore. Maybe one of the tagged people could confirm.
    Edited by Leandor on July 21, 2015 12:27PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Crafting stations in Imperial City will be in safe areas so you can't get killed. ;)
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  • Leandor
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  • Xendyn
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    I sure hope some ambitious person is consolidating all the information and clarifications from ZOS so at some point we can get this all in one place for a real picture of what it's going to be like.

    <----not a fan of piecemeal info
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  • technohic
    technohic
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    Xendyn wrote: »
    I sure hope some ambitious person is consolidating all the information and clarifications from ZOS so at some point we can get this all in one place for a real picture of what it's going to be like.

    <----not a fan of piecemeal info

    It doesn't really matter where it is; we will still have to tell people a million times. People are not reading half the time and just stomping their feet about what they think will happen. The other half the time people will use something as an argument, and it will get refuted, so they move on to some other excuse as an argument until it gets refuted, and they will just go back to the first argument that was already refuted, until it is refuted again and keep going in a loop, hoping that someone catches their false argumenst and joins in on repeating it without reading where it was refuted.

    One more time since I didn't over-use it enough. "refuted"
    Edited by technohic on July 21, 2015 2:37PM
  • Slurg
    Slurg
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    I hope that ZOS will consider putting up a detailed article about how crafting will work in the IC release to shut down the fearmongering that's been going on in the various threads. Not just regarding the access to the new crafting stations, but also the acquisition of the new materials for VR 15-16 items.
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  • Enodoc
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    Crafting stations in Imperial City will be in safe areas so you can't get killed. ;)
    Thanks @ZOS_GinaBruno :)
    Are these safe areas dependent on whichever alliance controls the district, or are they accessible all the time?
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  • I_killed_Vivec
    I_killed_Vivec
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    Slurg wrote: »
    I hope that ZOS will consider putting up a detailed article about how crafting will work in the IC release to shut down the fearmongering that's been going on in the various threads. Not just regarding the access to the new crafting stations, but also the acquisition of the new materials for VR 15-16 items.

    Acquisition of new materials.

    Crafting locations and details of the new sets.

    Progression to VR16 crafting, with the impact on writs, etc.

    The new passives - are they just the passives required to craft to the new levels?

    New food/potions?

    New enchantments?

    They have hinted at these aspects but not provided concrete details. Not everybody has time to use the PTS, and in any case I'd rather be told what I'm going to have to pay for rather than work it out for myself...

  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Xendyn wrote: »
    I sure hope some ambitious person is consolidating all the information and clarifications from ZOS so at some point we can get this all in one place for a real picture of what it's going to be like.

    <----not a fan of piecemeal info

    There's going to be a lot of information about Imperial City this Friday at our QuakeCon panel which will be livestreamed and recorded, and the full PTS patch notes will also have a pretty significant amount of info. Between those two instances, most questions or concerns should be clarified.
    Gina Bruno
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    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • rayeab16_ESO
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    hm..a simple word from Zos about whether or not you need to allready be VR16 to take part in any part of the Orsinium DLC would also go a long way for a lot of us. if we knew we didnt have to actualy go near the ImpCity DLC, but as we have been told could miss it out, a lot of us who are worried now might also be less worried (and less likely to complain about the problems with mats, crafting and TeaBagStones lol)

    i mean, if we can also get the materials for the vr15-vr16 stuff within Orsinium, and the *only* thing we would be missing out on from the impCity is the styles (assuming thats what the crafting stations are there for) or the specific sets (as in the places out in the wilds with specific set bonuses) then a lot of the dissatisfaction might melt away (at least for some of us)

    so i guess we are going to have to wait till friday/sat (cause friday night in the usa is satday morning to us in the uk lol) for more info.
  • P3ZZL3
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    @ZOS_GinaBruno It would be....a shame.....if....someone....*cough*cough*......accidentally.....released ...... the....Natch Potes :D
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  • Grunim
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    @ZOS_GinaBruno

    I hope they cover if your crafting character has to choose a campaign to reach the Imperial City crafting tables.

    My crafting character is not part of the same alliance that my PvP characters fight for and I'm concerned that since we have so few campaigns on the PC that my crafting character might block my real PvP characters from actually participating in Cyrodiil in the campaigns where allies need me to fight.
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  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    P3ZZL3 wrote: »
    @ZOS_GinaBruno It would be....a shame.....if....someone....*cough*cough*......accidentally.....released ...... the....Natch Potes :D

    Hehe nice try, but they're not done yet. ;)
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  • JD2013
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    Xendyn wrote: »
    I sure hope some ambitious person is consolidating all the information and clarifications from ZOS so at some point we can get this all in one place for a real picture of what it's going to be like.

