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V15-16 Crafting Mats - so how's that gonna work then?

snackrat
snackrat
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V15-16 are being released for everyone, not just those who own the DLC (or sub for access) and not just those who PvP.

But... apparently the craft mats for V15-16 are found in the Imperial City - so if you don't have access to IC, you can't get those mats?
What does it matter if you can hit V16 if you can't craft any gear for it? (At least not without paying through the nose to someone who does have access to sell them to you.)

And what about the Hirelings? Presumably once you have the (new) passive rank for working with these new materials, they will send them along.. right? ...rather than leaving you stuck at nightwood. But: wouldn't it be only five at a time..?!

Any plans for [Z] to add some of these nodes to Upper (and maybe lower) Craglorn? As in, make the nodes have a 50/50 chance of being either/or. Or maybe make Lower Crag all Nightwood/etc and Upper Crag all Impwood/etc. You know, much the same way Cadwell's Silver/Gold has mats appear in the zone just before they're needed, rather than scattering them in the zones you're using them by (having V6 wood appear in the V5 zone).

EDIT: This obviously includes all crafting mats - wood, ore, hide (game mobs often drop underlevelled hide), cloth, alchemy solvents, potency runes.
Edited by snackrat on July 16, 2015 1:44AM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Wait so it isn't gonna just be voidsteel and it's only found in the city..... Ok then..... That's kinda of a Skyrim space program in the face..... Cause how is any one gonna be able to get the mats and stuff if they can enter the city cause hey one faction as a home keep.
  • deadlykitten6
    Remeber you get mats from deconing stuff thats dropped as well So if your fighting vr16 mobs you'll be fine.
  • snackrat
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    I don't know about V15-16 mobs - that will likely still be limited to IC. But you're right, it may be possible to acquire the materials via deconstructing stolen equipment, at least. (That will make wood resources a pain in comparison, though. I have NEVER seen world staves.)

    I do still hope to potentially have an update from [z] staff about this (amongst other things) soon, though.
    Edited by snackrat on July 16, 2015 11:02AM
  • Rosveen
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    The new crafting materials aren't harvestable, you get them from deconning v15-16 items, so it should be possible to gather mats in instances scaled to v16.
  • pdebie64b16_ESO
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    Problem with alot of modern mmo players is they want everything for free, and ESO is allready almost a free game, the dlc is only 2500 crowns so whats the problem? If you cant afford it maybe stop playing mmo's?
  • Merlin13KAGL
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    snackrat wrote: »
    V15-16 are being released for everyone, not just those who own the DLC (or sub for access) and not just those who PvP.

    But... apparently the craft mats for V15-16 are found in the Imperial City - so if you don't have access to IC, you can't get those mats?
    What does it matter if you can hit V16 if you can't craft any gear for it? (At least not without paying through the nose to someone who does have access to sell them to you.)

    And what about the Hirelings? Presumably once you have the (new) passive rank for working with these new materials, they will send them along.. right? ...rather than leaving you stuck at nightwood. But: wouldn't it be only five at a time..?!
    If you read the release on the website, raw mats will never drop - anywhere, not even in IC. You'll get mats (% chance) from deconning VR15/16 drops or purchasing the mat from IC vendors.

    Hirelings will not deliver for the reasons above.

    Beyond that, you'll be able to make VR15/16 gear, just not those from the crafting stations in IC. You will also not be able to make the VR16 enchant, but it won't matter, as it's only to be active within IC.
    Wait so it isn't gonna just be voidsteel and it's only found in the city..... Ok then..... That's kinda of a Skyrim space program in the face..... Cause how is any one gonna be able to get the mats and stuff if they can enter the city cause hey one faction as a home keep.
    No voidsteel, new material.
    snackrat wrote: »
    I don't know about V15-16 mobs - that will likely still be limited to IC. But you're right, it may be possible to acquire the materials via deconstructing stolen equipment, at least. (That will make wood resources a pain in comparison, though. I have NEVER seen world staves.)

    I do still hope to potentially have an update from [z] staff about this (amongst other things) soon, though.
    Again, they've already stated that currently scalable content will be scalable up to VR16. This mean group Dungeons and Vet Group Dungeons, MG, and FG, should you actually wait that long to complete them.

    VR16 scaled instances will yield VR16 drops. Decon, get the mat. Craft to your hearts content.

    Obviously IC will be the primary place to find VR16 mobs and drops. It will also be the only place you can obtain the new currency stones in trade for the IC exclusive sets.

