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Reminder to Zenimax to fix Fire Resist Glyphs

Vynist
Vynist
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I posted awhile ago about how Fire Resist Glyphs were not updated to reflect the new number point system that 1.6 changed. Gina confirmed what I said here.
Hi guys! We can confirm that resist enchants are lower than we’d like them to be. In our next major update, we’ll be increasing the effect of the resist enchants (including the Fire Resist Glyphs mentioned in this thread) so they’re higher than what you’re currently seeing, though not as high as they were prior to Update 6.

The only reason why I post this is because I don't want to read the patch notes for 1.7 one month from now and see that they missed Fire Resist glyphs.

That is all! :)
  • MornaBaine
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    Thank you for this! @ZOS_GinaBruno please, please, please make sure this is in the update! It has been FAR too long! Thanks!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • jkemmery
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    MornaBaine wrote: »
    Thank you for this! @ZOS_GinaBruno please, please, please make sure this is in the update! It has been FAR too long! Thanks!

    @ZOS_GinaBruno ... don't stress over it too much, your team can take it's time with this, I enjoy killing vampires in PVP! :)
    Edited by jkemmery on July 16, 2015 9:38PM
  • Vynist
    Vynist
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    MornaBaine wrote: »
    Thank you for this! @ZOS_GinaBruno please, please, please make sure this is in the update! It has been FAR too long! Thanks!

    As a vampire, I definitely want to push for this fix lol.
  • MissBizz
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    With fire vulnerability going down in the next update, do you think it is still needed to be raised?
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • PBpsy
    PBpsy
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    Maybe they should also look into any glyph that is not reduced cost also.
    Edited by PBpsy on July 16, 2015 9:57PM
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  • Vynist
    Vynist
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    MissBizz wrote: »
    With fire vulnerability going down in the next update, do you think it is still needed to be raised?

    Yes, absolutely it needs to be raised.

    In 1.5, a 1650 Flame Resist glyph gave roughly 20-30% Fire Resist.

    In 1.6, a 1650 Flame Resist glyph gives roughly 2-3% Fire Resist.

    Everything was multiplied by a factor of 10 (roughly everything) when 1.6 hit. Zenimax just overlooked Fire Resist.
  • redspecter23
    redspecter23
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    PBpsy wrote: »
    Maybe they should also look any glyph that is not reduced cost also.

    I agree. A balancing pass on all glyphs is in order. At this time, it takes a very specific situation to want something other than reduce cost. It's so far ahead of the curve compared to other options. In a metagame dominated by weapon power/spell power it says a lot that weapon damage and spell damage glyphs aren't often considered viable choices due to how poorly they compare to cost reduction.

    Short version: Yes fix fire resist, but fix the whole out of whack system as well.

    Edited by redspecter23 on July 16, 2015 9:54PM
  • Kobaal
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    More than likely they will say that its fixed in the patch notes but it will still be broken. Like in the last patch they said they fixed the shield visual bug on health bars (which is not fixed).
    Kobaal - VR16 Dragon Knight - PC [NA] Azura Star
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    Kobaal Stormborn- VR3 Sorcerer - PC [NA] Azura Star
    Fat Old Templar - lvl 19 Templar - PC [NA] BwB
  • Sav72
    Sav72
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    Also, Dunmer Fire resists, do not register.
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • Vynist
    Vynist
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    Sav72 wrote: »
    Also, Dunmer Fire resists, do not register.

    I believe Dunmer Fire Resist has the same problem as Flame Resist glyphs, it's like 2-3% max.
  • Gorthax
    Gorthax
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    Lol
  • FooWasHere
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    Yes please, review all the resist glyphs ZoS! :)
    They ain't even close to useful now IMO.
    -Foo
  • Freeman
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    Yes, please fix Fire Resist Glyphs and Dunmer Fire Resist!!

    @ZOS_GinaBruno
  • Vynist
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    Show your support! :D
  • leepalmer95
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    So what? it's going down from 40%-25% and now with improving the glyphs the only weakness of a vamp will be erased?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Malediktus
    Malediktus
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    Vynist wrote: »
    Sav72 wrote: »
    Also, Dunmer Fire resists, do not register.

    I believe Dunmer Fire Resist has the same problem as Flame Resist glyphs, it's like 2-3% max.

    Oh thats why the trait felt so useless, please fix
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • bowmanz607
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    So what? it's going down from 40%-25% and now with improving the glyphs the only weakness of a vamp will be erased?

    Except there is a whole skill tree with passives ti fight vamps.
  • Sav72
    Sav72
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    As a Dunmer flame resists on character sheet 0. No resist show or even register.
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • leepalmer95
    leepalmer95
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    bowmanz607 wrote: »
    So what? it's going down from 40%-25% and now with improving the glyphs the only weakness of a vamp will be erased?

    Except there is a whole skill tree with passives ti fight vamps.

    and were wolfs?

    Vamps get devouring swarm, the end.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Vynist
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    Thanks for all the support, gentleman!
  • dabulls7491
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    Yes fix the fire resist glyphs and dunmer passive :)
  • Vynist
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    Yes fix the fire resist glyphs and dunmer passive :)

    Yes, I didn't put Dunmer passive in OP, but it needs fixing as well.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    All resistance enchants will be increased in the next update. We didn't forget! ;)
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Vynist
    Vynist
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    All resistance enchants will be increased in the next update. We didn't forget! ;)

    Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay thank you @ZOS_GinaBruno !! :DDDDDDDDDDDDDDDD
  • Bashev
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    All resistance enchants will be increased in the next update. We didn't forget! ;)

    What about the bash enchants? Because they are pretty underpowered now.
    Because I can!
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Bashev wrote: »
    All resistance enchants will be increased in the next update. We didn't forget! ;)

    What about the bash enchants? Because they are pretty underpowered now.

    Yes, those will be much more effective as well!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Freeman
    Freeman
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    All resistance enchants will be increased in the next update. We didn't forget! ;)

    What about the Dunmer fire resist passive?

  • Vynist
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    Guys, I think Gina has got it covered ;D
  • Furor
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    All resistance enchants will be increased in the next update. We didn't forget! ;)

    @ZOS_GinaBruno Are there any plans to allow weapon enchants to also proc from magicka abilities?

    With my current build the only thing weapon enchantments are good for are the particle effects...

    I think it would be much more exciting if every damaging ability (including light attacks/heavy attacks ) had a chance to proc weapon enchantments. This would also increase the desire of using certain unwanted traits such as enchantment and charged.

    On a side note, I think it would be great to see more defensive style weapon enchantments along the lines of the damage shield proc.

    Here are just a few examples:

    Increases spell power by X for Y seconds.
    Increases all healing done" "
    Increases all healing received" "
    Increases targets casting time" "

    Permanently bypass X% of a damage shield
    Permanently increases all damage done by X% while target has a shield active




    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • bowmanz607
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    bowmanz607 wrote: »
    So what? it's going down from 40%-25% and now with improving the glyphs the only weakness of a vamp will be erased?

    Except there is a whole skill tree with passives ti fight vamps.

    and were wolfs?

    Vamps get devouring swarm, the end.

    Werewolves need to be dealt with. No drawbacks uf not transformed. Basically get a free buff.
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