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Sewer entrances/exits on IC side should work justlike outlaws refugess do.

Rinmaethodain
Rinmaethodain
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Sewer entrances/exits on IC side should work justlike outlaws refugess do.

A player should be able to enter it no matter if he is currently in combat or not.
Its obvious that first faction that will beg to IC will try to camp other factions sewer entrances killing every single player who tries to enter it.

Also sewer entrances should be made this way that there is no loading screen upon entering it (just like some of the instances work already). The reason is obvious, from 10 sec to 3 minutes of infinite loading screen during which you can be killed in 10 ways possible and many more
  • Enodoc
    Enodoc
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    Sewer entrances/exits on IC side should work justlike outlaws refugess do.

    A player should be able to enter it no matter if he is currently in combat or not.
    Its obvious that first faction that will beg to IC will try to camp other factions sewer entrances killing every single player who tries to enter it.

    Also sewer entrances should be made this way that there is no loading screen upon entering it (just like some of the instances work already). The reason is obvious, from 10 sec to 3 minutes of infinite loading screen during which you can be killed in 10 ways possible and many more
    Agreed on the in-combat access, that makes sense. There will be loading screens, although unless your game is bugged you can't be killed when in a loading screen, as your toon disappears from the world while loading.
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  • Junipus
    Junipus
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    Don't forget that your own IC access points will be a haven for counter gankers.

    I know I'll be stealthed outside DC access waiting for some poor PvEr to come along so I can kill those looking to ambush them. Nothing more satisfying than ganking a ganker.
    The Legendary Nothing
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