You never make it up... You will always take 50% more fire damage
Say there are two players at the fire resistance cap (32500 at V14) one is a vampire
A non vamp getting hit with 10,000 fire damage, and the resistance will reduce it by 50% to 5000
A vampire getting hit with 10,000 fire damage, will get increased by 50% to 15,000, then the resistance will reduce it by 50% to 7,500
So even at the mitigation cap (50%) the vampire will always take 50% more damage from fire then a non vampire.
But if a player A (no vamp) has no resistance, and Player B (Vampire) has two rings with fire resistance on)
They they will take about the same damage (the vampire still taking a bit more)
And since vDSA, trials and vCOA have lots of fire..... there are almost no end game vampires. But EVERYONE is a werewolf instead for the free stamina regen buffYou never make it up... You will always take 50% more fire damage
Say there are two players at the fire resistance cap (32500 at V14) one is a vampire
A non vamp getting hit with 10,000 fire damage, and the resistance will reduce it by 50% to 5000
A vampire getting hit with 10,000 fire damage, will get increased by 50% to 15,000, then the resistance will reduce it by 50% to 7,500
So even at the mitigation cap (50%) the vampire will always take 50% more damage from fire then a non vampire.
But if a player A (no vamp) has no resistance, and Player B (Vampire) has two rings with fire resistance on)
They they will take about the same damage (the vampire still taking a bit more)
Hmm, well that sucks.
Hmm, well that sucks.
And since vDSA, trials and vCOA have lots of fire..... there are almost no end game vampires. But EVERYONE is a werewolf instead for the free stamina regen buffYou never make it up... You will always take 50% more fire damage
Say there are two players at the fire resistance cap (32500 at V14) one is a vampire
A non vamp getting hit with 10,000 fire damage, and the resistance will reduce it by 50% to 5000
A vampire getting hit with 10,000 fire damage, will get increased by 50% to 15,000, then the resistance will reduce it by 50% to 7,500
So even at the mitigation cap (50%) the vampire will always take 50% more damage from fire then a non vampire.
But if a player A (no vamp) has no resistance, and Player B (Vampire) has two rings with fire resistance on)
They they will take about the same damage (the vampire still taking a bit more)
Hmm, well that sucks.
End game, vampire are dead (well undead)
You never make it up... You will always take 50% more fire damage
Say there are two players at the fire resistance cap (32500 at V14) one is a vampire
A non vamp getting hit with 10,000 fire damage, and the resistance will reduce it by 50% to 5000
A vampire getting hit with 10,000 fire damage, will get increased by 50% to 15,000, then the resistance will reduce it by 50% to 7,500
So even at the mitigation cap (50%) the vampire will always take 50% more damage from fire then a non vampire. (if both players have the same fire resistance)
But if a player A (non vamp) has no resistance, and Player B (Vampire) has two rings with fire resistance on, gold version)
They they will take about the same damage (the vampire still taking a bit more)