GrimMauKin wrote: »No, I haven't tried heavy armour as that wasn't the build I wanted; I have tried Swallow Soul and that does prolong things a little, but what ever approach I've tried I seem to be continually getting hit and I don't have the health or the armour to take that for long; if I successfully avoid getting hit it resets.
It's not really about whether a Nightblade can beat a particular MOB; a Nightblade can don heavy armour, grab a doublehanded sword and tank it out with the best of them, it's about why I should need to play that way to win.
nerevarine1138 wrote: »GrimMauKin wrote: »No, I haven't tried heavy armour as that wasn't the build I wanted; I have tried Swallow Soul and that does prolong things a little, but what ever approach I've tried I seem to be continually getting hit and I don't have the health or the armour to take that for long; if I successfully avoid getting hit it resets.
It's not really about whether a Nightblade can beat a particular MOB; a Nightblade can don heavy armour, grab a doublehanded sword and tank it out with the best of them, it's about why I should need to play that way to win.
1. You don't need to play that build to beat that enemy.
2. Playing the way you want doesn't mean every build will be equally effective in all situations.
GrimMauKin wrote: »
I managed to clear a Dolmen is Cyrodill except for the final Dread Daedroth; agility and positioning is a non-starter as he can hit me from about 7 times further away than his arms will reach
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Totally agree. This game wasn't meant to be completely solo content, even in the open world if taking on mobs of comparable level SHOULD provide a challenge for a solo player. My templar plays this game in the same spirit as Dark Souls, if I don't play tactfully I'm getting a free teleport to a wayshrine.Here's the thing: you totally can play the way you want to, and you obviously are doing so. ZOS never said that you can play the way you want to and always be as effective in every situation as every other way of playing.
So here's part of where you're going wrong: you're trying to solo a dolmen and complaining that because you can't manage to do it with your build, obviously you aren't able to play the way you want. Dolmens were never meant to be content that can be completed solo. Some content in ESO was designed to be done solo, and some was designed to be done by groups of players.
The fact that you were able to clear everything before the final boss solo while playing how you want says that you're already more effective than ZOS expected you to be. The fact that some people have the skill and the build that allows them to entirely clear a dolmen solo (without being vastly over-leveled) says that they are significantly more effective than ZOS expected them to be.
GrimMauKin wrote: »I've had issues before with the way Zenimax seems to try to force everyone into a toe-to-toe slugfest with powerful creatures (absurdly exaggerated range over which they can hit you, immunity to CC, resetting etc.) but I'm having serious issues with a Dread Daedroth.
I took Zenimax's statement about playing the way you wanted to at face value and built a medium armoured Nightblade that was meant to rely on tactics, agility and CC skills to be successful; it didn't quite work out that way.
I managed to clear a Dolmen is Cyrodill except for the final Dread Daedroth; agility and positioning is a non-starter as he can hit me from about 7 times further away than his arms will reach and of course the usual CC tactics I generally rely on (stuns, snares, knock-backs) don't work either. I can roll/dodge to avoid an attack, but because of the exaggerate range issues when I stand up again I'm still in range (it generally takes 2 or 3 rolls to actually get out of striking distance which soon depletes the stamina).
However, I thought that I found a *** in its armour when I realised that he couldn't see through stealth; I've got a reasonably high health regen value and I thought that I could use Shadow Cloak for a few seconds (my Magicka and Magicka regen. means I can re-activate Shadow Cloak whilst stealthed several times) I could take a breather and regain some health. Well it turns out that if the Daedroth can't see me for more that about 5 seconds it simply regains all its health and resets (even if I'm right next to it, so not outside of its reset range).
I tried rolling around the Dolmen to put its raised centre between myself and the Daedroth to avoid being hit and to regain some health; the same thing happens, if I'm out of sight for more than a few seconds (but just a few feet away) the Daedroth resets.
The only option I have is to stand out in the open, where I can always be hit, and slug it out without stealth or CC abilities (I can dodge for a bit but rapidly run out of stamina).
Far from being able to play the way I want to Zenimax seem to have put a huge amount of effort into forcing me to play like a tank, even when I'm not built, and can't win, like one.
It's not 30%. The base magicka restoration from a staff heavy attack is 10%, with the restoration staff passive it's an additional 30% of that 10%, which is 13%. The stamina restoration on heavy melee/bow varies based in weapon type. Some are comparable to a staff heavy attack, others are not.firstdecan wrote: »GrimMauKin wrote: »I've had issues before with the way Zenimax seems to try to force everyone into a toe-to-toe slugfest with powerful creatures (absurdly exaggerated range over which they can hit you, immunity to CC, resetting etc.) but I'm having serious issues with a Dread Daedroth.
I took Zenimax's statement about playing the way you wanted to at face value and built a medium armoured Nightblade that was meant to rely on tactics, agility and CC skills to be successful; it didn't quite work out that way.
I managed to clear a Dolmen is Cyrodill except for the final Dread Daedroth; agility and positioning is a non-starter as he can hit me from about 7 times further away than his arms will reach and of course the usual CC tactics I generally rely on (stuns, snares, knock-backs) don't work either. I can roll/dodge to avoid an attack, but because of the exaggerate range issues when I stand up again I'm still in range (it generally takes 2 or 3 rolls to actually get out of striking distance which soon depletes the stamina).
However, I thought that I found a *** in its armour when I realised that he couldn't see through stealth; I've got a reasonably high health regen value and I thought that I could use Shadow Cloak for a few seconds (my Magicka and Magicka regen. means I can re-activate Shadow Cloak whilst stealthed several times) I could take a breather and regain some health. Well it turns out that if the Daedroth can't see me for more that about 5 seconds it simply regains all its health and resets (even if I'm right next to it, so not outside of its reset range).
I tried rolling around the Dolmen to put its raised centre between myself and the Daedroth to avoid being hit and to regain some health; the same thing happens, if I'm out of sight for more than a few seconds (but just a few feet away) the Daedroth resets.
The only option I have is to stand out in the open, where I can always be hit, and slug it out without stealth or CC abilities (I can dodge for a bit but rapidly run out of stamina).
Far from being able to play the way I want to Zenimax seem to have put a huge amount of effort into forcing me to play like a tank, even when I'm not built, and can't win, like one.
This is probably one of the best posts I've seen on the "play the way you want to" mantra. I bolded the parts that, IMO, should be the focus of your comment.
All of the bigger fights do really feel like a slug fest. There isn't a way to regain stamina for tactical movement the same way there is for magicka, and in 1.6 it feels like there's even less stamina for tactical movement unless you wear medium armor. The big bosses are immune to CC and Stuns, so almost every big boss fight boils down to DPS and healing. The tank \ healer mechanic makes it easier to know where to focus the healing (the tank soaking up all the damage), but there doesn't seem to be opportunities to beat the big bosses outside of the tank \ healer \ dps trifecta. Even on the bosses you're meant to solo, some are immune to CC and stun so you have to have a DPS \ Heals rotation in your repertoire.
I know someone is about to post that heavy attacks now restore stamina, but it's a paltry amount compared to the 30% magicka restore you get from a resto heavy attack at range. The stam recovery is just not comparable with the magicka recovery.
nerevarine1138 wrote: »I use the exact same build/playstyle as you with no issues. If you're soloing something like that you can't ignore block and dodge mechanics just because you have a cloaking ability.