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to ZOS, a little suggestion about restoration staffs

Soris
Soris
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Back in the last year beta times and first weeks of release, we had a small gloving ball of light when healing with restoration staffs. It could go bigger and bigger for the amount of time you spent in healing. Then it was removed from game for some reason.
It was such cool looking feature and it was indeed immersive. I suggest you bring back that little detail again.

You can see it in this video.
https://www.youtube.com/watch?v=IwZ6yZJrkNQ
Edited by Soris on July 17, 2015 6:36AM
Welkynd [Templar/AD/EU]
  • Soris
    Soris
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    And that ground fire animations were also good. Why did you remove them? :/
    Edited by Soris on July 17, 2015 1:28AM
    Welkynd [Templar/AD/EU]
  • Ace_of_Destiny
    Ace_of_Destiny
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    Soris wrote: »
    And that ground fire animations were also good. Why did you remove them? :/

    Maybe they caused lag?

    Only reason I can think of.
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    IF ONE HAS IT...ALL SHOULD HAVE IT!
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    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • Soris
    Soris
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    I dont think they caused lag.. Maybe fps drops probably.
    Welkynd [Templar/AD/EU]
  • Nerouyn
    Nerouyn
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    Was there some point to this ball other than to make it easier for your pvp opponents to spot, target and annihilate your healers?
  • felinith66
    felinith66
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    Soris wrote: »
    And that ground fire animations were also good. Why did you remove them? :/

    People complained that they couldn't see the red indicators on the ground.
  • Soris
    Soris
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    Nerouyn wrote: »
    Was there some point to this ball other than to make it easier for your pvp opponents to spot, target and annihilate your healers?
    There was none afaik, just a graphical effect. Though it's already easy to spot the templar in groups thanks to the Blazing Shield.
    felinith66 wrote: »
    Soris wrote: »
    And that ground fire animations were also good. Why did you remove them? :/
    People complained that they couldn't see the red indicators on the ground.
    Yeah that makes sense. But that fire animations still there in PvE. For example fire breathing daedroth boss in veteran Banished Cells(forgot its name), it isn't hard to see red indicators when you actually "look".
    Welkynd [Templar/AD/EU]
  • Korozenn
    Korozenn
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    I miss the old Elemental Wall animations. I can see it being a problem in PvP, but I'd like to see it back in PvE at least.

    As for the Restoration Staff...wasn't that a graphical glitch? I think it would look better if the ball of light was smaller and more transparent, less opaque, but it definitely looks like a glitch to me.
    Edited by Korozenn on July 17, 2015 6:25AM
  • Soris
    Soris
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    Yeah actually it was acting like a graphical glitch/bug and relogging was able to fix that. But it was good looking.
    Welkynd [Templar/AD/EU]
  • Korozenn
    Korozenn
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    Reminds me of that weird line effect that your Destruction Staves get while using them (which is also a glitch). It still happens a lot with the Ice Staff.

    Definitely think all four staves need their particle effects tuned. They're just so bleh now, in my opinion. Maybe ZeniMax should consider having everyone else's staves have more transparent effects over yours which could be more opaque.

    For instance, a similar Elemental Wall to what we had before where the ground itself would be scorched in flames, but the animation would look different on our end for other players' staves and NPCs that use those particular skills as well, for instance. Just a thought. :)
  • felinith66
    felinith66
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    Soris wrote: »
    Nerouyn wrote: »
    Was there some point to this ball other than to make it easier for your pvp opponents to spot, target and annihilate your healers?
    There was none afaik, just a graphical effect. Though it's already easy to spot the templar in groups thanks to the Blazing Shield.
    felinith66 wrote: »
    Soris wrote: »
    And that ground fire animations were also good. Why did you remove them? :/
    People complained that they couldn't see the red indicators on the ground.
    Yeah that makes sense. But that fire animations still there in PvE. For example fire breathing daedroth boss in veteran Banished Cells(forgot its name), it isn't hard to see red indicators when you actually "look".

    It had more to do with your own fire spells than the enemies.' Fire from enemies would force you to move anyway so you hardly have to worry about the red stuff on the ground since you're already moving out of the way. But if you use elemental blockade, especially in a dungeon, it would cover the whole hallway and most of the time, make it impossible to see the red indicator from an enemy archer firing off a one-shot ability. And this was back before they nerfed vet content, where being caught on the red means being dead automatically. It also made it tricky to figure out if the fire spell is from your group mate or the enemy's because they had the same animation.

    Personally, I had no issue w/ it. It was awesome covering everything in fire. Made the skills seem very powerful.
    Edited by felinith66 on July 17, 2015 9:09AM
  • F7sus4
    F7sus4
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    Soris wrote: »
    Back in the last year beta times and first weeks of release, we had a small gloving ball of light when healing with restoration staffs. It could go bigger and bigger for the amount of time you spent in healing.
    They were removed because it was: "I'm the healer, kill me first"-kind of information for the opponents in PvP.

