Let me first say this isn't a demand or an angry "why don't we have this?" Post but more of a "wouldn't it be nice" post that everyone can have a think on.
I love all of these Elder Scrolls, Witcher, Dragon Age kind of games and even though the spells may be creative the weapons are always so lackluster! Sword, axe... Bloody mages with wooden sticks. It's getting boring. Especially for mages! In Dragons Dogma you had a magicka bow that could heal you or do insane damage with crazy tracking abilities and it just looked and felt amazing to play with.
I think with Eso especially so many builds are based on this "magicka or stamina" building block and because most of our class abilities cost magicka we are forced into creating these magicka builds like a Dark Elf DK having to use a bloody staff. Why not spectral flying daggers that do heavy damage up close and less damage from afar. Or gloves that cast much like how we cast spells in Skyrim from our hands where when you block it puts some kind of kinetic shield up. Then these magicka weapons will only do magicka damage as swords and bows only do physical damage. Staves would continue to be the elemental damage choice.
I guess it's just as easy to say "well go play games with such weapons in them" but this is an MMO, we are going to spend so much more time and real money to play this game and I think it'd be great to just have a bit more diversity and creativity in combat.
If you have weapon ideas, agree or disagree leave a comment!
Guild Leader : Defenders Of Miley
XB1 EU
EP | VR16 Breton NB -mistermutiny
AD | VR16 Dunmer DK - Grigori
AD | VR16 Altmer Sorcerer - Isvoleet
AD | VR16 Imperial DK - Leonidas
AD | VR16 Bosmer NB - Hood
AD | VR16 Breton Templar - Dante
AD | VR16 Redguard Sorcerer - Raiden
AD | VR7 Khajiit Templar - Ike'ilyew
DC | 160 Breton NB - Vergil
"Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar