dalldubspell wrote: »I just wish traveling wasn't such a *** in Cyrodil. The map is too big and there aren't enough players to utilize it. In that, there's only like one battle going on in the entire zone.
Yes, a lot of players like working in large groups, but there is still skill involved in those battles, and it's not always the greater numbers that win. If you don't like that style of fighting (which is something I too don't particularly like) there are still smaller-scale battles that can be found around the edges or these 'zergs' and elsewhere. One just has to be a little clever.dalldubspell wrote: »I'm really struggling to see how it is fun. All that ever happens is dozens of people from two teams running at each other, and usually it's whoever has the most people wins. Siege engines are a joke because seeing exactly what you are hitting with them is difficult.
At present this is the main consequence of dying in Cyrodiil. Your spacial dislocation from the battlefront, and subsequent riding back to where the action is, is intended. It's an important mechanic which without it would make such things as taking territory/forts/etc extremely difficult as well as completely trivializing the value of your character's 'life'.dalldubspell wrote: »Also, you spend most of the time running around trying to get to the one battle that's happening on the gigantic map. And when you die, you have to run forever to get to the battle again. I'm very disappointed in the PvP.
It's true PvP is not perfect. There are some gross mechanic imbalances still and when the lag hits inevitably in large battles, the game is often unplayable. It can however be extremely enjoyable too. It's best to try and keep in mind that PvP is interacting with/against other players and as such the experience is unpredictable; you have to take the good with the bad.dalldubspell wrote: »Anyone else agree? If you disagree, maybe you could shed some light as to what makes pvp fun in this game.
dalldubspell wrote: »Anyone else agree? If you disagree, maybe you could shed some light as to what makes pvp fun in this game.
ScruffyWhiskers wrote: »dalldubspell wrote: »Anyone else agree? If you disagree, maybe you could shed some light as to what makes pvp fun in this game.
I had to get off because of the tyranny of netflix and dsl but it was really fun fighting off wave after wave of smurfs and bananas.
Honestly, if it wasn't for those seemingly endless damage shields and roll dodging(yes, I know roll dodging is going to be nerfed), I think PvP might be a bit more enjoyable. It still has potential, it just needs some changes, well, maybe more than some.
ScruffyWhiskers wrote: »The pvp in this game is the best in an mmo to date that I have ever played. And I'm an old gheezer (over 50). Started out playing UO back in 97. Back in my day we had to run uphill to go retrieve our corpses....both ways!
Seriously, the look, feel and game play of the pvp is second to none in my opinion. I really hope this game has a long run.
ScruffyWhiskers wrote: »The pvp in this game is the best in an mmo to date that I have ever played. And I'm an old gheezer (over 50). Started out playing UO back in 97. Back in my day we had to run uphill to go retrieve our corpses....both ways!
Seriously, the look, feel and game play of the pvp is second to none in my opinion. I really hope this game has a long run.