Jennifur_Vultee wrote: »The grass reacts like that because its more of a sprite or "billboard" rather than a full fledged 3D object. In games like Skyrim for example plants are typically made of several planes at angles to each other, the simpliest being 2 planes overlapping at 90 degrees. Sprites or "billboards" are single planes that always turn to face the viewer.
Here's an example I threw together in 3DS Max to help show the different plant styles.
Jennifur_Vultee wrote: »The grass reacts like that because its more of a sprite or "billboard" rather than a full fledged 3D object. In games like Skyrim for example plants are typically made of several planes at angles to each other, the simpliest being 2 planes overlapping at 90 degrees. Sprites or "billboards" are single planes that always turn to face the viewer.
Here's an example I threw together in 3DS Max to help show the different plant styles.
If it turns out we really are living in a simulation (as been speculated by brilliant science type people) we should figure out how Earth simulates grass. That's some impressive grass programming. Also, make it run on the current gen of consoles without a 15 gig patch please.
nimander99 wrote: »Ive had the same complaint in many different posts, we literaly only ever see one side of the grass, if you go to a sparsely grassed area and zoom the camera back then circle around, watch the grass, its hilarious but WARNING: if you do this it will really mess with your immersion!