    <----not a fan of piecemeal info

    There's going to be a lot of information about Imperial City this Friday at our QuakeCon panel which will be livestreamed and recorded, and the full PTS patch notes will also have a pretty significant amount of info. Between those two instances, most questions or concerns should be clarified.

    So how many pages of patch notes have they got you doing for this one? ;)
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    Crafting bag OP! ZOS nerf pls!
  • Ruben
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    P3ZZL3 wrote: »
    @ZOS_GinaBruno It would be....a shame.....if....someone....*cough*cough*......accidentally.....released ...... the....Natch Potes :D

    Hehe nice try, but they're not done yet. ;)

    Will the patch notes include all new sets and their effects? It would help a lot when updating my Android app :P
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  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    JD2013 wrote: »
    Xendyn wrote: »
    I sure hope some ambitious person is consolidating all the information and clarifications from ZOS so at some point we can get this all in one place for a real picture of what it's going to be like.

    <----not a fan of piecemeal info

    There's going to be a lot of information about Imperial City this Friday at our QuakeCon panel which will be livestreamed and recorded, and the full PTS patch notes will also have a pretty significant amount of info. Between those two instances, most questions or concerns should be clarified.

    So how many pages of patch notes have they got you doing for this one? ;)

    About 50 pages so far! It'll make for some nice reading material for sure.
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Attorneyatlawl
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    Slurg wrote: »
    I hope that ZOS will consider putting up a detailed article about how crafting will work in the IC release to shut down the fearmongering that's been going on in the various threads. Not just regarding the access to the new crafting stations, but also the acquisition of the new materials for VR 15-16 items.

    Acquisition of new materials.

    Crafting locations and details of the new sets.

    Progression to VR16 crafting, with the impact on writs, etc.

    The new passives - are they just the passives required to craft to the new levels?

    New food/potions?

    New enchantments?

    They have hinted at these aspects but not provided concrete details. Not everybody has time to use the PTS, and in any case I'd rather be told what I'm going to have to pay for rather than work it out for myself...
    All of that was already covered on ESO Live a few days ago and concretely if you watch the demonstration :), other than writs which it's logical to assume will scale to the new materials, and specific lists of the bonuses for each piece of sets which isn't normally shown before a release in any case.
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  • MissBizz
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    P3ZZL3 wrote: »
    @ZOSGinaBruno It would be....a shame.....if....someone....*cough*cough*......accidentally.....released ...... the....Natch Potes :D

    Ahaha. Love this. Unfortunately Gina didn't go for it though :(
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  • Curtischoy
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    Sweet, that will make for some great reading before the weekend while at work Friday. :smiley:
  • Greatsword
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    Not-so-involved on-and-off player in need of clarification:
    I do all my crafting on a low level crafting alt.
    VR15/16 gear has to be crafted in IC.
    So it means I can kiss goodbye to my crafting alt or level him up to VRx?
    Or just kiss goodbye to him since the character that crafts the items has to be the same as the character that wears them (bind on pickup)?
    hi
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Greatsword wrote: »
    Not-so-involved on-and-off player in need of clarification:
    I do all my crafting on a low level crafting alt.
    VR15/16 gear has to be crafted in IC.
    So it means I can kiss goodbye to my crafting alt or level him up to VRx?
    Or just kiss goodbye to him since the character that crafts the items has to be the same as the character that wears them (bind on pickup)?

    I am sure like in Cyrodill you will be auto leveled while in IC.
  • Enodoc
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    hm..a simple word from Zos about whether or not you need to allready be VR16 to take part in any part of the Orsinium DLC would also go a long way for a lot of us. if we knew we didnt have to actualy go near the ImpCity DLC, but as we have been told could miss it out, a lot of us who are worried now might also be less worried (and less likely to complain about the problems with mats, crafting and TeaBagStones lol)

    i mean, if we can also get the materials for the vr15-vr16 stuff within Orsinium, and the *only* thing we would be missing out on from the impCity is the styles (assuming thats what the crafting stations are there for) or the specific sets (as in the places out in the wilds with specific set bonuses) then a lot of the dissatisfaction might melt away (at least for some of us)

    so i guess we are going to have to wait till friday/sat (cause friday night in the usa is satday morning to us in the uk lol) for more info.
    @rayeab16_ESO Unless they have had a major change in their plans, you will not need to be VR16 to do Orsinium, as players will be scaled to the content.
    Grunim wrote: »
    @ZOS_GinaBruno

    I hope they cover if your crafting character has to choose a campaign to reach the Imperial City crafting tables.

