A pattern to ZOS nerfing seems consistent to me.
1) Nerf grinding in areas that have potential to negativel affect quests
2) Nerf extreme situations where XP gains allow completion of a veteran rank <= 1hr
All of the past nerfs follow this pattern except for Craglorn.
Anyone recall or remember nerfs that are inconsistent with this?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Having just completed Cadwells Gold for the FOURTH time, I guess you could say I'm all quested out, untill theres new quest content I'd rather stab my wanger with a barbed fork than repeat anymore quests.
The thing I'll say about the very heavy handed nerfing to Craglorn xp is this, all the grinders were in Craglorn, out of the way, ie not bothering anyone who was questing through Cadwells, but now the grinders are spread all over the game.
emkv93b16_ESO wrote: »Hi.
Over time, people have found some pretty good grind-spots, and Zenimax has been very efficient nerfing them.
Why they do it, is a bit unclear for me. Are we leveling too fast that way? You want us to go through the quests?
because why spend hundreds of man hours developing quest content, paying actors to do voice overs for those quests, write hundreds of pages of lore into books that can be found all over the world and then let players skip all that content and the core RPG elements of the levelling process by allowing people to level by killing the same mobs repeatedly in a cave.
because that the elder scrolls everybody loves right - everyone has fond memories of grinding mobs in a cave in skyrim to level up right? in oblivion? in morrowind? yea, those were all super grindy games, so obviously zenimax wants to continue that tradition of making the grind mandatory.
seriously, i wonder what universe you grinders come from, you're the scourge of any decent mmorpg simply because you lack any self control and must have it all right now by grinding mobs, so you can sit atop your throne of corpses through numerical supremacy instead of skill.
your playstyle is unhealthy, your attitude is unhealthy and any game designer would be absolutely bonkers to tailor their endgame content to you and your wanton destruction of any RPG elements they would add through exploitation of any given process for the maximum combat gains possible.
and you want it to be a legitimate playstyle... sure, if you want a game to shrivel up and die within a much shorter lifespan than any game has the potential for. grinders kill franchises, especially if allowed to get too far ahead of the average levelling curve.