    Their goal is to sell it and get people there. Of course they are going to limit some aspects in order to accomplish this.

    Besides, the difference (other than the new sets, perhaps) between VR16 gear vs VR14 gear will hardly be significant, and VR14 gear will likely drop in price.

    Like any new item(s) brought to market, give it a few and the market will settle and prices will decrease. Look at how cheap Ambrosia is already (1/3rd of what it initially went for).

    If you're that insistent on getting the gear ASAP, then obviously you need to buy the expansion.
    Problem with alot of modern mmo players is they want everything for free, and ESO is allready almost a free game, the dlc is only 2500 crowns so whats the problem? If you cant afford it maybe stop playing mmo's?
    No, @pdebie64b16_ESO , it was paid for long in advance by the first year's subs.

    Don't mistake 'free' for 'paid for by someone else,' as they are not the same thing.
    Edited by Merlin13KAGL on July 16, 2015 11:26AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • CaptainObvious
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    So then the question becomes, will they un-nerf regular mob drops in group dungeons? Right now drop rates for equipment on regular mobs in v dungeons is pathetic.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Zorgon_The_Revenged
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    As far as I know currently crafted gear won't be able to be crafted in VR15/16 only the crafted sets in the IC will go to VR16 (so you haven't wasted any gold tempers as your vr14 legendary crafted gear can't be crafted in VR15/16).

    Treasure, or something, drops vr15/16 jewelry of (some?) currently crafted armour sets, but I am unsure of this.
  • mlstevens42_ESO
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    Hmmmn it is not always a matter of wanting something for free. Why pay for a zone which is pvp oriented when one rarely if ever does that? Yet vr 15 and 16 peeps that do not go to this zone might want gear for their vr 15 and 16 toons. How is this asking for freebies honestly? That is my position on the matter it is not a matter of money it is a matter of will not USE see the difference. Yet I will still progress to these levels so.....

    I won't get into the price. It is not that I can not afford it.....It is the fact that for what it entails it is not worth the money to me. I rarely if ever go to Cyrodiil why would I therefore want to PAY EXTRA for a zone which that is the primary draw of the place seriously. Which I might not be able to access due to the fact my faction not holding the keeps needful. The whole idea is stupid. I understand wanting the pvp peeps to have something to do that is meaningful I do. Making my progress somehow dependent on it is another thing entirely.
  • snackrat
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    Problem with alot of modern mmo players is they want everything for free, and ESO is allready almost a free game, the dlc is only 2500 crowns so whats the problem? If you cant afford it maybe stop playing mmo's?

    Oh, I'll probably still be getting it, I have crowns saved already. That's not the point.

    No, my real concern is really about the PvP/PvE aspect, to be honest. As you can see in the OP, I allow for both of these things - I specify access to IC.
    The Veteran ranks are available for everyone, but the content is in a PvP zone, or is accessed via PvP zones (they even encourage opposing faction guarding the gates!).
    I'm based in New Zealand. My connection is not fast enough to PvP well - especially since they're changing damage/healing in PvP, so even burst won't help me. (I will be in a point that it is nearly, if not literally, impossible to interrupt or dodge attacks before they are completed.)

    I want to know if I will be able to still make use of the higher level equipment. I expand this to include people who cannot access it for any other reasons, too - including financial.


    Thanks to @Merlin13KAGL for answering most of my questions - I did read the post (if its the one I think it is) but must have missed that. Hirelings staying behind is sad to see. :(
    I cannot (and do not) PvP, and I rarely group (beyond helping guildmates with pledges) so stealing/decon is probably still the method I am going to use.
    (In which case, I hope that chance percentage will still apply, especially seeing as the vast majority will be white.)

    EDIT: I'm also a master crafter in two of my guilds, so even if I don't use the materials personally I will need them for those that would.
    I suppose if classic sets like Twice-Born and Hundings remain V14 then the demand won't be high, but I would still like to be able to acquire the components without having to go to IC every time I'm running low - save that for actually crafting with it, I suppose.
    Edited by snackrat on July 16, 2015 11:53AM
  • Merlin13KAGL
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    So then the question becomes, will they un-nerf regular mob drops in group dungeons? Right now drop rates for equipment on regular mobs in v dungeons is pathetic.
    @CaptainObvious Only the level of the drop will change (for basic drops). Set gear (Worm Cult, for instance) should allow VR16 versions, but this has not been confirmed.

