Yes I am talking about sorc, they get attacked from 4 people and take no damage, while they dot and spam shield.
If this is not OP, then its like I said in my post.
ZEN has no common sense, when it comes to sorc.
I am sure you probably ran into 2 of the 4 who do this, whom we cant name because ZoS protects them, but rest assured, they are taking advantage of a not so well known exploit combod with another not so well known one to give them 90% mitigation.
my sorc can get a cool 30k shields. easy. and your average dps can remove it in a couple of seconds (of stun!).
I really don't see the problem.
L2P issue?
I don't get, why people are complaining about shield stacking. The only Problem I see is Healing Ward, this is OP. But since it gets double nerfed next update, it might become less usefull (hopefully)
Tanks have strong block, stamina people have roll dodge and Magicka people have shields. Can't spot an imbalance.
All 3 are perfectly valid ways to mitigate damage and uhm.... have you heared of CC ? Try it, it's the worst enemy of a Sorcerer.
my sorc can get a cool 30k shields. easy. and your average dps can remove it in a couple of seconds (of stun!).
I really don't see the problem.
L2P issue?
my sorc can get a cool 30k shields. easy. and your average dps can remove it in a couple of seconds (of stun!).
I really don't see the problem.
L2P issue?
I don't get, why people are complaining about shield stacking. The only Problem I see is Healing Ward, this is OP. But since it gets double nerfed next update, it might become less usefull (hopefully)
Tanks have strong block, stamina people have roll dodge and Magicka people have shields. Can't spot an imbalance.
All 3 are perfectly valid ways to mitigate damage and uhm.... have you heared of CC ? Try it, it's the worst enemy of a Sorcerer.
How often do people have to tell you that shields aren't getting nerfed the next update?
Shields will be exactly as effective in terms of survivability in the next patch. If you lower shield strength by 35%, and you lower damage output by 35% as well, then the shields did not get nerfed, this is very easy math.
Also block is being nerfed into oblivion, as well as dodge, neither will be very useful anymore at all, yet shield stacking remains as strong as ever, so what are you on about?
I don't get, why people are complaining about shield stacking. The only Problem I see is Healing Ward, this is OP. But since it gets double nerfed next update, it might become less usefull (hopefully)
Tanks have strong block, stamina people have roll dodge and Magicka people have shields. Can't spot an imbalance.
All 3 are perfectly valid ways to mitigate damage and uhm.... have you heared of CC ? Try it, it's the worst enemy of a Sorcerer.
How often do people have to tell you that shields aren't getting nerfed the next update?
Shields will be exactly as effective in terms of survivability in the next patch. If you lower shield strength by 35%, and you lower damage output by 35% as well, then the shields did not get nerfed, this is very easy math.
Also block is being nerfed into oblivion, as well as dodge, neither will be very useful anymore at all, yet shield stacking remains as strong as ever, so what are you on about?
Of course they will get nerfed.
Damage is reduced by 30%, shields by 35%. So 5% weaker shields compared to damage.
And healing ward will be extremely weak. Not only the shield is much weaker, also the restore is mitigated (healing reduction).
my sorc can get a cool 30k shields. easy. and your average dps can remove it in a couple of seconds (of stun!).
I really don't see the problem.
L2P issue?
No they can't, no PvP DPS build can pull 30K non crit damage in a few seconds. Only pure PVE glass cannon builds have such high tooltips.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
my sorc can get a cool 30k shields. easy. and your average dps can remove it in a couple of seconds (of stun!).
I really don't see the problem.
L2P issue?
No they can't, no PvP DPS build can pull 30K non crit damage in a few seconds. Only pure PVE glass cannon builds have such high tooltips.
and? thats in no way different from the sorcs beeing able to have 30k shields, wich contain to 60% of a shield only affecting spell dmg. while only stacking max magica into the 30k++ value to get shields that high neglecting spell dmg, stamina and health reducing their dmg and their survivability more than they increase by bigger shields.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
People who want Sorc shields nerfed are not Sorcs...
They forget / don't realize why a Sorc has these shields in the first place..... It's two reasons:
1. Sorc's have no reliable self heal... we have a shield instead.
2. Magicka Sorcs are usually in light armor... this gives three times less mitigation than medium & 4 times less than heavy. Without a shield, Sorcs are just in free AP / instakill territory.
People who want Sorc shields nerfed are not Sorcs...
They forget / don't realize why a Sorc has these shields in the first place..... It's two reasons:
1. Sorc's have no reliable self heal... we have a shield instead.
2. Magicka Sorcs are usually in light armor... this gives three times less mitigation than medium & 4 times less than heavy. Without a shield, Sorcs are just in free AP / instakill territory.
THANK YOU! Finally someone understands this. Healing Ward is our only heal. No Breath of Life, no Sap, no Coagulating Blood. We have that, and we have shields. If you nerf shields, then the Sorcerer class dies, quite literally. It's not as if you can't get past the shields. 3 good players, or even 2 really really good players can get past them. Even 1 can do it, they'll just have to burst more.
People who want Sorc shields nerfed are not Sorcs...
They forget / don't realize why a Sorc has these shields in the first place..... It's two reasons:
1. Sorc's have no reliable self heal... we have a shield instead.
2. Magicka Sorcs are usually in light armor... this gives three times less mitigation than medium & 4 times less than heavy. Without a shield, Sorcs are just in free AP / instakill territory.
THANK YOU! Finally someone understands this. Healing Ward is our only heal. No Breath of Life, no Sap, no Coagulating Blood. We have that, and we have shields. If you nerf shields, then the Sorcerer class dies, quite literally. It's not as if you can't get past the shields. 3 good players, or even 2 really really good players can get past them. Even 1 can do it, they'll just have to burst more.
I have a good solution to shield spam, actually the same that is applied to cloak, the other permanently complained about ability:
Make the shield disappear upon initiating an offensive ability. Do this only for ward. Thus, the sorcerer has his defense ability, can stack as much as he wants in order to survive and/or flee but loses this as soon as he attacks. Same as nightblades have to deal with
My current main is a sorc, I recently switched from a nightblade. But I can see you don't play a nightblade in PvP, mate.Septimus_Magna wrote: »I have a good solution to shield spam, actually the same that is applied to cloak, the other permanently complained about ability:
Make the shield disappear upon initiating an offensive ability. Do this only for ward. Thus, the sorcerer has his defense ability, can stack as much as he wants in order to survive and/or flee but loses this as soon as he attacks. Same as nightblades have to deal with
Haha, I take it you dont play a sorc?
How do you plan on surviving more than 5 seconds in light armor (=no mitigation) and no shields?
Cloak makes you invisible so your mitigation is effectively 100% until you're found. Also you can attack with a surprise burst or escape from the fight/use line of sight.
Shields dont make you invisible so you take full hits without any mitigation from unlimited number of players.
Please think before making such ridiculous suggestions.