100% and 10% seems good to me
Sallington wrote: »100% and 10% seems good to me
Sounds good to me too.
People are acting like people will take your stones, and then you are kicked out of IC forever, never to get your hands on them again. If someone takes your stones, res up and go take someone else's. Those things are going to change hands constantly. I think it will add some much needed excitement to PvP.
Sallington wrote: »100% and 10% seems good to me
Sounds good to me too.
People are acting like people will take your stones, and then you are kicked out of IC forever, never to get your hands on them again. If someone takes your stones, res up and go take someone else's. Those things are going to change hands constantly. I think it will add some much needed excitement to PvP.
HeroOfNone wrote: »As we heard from the later ESO live, the Tel Var stone drop rate is set to 10% for mobs and 100% from players. Most of us can agree this is a bit high, and zone would prefer not to drop any at all, so what rates would you prefer . No gaurentee well get it, but I heard that some of the devs /lurk in here.
My rates:
tie it to the multiplier and a percent, so....
Monsters: 10% * multiplier (max 40%)
Players : 20% * multiplier (max 80%)
HeroOfNone wrote: »Sallington wrote: »100% and 10% seems good to me
Sounds good to me too.
People are acting like people will take your stones, and then you are kicked out of IC forever, never to get your hands on them again. If someone takes your stones, res up and go take someone else's. Those things are going to change hands constantly. I think it will add some much needed excitement to PvP.
While I enjoy a loss/reward system, I've heard a lot of folks worried about the stone's 100% system could lead to folks exploit banking (dying to off hand accounts) or folks having to deal with large unstoppable zerg bombs that wait for stones to be gathered up and then wiping all at an exit/entrance.
Good to hear though some that are willing to express their desire for a hard set limit, though I'd feel the death to mobs is pretty low (folks would suicide to mobs over being caught for good reason)
Sallington wrote: »HeroOfNone wrote: »Sallington wrote: »100% and 10% seems good to me
Sounds good to me too.
People are acting like people will take your stones, and then you are kicked out of IC forever, never to get your hands on them again. If someone takes your stones, res up and go take someone else's. Those things are going to change hands constantly. I think it will add some much needed excitement to PvP.
While I enjoy a loss/reward system, I've heard a lot of folks worried about the stone's 100% system could lead to folks exploit banking (dying to off hand accounts) or folks having to deal with large unstoppable zerg bombs that wait for stones to be gathered up and then wiping all at an exit/entrance.
Good to hear though some that are willing to express their desire for a hard set limit, though I'd feel the death to mobs is pretty low (folks would suicide to mobs over being caught for good reason)
Definitely a valid concern, but exploiters will figure out a way to cheat the system no matter how they implement it.
In the words of Jeff Goldblum, "Life, uh, finds a way."
I think this is the best way, and they can see how exploiters are doing their thing and try to stop it.
HeroOfNone wrote: »As we heard from the later ESO live, the Tel Var stone drop rate is set to 10% for mobs and 100% from players. Most of us can agree this is a bit high, and zone would prefer not to drop any at all, so what rates would you prefer . No gaurentee well get it, but I heard that some of the devs /lurk in here.
My rates:
tie it to the multiplier and a percent, so....
Monsters: 10% * multiplier (max 40%)
Players : 20% * multiplier (max 80%)
Sallington wrote: »HeroOfNone wrote: »Sallington wrote: »100% and 10% seems good to me
Sounds good to me too.
People are acting like people will take your stones, and then you are kicked out of IC forever, never to get your hands on them again. If someone takes your stones, res up and go take someone else's. Those things are going to change hands constantly. I think it will add some much needed excitement to PvP.
While I enjoy a loss/reward system, I've heard a lot of folks worried about the stone's 100% system could lead to folks exploit banking (dying to off hand accounts) or folks having to deal with large unstoppable zerg bombs that wait for stones to be gathered up and then wiping all at an exit/entrance.