    The drop rate will remain exactly as it always has been, for basics, sets, and monster helms.
    As far as I know currently crafted gear won't be able to be crafted in VR15/16 only the crafted sets in the IC will go to VR16 (so you haven't wasted any gold tempers as your vr14 legendary crafted gear can't be crafted in VR15/16).

    Treasure, or something, drops vr15/16 jewelry of (some?) currently crafted armour sets, but I am unsure of this.
    @Zorgon_The_Revenged All currently available crafted sets will be able to be made to VR16 level, assuming you have the mats and the skill required. The difference between 2 tiers will be minimal at best, as you'll be going from VR14 Legendary to VR16 legendary.

    You'll still only be gaining 2 VR levels worth of gear.

    If your intention is not to acquire one of the new sets, you should be fine with your max level gear for quite some time.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Zorgon_The_Revenged
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    snackrat wrote: »
    I want to know if I will be able to still make use of the higher level equipment. I expand this to include people who cannot access it for any other reasons, too - including financial.

    Some gear drops as bind on equip and some is bind on pickup. Not purchasing the DLC and not doing the content will mean you only have access to the bind on equip stuff through guild traders (and as it's poor PvP'ers, ha yeah right, expect a high price).
  • bertenburnyb16_ESO
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    they havent said anything yet about new raw crafting maths,, just style maths
    I think it will be just an increase of voidstone ignots and such per piece u need just like with V12 and V14 increase
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • snackrat
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    they havent said anything yet about new raw crafting maths,, just style maths
    I think it will be just an increase of voidstone ignots and such per piece u need just like with V12 and V14 increase

    Honestly I hope this to be the case, but I have suspicions that it will not be. Especially with talk of most crafting stations being locked at V14..?

    I have guildmates I could organise a party with so it's probably a safe bet I'll be heading through the Imperial City at least once, one day - but I doubt it will be a regular excursion (especially since I am on the NA server and NOT AD), thus wanting realistic alternatives.

  • Zorgon_The_Revenged
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    @Zorgon_The_Revenged All currently available crafted sets will be able to be made to VR16 level, assuming you have the mats and the skill required.

    This is what I don't think is happening, I think crafted sets in the IC use mats from the IC and are vr15/16. Outside the IC (currently) you won't be able to craft vr15/16 gear, although jewelry of currently crafted gear can be found in the IC. Maybe when the next solo/group PvE zone comes along then this might change.

    This is just what I believe. Please provide quotes from the devs to prove my belief wrong (I can't be bothered to search through all the posts).
    Edited by Zorgon_The_Revenged on July 16, 2015 12:10PM
  • Zorgon_The_Revenged
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    they havent said anything yet about new raw crafting maths,, just style maths
    I think it will be just an increase of voidstone ignots and such per piece u need just like with V12 and V14 increase

    Remember dwemer uses refined raw material to make a style frame. ZoS might have expanded on this sort of concept.
  • mlstevens42_ESO
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    I seriously hope you are wrong on the abitity to craft outside the imperial city for gear v 15 or higher. It certainly would not make much sense to do it that way in my mind. From what I recall it was that you could not craft in the new style unless you had either gained the style motif chaps or what not or were in the imperial city not that it would be required to craft v 15 or higher gear at all. Hopefully can get confirmation one way or the other. If it is as you were stating then it becomes a pay to win option.
    A new style sure no issue so if I do not go to ic or what not maybe I can not get it check. Making it so I can not make my gear any more gets a big thumbs down from me. Sure you can get leveled up but no gear would be a huge mistake.
  • Merlin13KAGL
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    they havent said anything yet about new raw crafting maths,, just style maths
    I think it will be just an increase of voidstone ignots and such per piece u need just like with V12 and V14 increase
    @bertenburnyb16_ESO Yes, they have. No, they're not.
    snackrat wrote: »
    Honestly I hope this to be the case, but I have suspicions that it will not be. Especially with talk of most crafting stations being locked at V14..?
    @Zorgon_The_Revenged All currently available crafted sets will be able to be made to VR16 level, assuming you have the mats and the skill required.

    This is what I don't think is happening, I think crafted sets in the IC use mats from the IC and are vr15/16. Outside the IC (currently) you won't be able to craft vr15/16 gear, although jewelry of currently crafted gear can be found in the IC. Maybe when the next solo/group PvE zone comes along then this might change.

    This is just what I believe. Please provide quotes from the devs to prove my belief wrong (I can't be bothered to search through all the posts).
    Three birds, one stone.(Link)
    MSchroeder wrote: »
    Iluvrien wrote: »
    This update announcement includes the two new vet levels and associated gear but makes no mention of extensions to the active side of crafting (new crafting passives are mentioned).

