Along the way, collect Tel Var Stones, a new currency you can use to purchase powerful new alliance gear and other valuable items. But be warned! Players from other alliances also patrol the depths, and if they defeat you, your Tel Var Stones will be theirs to plunder!
Lets hope so.With the introduction of the new stone/token currency (Which I like) there's also the chance to have them taken from you by other players. Wouldn't this promote larger groups and zerging? I might have misunderstood the marketing lingo and it's not the first time I've done that with the whole "Supports hundreds of players on the screen" thing which obviously wasn't true.Along the way, collect Tel Var Stones, a new currency you can use to purchase powerful new alliance gear and other valuable items. But be warned! Players from other alliances also patrol the depths, and if they defeat you, your Tel Var Stones will be theirs to plunder!
I guess we will have to see how this plays out on PTS but I think that zerging will be the widely adopted gameplay style in order to keep your stones.
bosmern_ESO wrote: »That just means the gankers can target people in groups, and If the ganker can kill them thats a jackpot.
bosmern_ESO wrote: »That just means the gankers can target people in groups, and If the ganker can kill them thats a jackpot.
Care to elaborate?
bosmern_ESO wrote: »bosmern_ESO wrote: »That just means the gankers can target people in groups, and If the ganker can kill them thats a jackpot.
Care to elaborate?
If you are good at going in and killing someone very quickly, you follow a large group around that are farming AP/stones. Then when one of them get left behind enough you jump in and kill them as fast as possible then run. They'll have tons of stones and you'd get all the ones they just farmed.
I think that zerging will be the widely adopted gameplay style in order to keep your stones.
It depends on how the currency system works, if it's based on death bliws Zerging will actually not be a good way to get it
bosmern_ESO wrote: »bosmern_ESO wrote: »That just means the gankers can target people in groups, and If the ganker can kill them thats a jackpot.
Care to elaborate?
If you are good at going in and killing someone very quickly, you follow a large group around that are farming AP/stones. Then when one of them get left behind enough you jump in and kill them as fast as possible then run. They'll have tons of stones and you'd get all the ones they just farmed.
With the introduction of the new stone/token currency (Which I like) there's also the chance to have them taken from you by other players. Wouldn't this promote larger groups and zerging? I might have misunderstood the marketing lingo and it's not the first time I've done that with the whole "Supports hundreds of players on the screen" thing which obviously wasn't true.Along the way, collect Tel Var Stones, a new currency you can use to purchase powerful new alliance gear and other valuable items. But be warned! Players from other alliances also patrol the depths, and if they defeat you, your Tel Var Stones will be theirs to plunder!
I guess we will have to see how this plays out on PTS but I think that zerging will be the widely adopted gameplay style in order to keep your stones.
While IC apparently has (and should have) a large PvP element to it, many PvE players are also looking forward to the expansion. They don't invest in PvP, nor do they have any intention of doing so.
IMO, a happy balance could be achieved by allowing PvP to be toggled on or off in the IC, with a cool-down of course to prevent abusing the process. PvE players having no intent to PvP would have to be gank-proof.
SWTOR uses something similar, and I imagine if the Justice System in PvE is ever fully fleshed out, they'd have to crack that nut anyway.
PvE players having no intent to PvP would have to be gank-proof.
Everyone is speculating that we will get stones for killing players.... Where did you read that?? I only saw that you can steal stones off of your enemies once you kill them, thus not generating stones, just taking those they have already earned. don't you think the stones will be earned through questing and completing PvE objectives?
If that's how it is, you'll have to loot that guy's corpse, and get his stones, so it doesn't promote zerging as only one person wil l be able to loot it?
And if it's not lootable, but shared amongst the killers, zerging won't be very beneficial to stone farming
I understand you consider it a PvP update. I'm okay with it, I'm glad you're finally getting something after a year. But here's the thing: the IC isn't just PvP, it includes PvE and more importantly, it's the only v14-16 content. Unless we want to grind some more (and aren't we all tired of that?), we need to go to the IC. If we want to farm v16 crafting mats, we need to go to the IC. If we want to buy v16 gear, we need to go to the IC. We need to group to survive, so again no content for solo players. And on top of that, we need to pay 2500 crowns to enter.
I believe most PvE-ers would be completely fine with the Imperial City if it was a regular content update we could ignore, but it isn't. With lootable Tel Var stones, it will be a gankfest - the very thing that keeps us out of PvP and why we so vehemently oppose open world PvP whenever someone suggests it (not the only thing, of course. But one of the most important.) When we come with our Recruits and Tyros, we'll be walking AP snacks.
It's not an easy situation.
...With lootable Tel Var stones, it will be a gankfest - the very thing that keeps us out of PvP and why we so vehemently oppose open world PvP...
I'm not opposed to grouping, I like dungeons and do pledges whenever I have time. I was talking in general terms. There's a difference between optional grouping when I feel like it and forced grouping to survive (IC) or do quests at all (Craglorn in the past). I'm in favor of a healthy mix of both. I don't always want to go through the hassle of forming a competent group when I log in for an hour or two.I understand you consider it a PvP update. I'm okay with it, I'm glad you're finally getting something after a year. But here's the thing: the IC isn't just PvP, it includes PvE and more importantly, it's the only v14-16 content. Unless we want to grind some more (and aren't we all tired of that?), we need to go to the IC. If we want to farm v16 crafting mats, we need to go to the IC. If we want to buy v16 gear, we need to go to the IC. We need to group to survive, so again no content for solo players. And on top of that, we need to pay 2500 crowns to enter.