    My crafting character is not part of the same alliance that my PvP characters fight for and I'm concerned that since we have so few campaigns on the PC that my crafting character might block my real PvP characters from actually participating in Cyrodiil in the campaigns where allies need me to fight.
    @Grunim Imperial City is included under the same population counter as Cyrodiil, so you will need to join a Campaign in order to gain access (except for the Group Dungeons).
    Greatsword wrote: »
    Not-so-involved on-and-off player in need of clarification:
    I do all my crafting on a low level crafting alt.
    VR15/16 gear has to be crafted in IC.
    So it means I can kiss goodbye to my crafting alt or level him up to VRx?
    Or just kiss goodbye to him since the character that crafts the items has to be the same as the character that wears them (bind on pickup)?
    I am sure like in Cyrodill you will be auto leveled while in IC.
    @Greatsword @jamesharv2005ub17_ESO You are correct. Battle-levelling exists in Imperial City just like it does in the rest of Cyrodiil.
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  • nimander99
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    Crafting stations in Imperial City will be in safe areas so you can't get killed. ;)

    I'm surprised that one was let go so easy, i expected top secret you can't know until it's been released for 2 months to be the answer ;)
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  • rayeab16_ESO
    rayeab16_ESO
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    Enodoc wrote: »
    hm..a simple word from Zos about whether or not you need to allready be VR16 to take part in any part of the Orsinium DLC would also go a long way for a lot of us. if we knew we didnt have to actualy go near the ImpCity DLC, but as we have been told could miss it out, a lot of us who are worried now might also be less worried (and less likely to complain about the problems with mats, crafting and TeaBagStones lol)

    i mean, if we can also get the materials for the vr15-vr16 stuff within Orsinium, and the *only* thing we would be missing out on from the impCity is the styles (assuming thats what the crafting stations are there for) or the specific sets (as in the places out in the wilds with specific set bonuses) then a lot of the dissatisfaction might melt away (at least for some of us)

    so i guess we are going to have to wait till friday/sat (cause friday night in the usa is satday morning to us in the uk lol) for more info.
    @rayeab16_ESO Unless they have had a major change in their plans, you will not need to be VR16 to do Orsinium, as players will be scaled to the content.
    Grunim wrote: »
    @ZOS_GinaBruno

    I hope they cover if your crafting character has to choose a campaign to reach the Imperial City crafting tables.

    My crafting character is not part of the same alliance that my PvP characters fight for and I'm concerned that since we have so few campaigns on the PC that my crafting character might block my real PvP characters from actually participating in Cyrodiil in the campaigns where allies need me to fight.
    @Grunim Imperial City is included under the same population counter as Cyrodiil, so you will need to join a Campaign in order to gain access (except for the Group Dungeons).
    Greatsword wrote: »
    Not-so-involved on-and-off player in need of clarification:
    I do all my crafting on a low level crafting alt.
    VR15/16 gear has to be crafted in IC.
    So it means I can kiss goodbye to my crafting alt or level him up to VRx?
    Or just kiss goodbye to him since the character that crafts the items has to be the same as the character that wears them (bind on pickup)?
    I am sure like in Cyrodill you will be auto leveled while in IC.
    @Greatsword @jamesharv2005ub17_ESO You are correct. Battle-levelling exists in Imperial City just like it does in the rest of Cyrodiil.

    thanks for that, but i dont realy trust them on that. after all they said all the DLC they were going to make us pay for, would be level'd like that, so even a freshfaced (50) would be able to go do them. yet ImpCity isnt (granted you get battle-leveled) but is being battle-level'd the same or different as the content being level scaled to you? i dont remember if they said WE would be level'd to the content, of if the content would be level'd to fit us (lol)

    besides.... they keep changin their minds...its one big round of on-again-off-again with them. i have a feeling that if they sometimes gave us more info, we wouldnt allways jump to the bigbad ending via conclusion and argume- i mean ^^ Disscussions lol
    (however i also realise that, some of us allways jump that way. 1+1=15 to some of the internet some days. we have all done it i think..)

