Very low xp for completing dungeons

drogon1
drogon1
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I am veteran MMO player, and I have never seen instance runs yield so little xp.

This should have the devs concerned because it discourages play of one of the most fun and social aspects of pve in this game - grouping to run instances.

Other than a chance at winning a blue item - that most who run the instances probably don't care much about - running an instance more than once is a net xp loss from completing quests.

Devs you need to at least make leveling through dungeons (and pvp for that matter) on par with simple quest completion for xp. It is becoming more and more difficult to find or make groups to complete group content as players become aware of how little they will advance by doing them.

  • PharmaChief
    PharmaChief
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    I like how replaying dungeons in the 1-50 level range gives you little xp because that allows me to do them again and again without overleveling everything else. That being said, i do agree that Veteran dungeons should give more xp to players as the xp requirements for advancement in those levels are huge. After all veteran players should have the choice of play style (pvp or group dungeon pve or quests)
  • drogon1
    drogon1
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    UPDATE:

    This is stupid silly and I cannot believe players who say this is fine.

    Look. I'm level 13 and just completed a T1 dungeon from start to finish (BC).

    I received LESS than 955 xp. Are you kidding?

    Yeah, that's right. I logged out of the game for the day. I'm bored silly solo-questing, and pvp xp is not much better.

    So there you have it devs. Ball is on your side of the court now.
  • Alpha_Protocol
    Alpha_Protocol
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    I like how replaying dungeons in the 1-50 level range gives you little xp because that allows me to do them again and again without overleveling everything else.

    While I can appreciate your opinion, many mmo players enjoy grouping for dungeons especially players that usually tank or heal. Refining your support role usually requires some adjusting of skills and traits while leveling that open world play just doesn't stimulate. The current system provides those players little incentive to repeat dungeon content to both help other groups and hone their skills.

    In other words, it's a miserable failure.
    Edited by Alpha_Protocol on May 11, 2014 8:15PM
  • Cheesyfeet123
    Cheesyfeet123
    Soul Shriven
    Sorry to res an old post but this is really annoying me too, and very inconsistent I'm finding.

    I'm playing on Xbone and have very mixed results with dungeons. Generally speaking I get very little experience from them and just do them for the social aspect with my guildies.

    I ran 2 dungeons last night around the mid-high 20's level. I was level 27, another guy was 26 and we had a level 41 boosting us. On the first dungeon the level 26 was the group leader. I was half way through level 27 when I started it. I did the quest as it was the first time I'd run it, completed dungeon from start to finish and at the end, after I'd handed in the final quest, I was about 75% through level 27. So I went from 50% - 75% of the same level.

    The next dungeon we went straight into after with the same people and same set up except I was group leader this time. Again completed it all including the quest and I was about 80% through level 28 at the end. ie I went up a full level!

    I appreciate lower levels get less xp if you're being boosted but how can the 2 situations above be so drastically different? Surely it can't be due to the leadership as that would give no incentive for the other 3 in a party to do dungeons. If anyone can shed any light I'd be very grateful!
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