I believe most PvE-ers would be completely fine with the Imperial City if it was a regular content update we could ignore, but it isn't. With lootable Tel Var stones, it will be a gankfest - the very thing that keeps us out of PvP and why we so vehemently oppose open world PvP whenever someone suggests it (not the only thing, of course. But one of the most important.) When we come with our Recruits and Tyros, we'll be walking AP snacks.
It's not an easy situation.
Just out of curiosity, why are you interested in vr16 and the group dungeons etc if you only want solo content?
I understand you consider it a PvP update. I'm okay with it, I'm glad you're finally getting something after a year. But here's the thing: the IC isn't just PvP, it includes PvE, it's the first DLC in a year so we're all starved, and more importantly, it's the only new v14-16 content. Unless we want to grind some more (and aren't we all tired of that?), we need to go to the IC. If we want to farm v16 crafting mats, we need to go to the IC. If we want to buy v16 gear, we need to go to the IC (or can Tel Var gear be resold for gold? It probably can, so that's one problem out of the way). We need to group to survive, so again no content for solo players. And on top of that, we need to pay 2500 crowns to enter.
I believe most PvE-ers would be completely fine with the Imperial City if it was a regular content update we could ignore, but it isn't. With lootable Tel Var stones, it will be a gankfest - the very thing that keeps us out of PvP and why we so vehemently oppose open world PvP whenever someone suggests it (not the only thing, of course. But one of the most important.) When we come with our Recruits and Tyros, we'll be walking AP snacks.
It's not an easy situation.
We'll be lucky if we get Orsinium this year - and like I said, people are content starved. Expect to see PvE players. Luckily, many of them got so bored in recent months they started PvPing, so they are competent. Still, there's going to be plenty of curious newbies too. It's a double-edged sword: they'll count against pop limits, but they might like what they see and convert, bolstering your numbers. And anyway, every newbie-preying ganker inside IC is a ganker who won't cut you off when you ride to take overworld keeps.Minnesinger wrote: »I understand you consider it a PvP update. I'm okay with it, I'm glad you're finally getting something after a year. But here's the thing: the IC isn't just PvP, it includes PvE, it's the first DLC in a year so we're all starved, and more importantly, it's the only new v14-16 content. Unless we want to grind some more (and aren't we all tired of that?), we need to go to the IC. If we want to farm v16 crafting mats, we need to go to the IC. If we want to buy v16 gear, we need to go to the IC (or can Tel Var gear be resold for gold? It probably can, so that's one problem out of the way). We need to group to survive, so again no content for solo players. And on top of that, we need to pay 2500 crowns to enter.
I believe most PvE-ers would be completely fine with the Imperial City if it was a regular content update we could ignore, but it isn't. With lootable Tel Var stones, it will be a gankfest - the very thing that keeps us out of PvP and why we so vehemently oppose open world PvP whenever someone suggests it (not the only thing, of course. But one of the most important.) When we come with our Recruits and Tyros, we'll be walking AP snacks.
It's not an easy situation.
It isn´t decided whether you must meet requirements to enter IC. If it includes taking all the inner keeps or even home keeps it is safe to assume pvp guilds/ players will be needed. Also to keep IC open you need them. Yes there is some pve content but as far Cyrodiil is concerned we need pvp oriented players. I don´t want to see pve guilds wasting our chance to get something done because they don´t like pvp. Are they just waiting till they can pve in peace? This is a big chance for pvp. I don´t want this to be new Crag. There is another DLC on the way for pvers.
I'm not opposed to grouping, I like dungeons and do pledges whenever I have time. I was talking in general terms. There's a difference between optional grouping when I feel like it and forced grouping to survive (IC) or do quests at all (Craglorn in the past). I'm in favor of a healthy mix of both. I don't always want to go through the hassle of forming a competent group when I log in for an hour or two.I understand you consider it a PvP update. I'm okay with it, I'm glad you're finally getting something after a year. But here's the thing: the IC isn't just PvP, it includes PvE and more importantly, it's the only v14-16 content. Unless we want to grind some more (and aren't we all tired of that?), we need to go to the IC. If we want to farm v16 crafting mats, we need to go to the IC. If we want to buy v16 gear, we need to go to the IC. We need to group to survive, so again no content for solo players. And on top of that, we need to pay 2500 crowns to enter.
I believe most PvE-ers would be completely fine with the Imperial City if it was a regular content update we could ignore, but it isn't. With lootable Tel Var stones, it will be a gankfest - the very thing that keeps us out of PvP and why we so vehemently oppose open world PvP whenever someone suggests it (not the only thing, of course. But one of the most important.) When we come with our Recruits and Tyros, we'll be walking AP snacks.
It's not an easy situation.
Just out of curiosity, why are you interested in vr16 and the group dungeons etc if you only want solo content?
However, it may very well be possible to roam parts of the IC solo. I can and do enjoy Cyrodiil solo, after all. We'll see. It will certainly be possible in campaigns with one dominant alliance. I'm just considering possible problems.
IxSTALKERxI wrote: »I think that zerging will be the widely adopted gameplay style in order to keep your stones.
When I read the article I also came to the same conclusion. There is one variable though that could stop this and that is prox det. I'm presuming the sewers will be made up of narrow hallways which would be suicide for a large group if an enemy used prox det on them (scaling off number of targets hit).