    Will we be able to make VR16 gear? New sets? Traits? etc... or will we be dependent on a group-PvE and PVP based supply chain for these items? You know, something that seems to completely exclude the solo or semi-solo-PvE style player.

    You can craft VR 15 and VR 16 items, using materials gained from exploring the Imperial City - either through deconstructing the items you find there, or purchasing the crafting materials directly from vendors using Tel Var Stones. (The Imperial City has no crafting nodes, because it's both totally urbanized and totally destroyed.) Those materials can then be sold on Guild Stores or traded to other players.

    There are three new Item Sets to craft, also found within the Imperial City. I can't share details quite yet, but you'll find them soon enough. However, there are not any new Traits this time around.
    Reading the official thread, you will also see that all scalable content will then scale to VR16. VR16 content = VR16 drops = VR16 crafting mats.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Zorgon_The_Revenged
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    I seriously hope you are wrong on the abitity to craft outside the imperial city for gear v 15 or higher. It certainly would not make much sense to do it that way in my mind. From what I recall it was that you could not craft in the new style unless you had either gained the style motif chaps or what not or were in the imperial city not that it would be required to craft v 15 or higher gear at all. Hopefully can get confirmation one way or the other. If it is as you were stating then it becomes a pay to win option.
    A new style sure no issue so if I do not go to ic or what not maybe I can not get it check. Making it so I can not make my gear any more gets a big thumbs down from me. Sure you can get leveled up but no gear would be a huge mistake.

    As I say, this is just my belief, I think/hope more info will come in the next ESO live.

    Only having the ability to craft the IC sets in vr15/16 wouldn't be so bad, but that depends on what the stats of these new crafted sets will be.

    I bring you "Armour of the mediocre PvP'er"
    (2)1000 max health
    (3) 1000 max health
    (4) 120 health regen
    (5)Being ganked while wearing this armour causes the attacker to be turned into a skeever for 5 seconds (15 second cooldown)

    *EDIT*
    MSchroeder wrote: »
    The item sets in the new dungeons will be Bind on Pickup. However, item sets purchased via Tel Var stones are all Bind on Equip - meaning that you can sell them on Guild Stores or trade them to other players. Further, the crafting materials found in Imperial City can also be sold or traded, and used to craft VR 15 and VR 16 gear at any crafting bench.

    I am proved wrong, thankfully the crafting material should be easy to get.

    Edited by Zorgon_The_Revenged on July 16, 2015 12:51PM
  • Wolfshead
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    Wait so it isn't gonna just be voidsteel and it's only found in the city..... Ok then..... That's kinda of a Skyrim space program in the face..... Cause how is any one gonna be able to get the mats and stuff if they can enter the city cause hey one faction as a home keep.

    And who it wont be voidsteel no one know beside ZoS atm so why do we even sit here guess about this thing just wait and see would be the best thing.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Robbmrp
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    According to the post Gina put in on the Imperial City Updates, all dungeons and pledges will be scaled to V16. So this gives people a reason to run those dungeons again as they will be able to get V16 items to decon. They should scale as we level so V15 to V16. So if your bored of the existing dungeons, don't start running them until you hit V15.
    Maotti_Nor wrote: »
    Xeniph wrote: »
    Sadly the only real info we got here, that we haven't seen before, is the launch date and the crown cost.

    I was hoping for more info.

    As mentioned in the article, we'll be releasing more info each week as we get closer to its launch. And, of course, there will be a whole slew of patch notes when this hits the PTS later this month. ;)

    What about existing pledges and Vet CoA? Will those be upscaled to VR16 aswell? I certainly hope so.

    Yes, all dungeons and pledges will be scaled to VR16.
    NA Server - Kildair
  • Merlin13KAGL
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    Wolfshead wrote: »
    Wait so it isn't gonna just be voidsteel and it's only found in the city..... Ok then..... That's kinda of a Skyrim space program in the face..... Cause how is any one gonna be able to get the mats and stuff if they can enter the city cause hey one faction as a home keep.

    And who it wont be voidsteel no one know beside ZoS atm so why do we even sit here guess about this thing just wait and see would be the best thing.
    ZoS knows, and so does everyone that read the release.

    There is no speculation required. Read the official thread or the quote above.

