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Grass is weird

Nic727
Nic727
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Hi,

Is it only me that thing grass is weird?
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  • TechnicalGeezer
    All grass is weird. Molag Bal has taken over the grass... :s
    Not as Technical as you may think.
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  • [Deleted User]
    [Deleted User]
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  • TechnicalGeezer
    Sir Cadwell's acidic pan.
    Not as Technical as you may think.
    You don't die for your country, you let the other bast*rd die for his.
  • RSram
    RSram
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    Are you talking about how it rotates to your view while to look down at it and rotate your camera, or are you just referring to its appearance?
    Edited by RSram on July 17, 2015 10:57PM
  • Jennifur_Vultee
    Jennifur_Vultee
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    The grass reacts like that because its more of a sprite or "billboard" rather than a full fledged 3D object. In games like Skyrim for example plants are typically made of several planes at angles to each other, the simpliest being 2 planes overlapping at 90 degrees. Sprites or "billboards" are single planes that always turn to face the viewer.

    Here's an example I threw together in 3DS Max to help show the different plant styles. Billboard/sprite type plants reduce the number of polygons rendered allowing more plants on screen and potentially reduce lag.
    Plants_zpsyodxkod6.jpg
    Edited by Jennifur_Vultee on July 17, 2015 10:48PM
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  • NDwarf
    NDwarf
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    The grass reacts like that because its more of a sprite or "billboard" rather than a full fledged 3D object. In games like Skyrim for example plants are typically made of several planes at angles to each other, the simpliest being 2 planes overlapping at 90 degrees. Sprites or "billboards" are single planes that always turn to face the viewer.

    Here's an example I threw together in 3DS Max to help show the different plant styles.
    Plants_zpsyodxkod6.jpg

    If it turns out we really are living in a simulation (as been speculated by brilliant science type people) we should figure out how Earth simulates grass. That's some impressive grass programming. Also, make it run on the current gen of consoles without a 15 gig patch please.

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  • Gidorick
    Gidorick
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    NDwarf wrote: »
    The grass reacts like that because its more of a sprite or "billboard" rather than a full fledged 3D object. In games like Skyrim for example plants are typically made of several planes at angles to each other, the simpliest being 2 planes overlapping at 90 degrees. Sprites or "billboards" are single planes that always turn to face the viewer.

    Here's an example I threw together in 3DS Max to help show the different plant styles.
    Plants_zpsyodxkod6.jpg

    If it turns out we really are living in a simulation (as been speculated by brilliant science type people) we should figure out how Earth simulates grass. That's some impressive grass programming. Also, make it run on the current gen of consoles without a 15 gig patch please.

    That would explain the lag I've been experiencing....
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  • nimander99
    nimander99
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    Ive had the same complaint in many different posts, we literaly only ever see one side of the grass, if you go to a sparsely grassed area and zoom the camera back then circle around, watch the grass, its hilarious but WARNING: if you do this it will really mess with your immersion!
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  • Gidorick
    Gidorick
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    nimander99 wrote: »
    Ive had the same complaint in many different posts, we literaly only ever see one side of the grass, if you go to a sparsely grassed area and zoom the camera back then circle around, watch the grass, its hilarious but WARNING: if you do this it will really mess with your immersion!

    They really should add a static 3d grass option for those of us who can handle it.
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    That's right... Horse.
    Click HERE to discuss.

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