bertenburnyb16_ESO wrote: »in the mean time they are decreasing it by adding more xp to stuff and having the amount of XP needed to VR up lowered, originally higher VR lvls were alot more than 1mill (about 4mill or something) next patch it will be only 850K per VR lvl
bertenburnyb16_ESO wrote: »in the mean time they are decreasing it by adding more xp to stuff and having the amount of XP needed to VR up lowered, originally higher VR lvls were alot more than 1mill (about 4mill or something) next patch it will be only 850K per VR lvl
It's not even that.bertenburnyb16_ESO wrote: »in the mean time they are decreasing it by adding more xp to stuff and having the amount of XP needed to VR up lowered, originally higher VR lvls were alot more than 1mill (about 4mill or something) next patch it will be only 850K per VR lvl
Less required XP makes even less sense and shows that it's clearly just busy work to keep players in the hamster wheel. If you require players to travel to opposing faction zones to quest then it doesn't make sense to require less XP to level than is provided by those quests.
I'm all for less grind, but less XP is an admission it's just busy work, so if you are going to lower it, why not just drop it altogether?
They cant turn back now man..bertenburnyb16_ESO wrote: »in the mean time they are decreasing it by adding more xp to stuff and having the amount of XP needed to VR up lowered, originally higher VR lvls were alot more than 1mill (about 4mill or something) next patch it will be only 850K per VR lvl
I'm all for less grind, but less XP is an admission it's just busy work, so if you are going to lower it, why not just drop it altogether?
Merlin13KAGL wrote: »Not to mention WoW historically offered a max level character (based on the previous max level, at least) for purchase when the new content came out.
ESO hasn't gone there (yet).
There's no reason that @ZOS couldn't do the same and allow us to purchase a higher level alt with 1/2 to 3/4 of the skill points. Say if you have a V14 already, you can purchase one at V10. That gives you only 6 levels to actually quest out on your new character. Your going to need that time anyway to get used to them, learn their skills and play with builds.
The character would start out where ever your main V14 left off. If you had done Silver and Gold, then they would show that as well. My wife and I were right around V10 when we completed those anyway. If you haven't done Silver and Gold, sorry but your not getting a freebie on passing those. If you want access, go do the work.
This is something they could actually sell in the Crown Store. People WOULD buy this. Hell, I'd even buy one if not a couple.....
This is an mmo. By nature it should take you awhile to get to max level. Back in WoW vanilla when the level cap was 60 it took me months to get there! But i did not complain. I knew that was just how the game worked. If it was so quick and easy to get to max vet rank do you really think as many people would be still playing? I know people on PS4 who got to vet 14 within the first week of launch and now they don't play anymore because they felt that there was not much left to do.
My advice? Take your time and stop complaining.
Cherryblossom wrote: »This is an mmo. By nature it should take you awhile to get to max level. Back in WoW vanilla when the level cap was 60 it took me months to get there! But i did not complain. I knew that was just how the game worked. If it was so quick and easy to get to max vet rank do you really think as many people would be still playing? I know people on PS4 who got to vet 14 within the first week of launch and now they don't play anymore because they felt that there was not much left to do.
My advice? Take your time and stop complaining.
Had the game on PC since launch, not got one VET14! Would of been happy with a 2 months to get VET14...
The game has a lazy design with Cadwells Silver and Gold. They knew they had a lack of end game content so made a bad decision.
bertenburnyb16_ESO wrote: »in the mean time they are decreasing it by adding more xp to stuff and having the amount of XP needed to VR up lowered, originally higher VR lvls were alot more than 1mill (about 4mill or something) next patch it will be only 850K per VR lvl
Less required XP makes even less sense and shows that it's clearly just busy work to keep players in the hamster wheel. If you require players to travel to opposing faction zones to quest then it doesn't make sense to require less XP to level than is provided by those quests.
I'm all for less grind, but less XP is an admission it's just busy work, so if you are going to lower it, why not just drop it altogether?
Game's not hard and there really isn't any "GRIND" like some people are saying. Here's an example of what grinding is like:
Go play something like (game name omitted because it's irrelevant to the pt) and go all over the place doing stupid quests for nobodies for a piece of a blade that makes you rinse/repeat that 3-4 more times to get all the pieces. Then you complete the pieces and to put it together you need to achieve X level in crafting to then go craft a bunch of hq items to make something to bind it all. Then after that you need to go beat some high level raid boss for a material that he drops for you to then go do another quest to set it all up to complete the item. Then you find out thats not even the best item it's a step towards it... get ready to do that all over again at a higher tier! yay! That...is grinding.