    It will not be voidsteel.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Slurg
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    I do wonder now what new special material we will get to craft VR 17-18 gear that will be exclusively available in the next DLC after Imperial City, and what additional new exclusive material will be used to craft VR 19-20 gear in the DLC after that.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • MissBizz
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    I quickly skimmed through here, not sure if anyne mentioned this - but you will also be able to purchase the new material using Tel Var stones.
    MSchroeder wrote: »
    Iluvrien wrote: »
    This update announcement includes the two new vet levels and associated gear but makes no mention of extensions to the active side of crafting (new crafting passives are mentioned).

    Will we be able to make VR16 gear? New sets? Traits? etc... or will we be dependent on a group-PvE and PVP based supply chain for these items? You know, something that seems to completely exclude the solo or semi-solo-PvE style player.

    You can craft VR 15 and VR 16 items, using materials gained from exploring the Imperial City - either through deconstructing the items you find there, or purchasing the crafting materials directly from vendors using Tel Var Stones. (The Imperial City has no crafting nodes, because it's both totally urbanized and totally destroyed.) Those materials can then be sold on Guild Stores or traded to other players.

    There are three new Item Sets to craft, also found within the Imperial City. I can't share details quite yet, but you'll find them soon enough. However, there are not any new Traits this time around.

    http://forums.elderscrollsonline.com/en/discussion/comment/2025659/#Comment_2025659

    There won't be any harvesting of the new material.

    As someone mentioned about - they did mention dungeons will scale - but I find it odd they said deconstructing items you find in IC - not just "deconstructing V16 pieces". I'm probably just being paranoid though.
    MCMancub wrote: »
    Will the drops for these materials be comparable to the Nirnhoned materials or will they be much easier to obtain?

    The new materials are nowhere near as rare or difficult to obtain as Nirnhoned Trait materials. :) Though you don't obtain the new materials via crafting nodes, getting them through deconstruction is more comparable to other types of ingots. As you run around the Imperial City killing monsters, you'll get item drops like you would in a normal overland zone or dungeon. You can then deconstruct those for a chance to get the new materials.

    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Palidon
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    From what I understand the crafting stations for the V15 and 16 crafted sets can only be found in the Imperial City. How one will get to them will be a challenge. What I do hope is that once a player is there he or she is free to craft without being ganked by players entering the crafting stations. Then once done the problem is getting out. I think ZOS should of considered that aspect for the pve players.
    Edited by Palidon on August 31, 2015 4:20PM
  • Shimmer
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    Takes about 100 Decon armor pieces to make one peice of vr16 gear.
    YouTube | Twitter | Twitch | The Differently Geared

    Mistakes must be carelessly planned.
  • DaveMoeDee
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    The whole 'IC is PvP but I want the drops' story line is overblown. There will more PvE DLC in a few months and that will have newer, even better drops.
  • Pyr0xyrecuprotite
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    @snackrat,
    as stated in other posts and many previous official posts, the new special mats to craft vr15/16 gear will be MAINLY available in the new IC (paid PvP) DLC area. However, there is also a major game Update which EVERYONE gets, which allows for crafting to higher levels etc. So if you can get the new mats, you will be able to craft vr15/16 gear - although you will need a LOT, as it takes about 150 ingots to craft ONE item.

    For those who are not intereted in venturing into IC (or don't want to buy the update), you can get some mats (slowly) by decon of (boss) drops and undaunted chests from group dungeons scaled to vr15/16. Trials and DSA will NOT scale up; but for PvP'ers, rewards for the Worthy items WILL scale up.

    The other way is to either buy mats or buy armor/weapons from other players, as we currently do for items that PvP'rs earn in Cyrodiil, i.e. in guild stores. Six of the new drop sets will be "bind on equip", and there are three new special set crafting locations within IC, where someone with access can craft items, then sell them to others via a guild store.
  • DaveMoeDee
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    Palidon wrote: »
    From what I understand the crafting stations for the V15 and 16 crafted sets can only be found in the Imperial City. How one will get to them will be a challenge. What I do hope is that once a player is there he or she is free to craft without being ganked by players entering the crafting stations. Then once done the problem is getting out. I think ZOS should of considered that aspect for the pve players.

    Ask guildmates to craft for you. Just send them the materials. There is no shortage of awesome people in guilds that are more than willing to help out.
  • Marto
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    If the DLC adds more VR levels, and you're not restricting the level cap, then there MUST be a free alternative.

    They kinda fixed that by increasing Craglorn XP, but 20% is not enough, and doesn't fix the gear issue.

    Make Upper Craglorn mobs drop VR15-16 gear, or add VR15-16 mats to Upper Craglorn, because otherwise you are locking ALL endagame PVE content to be "IC users only".
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
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