AllPlayAndNoWork wrote: »No no no.
Death will mean nothing. And there is nothing wrong in PvP atm. Not missing them at all.
Did I mention NO ! !
Such a dumb argument. Death is better if it means a 5 minute horse ride back to a keep, with a chance of being ganked from stealth along the way?
Id rather have the huge, epic, hour long keep battles we had in the past.
People make this assumption that there is no strategy in fcs but its totally false.
Back in the day, we had epic defences with just a handful of people defending waves of zergs, dynamic scroll runs, tooth and nail fights at keeps reinforced by camps, spontaneous field battles, strategic camp networks, good fights at keeps like drakelow/dragonclaw/brindle.
Now all the fighting primarily focuses around the corridors between outposts and inner keeps, its become very boring.