WinterBornGhost wrote: »I think I found one of the most overlooked problems in the game. Currently, Bows have next to no range, which makes it completely useless to be an archer. The bows have a range of about 5 meters, which really makes it hard to be an archer. If you want to use a bow, you currently have to be within sword distance, and run in circles around enemies while shooting. Im not saying you should be able to snipe with bows from 100+ yards away, but you should be able to stand back from the fight and pick off targets, like archers are supposed too.
WinterBornGhost wrote: »... If you want to use a bow, you currently have to be within sword distance, and run in circles around enemies while shooting...
WinterBornGhost wrote: »I think I found one of the most overlooked problems in the game. Currently, Bows have next to no range, which makes it completely useless to be an archer. The bows have a range of about 5 meters, which really makes it hard to be an archer. If you want to use a bow, you currently have to be within sword distance, and run in circles around enemies while shooting. Im not saying you should be able to snipe with bows from 100+ yards away, but you should be able to stand back from the fight and pick off targets, like archers are supposed too.
What abilities increase bow range? Currently a single charge attack gets a sword in range, in a second. That is my problem, an attack skill makes the bow range pointless. Maybe the distance traveled by the charge type attacks needs to be nerfed.
Charges have about half the range of your bow attacks. So if you attack someone from max range he needs to run about 20m towards you before he can use his charge. As you can run faster than him he will never be able to get you on his own as long as you don't mess it up.Closing the entire distance of a bows range in less time than it takes to draw the bow for a second shot is a bit much.
lolo_01b16_ESO wrote: »Charges have about half the range of your bow attacks. So if you attack someone from max range he needs to run about 20m towards you before he can use his charge. As you can run faster than him he will never be able to get you on his own as long as you don't mess it up.Closing the entire distance of a bows range in less time than it takes to draw the bow for a second shot is a bit much.
The point of charging is to...damage, disorient, set your opponent off balance, and/or stun your target. At least in real life. Closing the entire distance of a bows range in less time than it takes to draw the bow for a second shot is a bit much.
Magnum shot is useful, I'll agree, but it doesn't do that much in increasing the range. Rooting can be broken, and then the charge goes again.
I am not expecting to kite a player the entire game/battle, but I am expecting more than 2 ranged shots before the entire distance is covered, and I am on the defensive.