This game is basically .. run through the limited content we have and if you do you'll hit max level once its all done. That's not grinding it's just limited in the amount of content available in the game. IC is coming soon and will provide more content but honestly the game needs like 10 more DLC's like IC to have a good amount of varied content. All that said the point is it's not grinding...it's just limited content.
RazzPitazz wrote: »Game's not hard and there really isn't any "GRIND" like some people are saying. Here's an example of what grinding is like:
Go play something like (game name omitted because it's irrelevant to the pt) and go all over the place doing stupid quests for nobodies for a piece of a blade that makes you rinse/repeat that 3-4 more times to get all the pieces. Then you complete the pieces and to put it together you need to achieve X level in crafting to then go craft a bunch of hq items to make something to bind it all. Then after that you need to go beat some high level raid boss for a material that he drops for you to then go do another quest to set it all up to complete the item. Then you find out thats not even the best item it's a step towards it... get ready to do that all over again at a higher tier! yay! That...is grinding.
This game is basically .. run through the limited content we have and if you do you'll hit max level once its all done. That's not grinding it's just limited in the amount of content available in the game. IC is coming soon and will provide more content but honestly the game needs like 10 more DLC's like IC to have a good amount of varied content. All that said the point is it's not grinding...it's just limited content.
Pretty certain you just described the process from scratch for creating a legendary dwemer frame item with nirncrux.
In this thread there are people posting 2 milllion XP/hour.RazzPitazz wrote: »bertenburnyb16_ESO wrote: »in the mean time they are decreasing it by adding more xp to stuff and having the amount of XP needed to VR up lowered, originally higher VR lvls were alot more than 1mill (about 4mill or something) next patch it will be only 850K per VR lvl
Less required XP makes even less sense and shows that it's clearly just busy work to keep players in the hamster wheel. If you require players to travel to opposing faction zones to quest then it doesn't make sense to require less XP to level than is provided by those quests.
I'm all for less grind, but less XP is an admission it's just busy work, so if you are going to lower it, why not just drop it altogether?
I understand where your coming from on this, and ZOS pretty much admitted that the VR ranks are busy work until the long term removal is complete. I wish I could have an answer for you but something tells me it's not as simple as it seems. Probably because the person who designed and coded VR levels initially no longer works there. Speculation of course.
I may not agree with the CP system, but I will tell you now.. They day ZOS allows players to purchase max lvl toons I am out and taking the door of the hinges as I leave.
^^Bolded....
Merlin13KAGL wrote: »It's like the cat food that technically didn't go up in price, just down in size.
Merlin13KAGL wrote: »So, the increase will keep them busy...for an hour.
There were max level characters 2 days after early access release.
Game's not hard and there really isn't any "GRIND" like some people are saying. Here's an example of what grinding is like:]
@VoidBlueMerlin13KAGL wrote: »It's like the cat food that technically didn't go up in price, just down in size.
i think you mean its like McDonalds that technically did go up in price and down in size :O
@Thunder which is why the 3 weeks for casuals part is included in there (VR14-VR16). I've a recent L38 templar with <50 hours, probably 15 of which involved just standing around. (And this is doing almost none of the side quests.)Merlin13KAGL wrote: »So, the increase will keep them busy...for an hour.
There were max level characters 2 days after early access release.
That pale skinned basement dwellers can grind 24 hours a day and cap a toon in a seemingly short time has absolutely no impact on anything I've said. None what so ever. I have no interest in exploiting loopholes to grind mobs en masse for hours on end, nor do I have the time even if I were so inclined.
I'd actually prefer an MMORPG that didn't require grinding 2 hours a day, 7 days a week just to keep up.

this gives a glimmer of hope. ill withhold judgement until then. It doesnt make grinding anymore acceptable however. And it better track xp so my characters xp determines my level as opposed to my level determining my XPMerlin13KAGL wrote: »It's not even that.bertenburnyb16_ESO wrote: »in the mean time they are decreasing it by adding more xp to stuff and having the amount of XP needed to VR up lowered, originally higher VR lvls were alot more than 1mill (about 4mill or something) next patch it will be only 850K per VR lvl
Less required XP makes even less sense and shows that it's clearly just busy work to keep players in the hamster wheel. If you require players to travel to opposing faction zones to quest then it doesn't make sense to require less XP to level than is provided by those quests.
I'm all for less grind, but less XP is an admission it's just busy work, so if you are going to lower it, why not just drop it altogether?
It will be easier to get VR16 then than it is to get VR14 now.
13 million XP's required to VR14 now.
15% decrease after patch -> 12.75 million XP's to VR16 then.
That is not counting the XP increase on half a dozen things, nor Ambrosia/XP scrolls.
Level wise, it's not harder, it's easier. It's simply different because of the gear and content.