  • Soris
    Soris
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    felinith66 wrote: »
    Soris wrote: »
    Nerouyn wrote: »
    Was there some point to this ball other than to make it easier for your pvp opponents to spot, target and annihilate your healers?
    There was none afaik, just a graphical effect. Though it's already easy to spot the templar in groups thanks to the Blazing Shield.
    felinith66 wrote: »
    Soris wrote: »
    And that ground fire animations were also good. Why did you remove them? :/
    People complained that they couldn't see the red indicators on the ground.
    Yeah that makes sense. But that fire animations still there in PvE. For example fire breathing daedroth boss in veteran Banished Cells(forgot its name), it isn't hard to see red indicators when you actually "look".

    It had more to do with your own fire spells than the enemies.' Fire from enemies would force you to move anyway so you hardly have to worry about the red stuff on the ground since you're already moving out of the way. But if you use elemental blockade, especially in a dungeon, it would cover the whole hallway and most of the time, make it impossible to see the red indicator from an enemy archer firing off a one-shot ability. And this was back before they nerfed vet content, where being caught on the red means being dead automatically. It also made it tricky to figure out if the fire spell is from your group mate or the enemy's because they had the same animation.

    Personally, I had no issue w/ it. It was awesome covering everything in fire. Made the skills seem very powerful.
    I actually meant exactly that. It wasn't big issue for me to see indicators on ground. The colours weren't in same tone. Indicators were slightly darker than the fire effect. But I agree it could be difficult to see that though nannies and grandpas need some glasses and train situational awareness for sure. You could also see the archer's animation drawing his bow, so it isn't hard to guess if it's a one shot heavy attack or regular light attacks. The only thing I could guess it was hard to say if it's friendly spell or hostile.
    F7sus4 wrote: »
    Soris wrote: »
    Back in the last year beta times and first weeks of release, we had a small gloving ball of light when healing with restoration staffs. It could go bigger and bigger for the amount of time you spent in healing.
    They were removed because it was: "I'm the healer, kill me first"-kind of information for the opponents in PvP.
    Isn't it still same? You can spot healers quite easily atm. Though it was much more easier to spot with it both for your enemies and friendlies. I guess if that made friendly only effect, like only people in your faction can see that effect, then it would be np.

    Edited by Soris on July 17, 2015 9:30AM
    Welkynd [Templar/AD/EU]
  • UltimaJoe777
    UltimaJoe777
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    When I first started playing this game I thought Restoration Staves were for healing instead of hurting but using it on an NPC proved that wrong lol

    Would be nice though if a Restoration Staff's light and heavy attacks could be used on allies to heal them. NPCs can do it so why can't we?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • F7sus4
    F7sus4
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    Soris wrote: »
    Isn't it still same? You can spot healers quite easily atm. Though it was much more easier to spot with it both for your enemies and friendlies. I guess if that made friendly only effect, like only people in your faction can see that effect, then it would be np.
    Any PvPer that has ever done successful 3-vs-3 and larger fights knows how important it is not to be focused by all enemy players at once. The glowing effect is basically as eye-catching as Focused Aim or Piercing Mark. Whoever had any of these 2 on him, knows it means.
  • Beesting
    Beesting
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    Omfg, i forgot about this, i used to play a healer the first 3 months since early access and played in first person and i remember

    i could not see anything on the right hand side of me, because that light was blinding me!

    the best part was that nobody else but the player saw the light, glad it is gone.

    I LoL when i think back to playing in first person, i tried it the other day and it made me roadsick in 10 seconds :(
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Soris
    Soris
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    F7sus4 wrote: »
    Soris wrote: »
    Isn't it still same? You can spot healers quite easily atm. Though it was much more easier to spot with it both for your enemies and friendlies. I guess if that made friendly only effect, like only people in your faction can see that effect, then it would be np.
    Any PvPer that has ever done successful 3-vs-3 and larger fights knows how important it is not to be focused by all enemy players at once. The glowing effect is basically as eye-catching as Focused Aim or Piercing Mark. Whoever had any of these 2 on him, knows it means.
    Well yeah good point, however making it ally only would solve this issue.
    Welkynd [Templar/AD/EU]
  • AlnilamE
    AlnilamE
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    Beesting wrote: »
    Omfg, i forgot about this, i used to play a healer the first 3 months since early access and played in first person and i remember

    i could not see anything on the right hand side of me, because that light was blinding me!

    the best part was that nobody else but the player saw the light, glad it is gone.

    I LoL when i think back to playing in first person, i tried it the other day and it made me roadsick in 10 seconds :(

    This! I remember it from when I played first person. I have a screenshot somewhere. I'll dig it up.
    The Moot Councillor
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