    i also think that at least telling us what level you need to be to go there (be it post VR16 or post-faction-storyline) would still some fears.(and telling us the level isnt going to be *spoilers* much anyway lol) its uncertanty and missing data thats causing our wild speculation and heated debates. after all, if you do not give your mentat all the info, they cannot make a proper computation *wink*
    Edited by rayeab16_ESO on July 21, 2015 7:07PM
  • Enodoc
    Enodoc
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    Enodoc wrote: »
    hm..a simple word from Zos about whether or not you need to allready be VR16 to take part in any part of the Orsinium DLC would also go a long way for a lot of us. if we knew we didnt have to actualy go near the ImpCity DLC, but as we have been told could miss it out, a lot of us who are worried now might also be less worried (and less likely to complain about the problems with mats, crafting and TeaBagStones lol)

    i mean, if we can also get the materials for the vr15-vr16 stuff within Orsinium, and the *only* thing we would be missing out on from the impCity is the styles (assuming thats what the crafting stations are there for) or the specific sets (as in the places out in the wilds with specific set bonuses) then a lot of the dissatisfaction might melt away (at least for some of us)

    so i guess we are going to have to wait till friday/sat (cause friday night in the usa is satday morning to us in the uk lol) for more info.
    @rayeab16_ESO Unless they have had a major change in their plans, you will not need to be VR16 to do Orsinium, as players will be scaled to the content.
    Grunim wrote: »
    @ZOS_GinaBruno

    I hope they cover if your crafting character has to choose a campaign to reach the Imperial City crafting tables.

    My crafting character is not part of the same alliance that my PvP characters fight for and I'm concerned that since we have so few campaigns on the PC that my crafting character might block my real PvP characters from actually participating in Cyrodiil in the campaigns where allies need me to fight.
    @Grunim Imperial City is included under the same population counter as Cyrodiil, so you will need to join a Campaign in order to gain access (except for the Group Dungeons).
    Greatsword wrote: »
    Not-so-involved on-and-off player in need of clarification:
    I do all my crafting on a low level crafting alt.
    VR15/16 gear has to be crafted in IC.
    So it means I can kiss goodbye to my crafting alt or level him up to VRx?
    Or just kiss goodbye to him since the character that crafts the items has to be the same as the character that wears them (bind on pickup)?
    I am sure like in Cyrodill you will be auto leveled while in IC.
    @Greatsword @jamesharv2005ub17_ESO You are correct. Battle-levelling exists in Imperial City just like it does in the rest of Cyrodiil.

    thanks for that, but i dont realy trust them on that. after all they said all the DLC they were going to make us pay for, would be level'd like that, so even a freshfaced (50) would be able to go do them. yet ImpCity isnt (granted you get battle-leveled) but is being battle-level'd the same or different as the content being level scaled to you? i dont remember if they said WE would be level'd to the content, of if the content would be level'd to fit us (lol)

    besides.... they keep changin their minds...its one big round of on-again-off-again with them. i have a feeling that if they sometimes gave us more info, we wouldnt allways jump to the bigbad ending via conclusion and argume- i mean ^^ Disscussions lol
    (however i also realise that, some of us allways jump that way. 1+1=15 to some of the internet some days. we have all done it i think..)

    i also think that at least telling us what level you need to be to go there (be it post VR16 or post-faction-storyline) would still some fears.(and telling us the level isnt going to be *spoilers* much anyway lol) its uncertanty and missing data thats causing our wild speculation and heated debates. after all, if you do not give your mentat all the info, they cannot make a proper computation *wink*
    The idea is that players scale to the content, just like battle-levelling. It may even be part of battle-levelling. (Conversely, if content scaled to the player, there would have to be numerous different instances of Wrothgar that was scaled to the right level, and that means people wouldn't be able to play together.)
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  • GorraShatan
    GorraShatan
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    Crafting stations in Imperial City will be in safe areas so you can't get killed. ;)

    Boo. :( That's really disappointing actually lol.
  • Zershar_Vemod
    Zershar_Vemod
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    Crafting stations in Imperial City will be in safe areas so you can't get killed. ;)

    Boo. :( That's really disappointing actually lol.

    Sorry, griefers will have to jerk off to normal ganking only.
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  • Contraptions
    Contraptions
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    That's good to know. Especially for those with low level crafting alts.

    On a separate note, seems like provisioning isn't getting anything next update. Seems like Psijic Ambrosia could be the last change to provisioning we get in a long time.
    Patroller and Editor at UESP
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