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Request to change block animation priority

MCMancub
MCMancub
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I didn't know where to put this so I hope it gets seem by the boys upstairs, but right now the dodge animation is problematic.

I'm a Nightblade. Sometimes in dungeons, it makes sense for me to use Double Take (or Mirage if you took that morph). The problem is that when the dodge mechanic is played, all other animations are cancelled in the meantime. You can still attack and use abilities while dodging, but you can't actually see them being performed. Sometimes the sound effect does not even trigger.

This makes it really tough to keep a consistent rotation going sometimes, as my character will simply be dodging for upwards of 5 seconds while I am actually dealing damage. I have to use the help of addons such as FTC to ensure I am actually getting my abilities off, since I cannot see or sometimes even hear them.

Can the priority of this animation be lowered so that the dodge animation is cancelled if another ability is triggered? This will not change any of the actual mechanics or how the abilities execute in combat, it will simply make it easier for us to see what is currently happening in combat.

Thanks!

P.S. Gonna tag @ZOS_GinaBruno in hopes that it is seen.
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