Good to hear though some that are willing to express their desire for a hard set limit, though I'd feel the death to mobs is pretty low (folks would suicide to mobs over being caught for good reason)
Definitely a valid concern, but exploiters will figure out a way to cheat the system no matter how they implement it.
In the words of Jeff Goldblum, "Life, uh, finds a way."
I think this is the best way, and they can see how exploiters are doing their thing and try to stop it.
jamesharv2005ub17_ESO wrote: »Zero. This is a game where you have fun. Not someplace you need to be punished.
jamesharv2005ub17_ESO wrote: »Zero. This is a game where you have fun. Not someplace you need to be punished.
Sallington wrote: »HeroOfNone wrote: »Sallington wrote: »100% and 10% seems good to me
Sounds good to me too.
People are acting like people will take your stones, and then you are kicked out of IC forever, never to get your hands on them again. If someone takes your stones, res up and go take someone else's. Those things are going to change hands constantly. I think it will add some much needed excitement to PvP.
While I enjoy a loss/reward system, I've heard a lot of folks worried about the stone's 100% system could lead to folks exploit banking (dying to off hand accounts) or folks having to deal with large unstoppable zerg bombs that wait for stones to be gathered up and then wiping all at an exit/entrance.
Good to hear though some that are willing to express their desire for a hard set limit, though I'd feel the death to mobs is pretty low (folks would suicide to mobs over being caught for good reason)
Definitely a valid concern, but exploiters will figure out a way to cheat the system no matter how they implement it.
In the words of Jeff Goldblum, "Life, uh, finds a way."
I think this is the best way, and they can see how exploiters are doing their thing and try to stop it.
with their track record of (not) shutting down exploiters, we can wait until next year or longer before it is corrected @Sallington but we can enjoy IC while it last lol
I think they should allow players to keep a base of 50 stones no matter what, before any drop rate from being killed comes into effect. This way, for those PVE players who go to get stones can still do so without being put out too much by being killed by the PVP Ganking that is going to happen when this is released, and you still have the risk vs reward system some PVPers want.
This way, no matter what someone has done, they will always have a base of 50 earned stones on them. Then anything above this amount either earned from the multipliers or doing whatever are at risk of being taken from other players.
MsPtibiscuit wrote: »I think they should allow players to keep a base of 50 stones no matter what, before any drop rate from being killed comes into effect. This way, for those PVE players who go to get stones can still do so without being put out too much by being killed by the PVP Ganking that is going to happen when this is released, and you still have the risk vs reward system some PVPers want.
This way, no matter what someone has done, they will always have a base of 50 earned stones on them. Then anything above this amount either earned from the multipliers or doing whatever are at risk of being taken from other players.
Keep in mind there's a 50 stones fee everytime you bank stones.
MsPtibiscuit wrote: »I think they should allow players to keep a base of 50 stones no matter what, before any drop rate from being killed comes into effect. This way, for those PVE players who go to get stones can still do so without being put out too much by being killed by the PVP Ganking that is going to happen when this is released, and you still have the risk vs reward system some PVPers want.
This way, no matter what someone has done, they will always have a base of 50 earned stones on them. Then anything above this amount either earned from the multipliers or doing whatever are at risk of being taken from other players.
Keep in mind there's a 50 stones fee everytime you bank stones.
I thought they eliminated the fee but kept the 50 stone deposit minimum (i.e. you need to have at least 50 stones to make a deposit but no stones are taken as a fee)
MsPtibiscuit wrote: »I think they should allow players to keep a base of 50 stones no matter what, before any drop rate from being killed comes into effect. This way, for those PVE players who go to get stones can still do so without being put out too much by being killed by the PVP Ganking that is going to happen when this is released, and you still have the risk vs reward system some PVPers want.
This way, no matter what someone has done, they will always have a base of 50 earned stones on them. Then anything above this amount either earned from the multipliers or doing whatever are at risk of being taken from other players.
Keep in mind there's a 50 stones fee everytime you bank stones.