Alphashado wrote: »I don't have a problem with Imperial City in and of itself. It looks fun and I can't wait to check it out on the PTS.
I don't have a huge problem with V16 per-say either. The reasons ZoS has given us for bumping up to V16 sound believable. I'll give them the benefit of doubt and assume they are still planning on changing the VR system.
My concern is this: The gap between the end of solo content and level cap just keeps getting bigger and bigger. Zone completion and Silver/Gold take you to roughly V10. The next 4 VRs are like squeezing blood from a turnip in regards to XP. The only PvE zone available after V10 (silver/gold) is Craglorn. This is obviously a group zone that can be completed with one or two friends, but it still relies on a group. Plus Craglorn XP has been nerfed into the ground and even with the upcoming 20% increase, it is still going to be a shadow of what it used to be.
So now we increase that gap from the last solo content by another 2 VRs for a cap of V16. The only new content is once again- Group Content. And it's PvP/PvE group content on top of that. Not to mention the concern that has already been brought up about slow XP gains in Cyrodiil.
I don't have a problem with group content. I enjoy group content just as much as the next guy. I don't have a problem with PvP either. I enjoy PvP quite a lot actually. But sometimes after a long day of work I just want to chill out, relax and level up my characters in peace. And increasing the level cap once again and offering no reasonable way to gain XP outside of PvP or group content seems foolish to me. Vet Ranks are already a sore spot for a majority of people playing this game and increasing the level cap w/o including any solo content to go along with it is something that most AAA MMOs wouldn't even consider doing because it alienates a huge portion of the playerbase.
So now V10-V16 - Group content or PvP only. It just doesn't seem like a wise idea. Not everyone has time for a group every time they want to level up their character.
Alphashado wrote: »I don't have a problem with Imperial City in and of itself. It looks fun and I can't wait to check it out on the PTS.
I don't have a huge problem with V16 per-say either. The reasons ZoS has given us for bumping up to V16 sound believable. I'll give them the benefit of doubt and assume they are still planning on changing the VR system.
My concern is this: The gap between the end of solo content and level cap just keeps getting bigger and bigger. Zone completion and Silver/Gold take you to roughly V10. The next 4 VRs are like squeezing blood from a turnip in regards to XP. The only PvE zone available after V10 (silver/gold) is Craglorn. This is obviously a group zone that can be completed with one or two friends, but it still relies on a group. Plus Craglorn XP has been nerfed into the ground and even with the upcoming 20% increase, it is still going to be a shadow of what it used to be.
So now we increase that gap from the last solo content by another 2 VRs for a cap of V16. The only new content is once again- Group Content. And it's PvP/PvE group content on top of that. Not to mention the concern that has already been brought up about slow XP gains in Cyrodiil.
I don't have a problem with group content. I enjoy group content just as much as the next guy. I don't have a problem with PvP either. I enjoy PvP quite a lot actually. But sometimes after a long day of work I just want to chill out, relax and level up my characters in peace. And increasing the level cap once again and offering no reasonable way to gain XP outside of PvP or group content seems foolish to me. Vet Ranks are already a sore spot for a majority of people playing this game and increasing the level cap w/o including any solo content to go along with it is something that most AAA MMOs wouldn't even consider doing because it alienates a huge portion of the playerbase.
So now V10-V16 - Group content or PvP only. It just doesn't seem like a wise idea. Not everyone has time for a group every time they want to level up their character.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Alphashado wrote: »I don't have a problem with Imperial City in and of itself. It looks fun and I can't wait to check it out on the PTS.
I don't have a huge problem with V16 per-say either. The reasons ZoS has given us for bumping up to V16 sound believable. I'll give them the benefit of doubt and assume they are still planning on changing the VR system.
My concern is this: The gap between the end of solo content and level cap just keeps getting bigger and bigger. Zone completion and Silver/Gold take you to roughly V10. The next 4 VRs are like squeezing blood from a turnip in regards to XP. The only PvE zone available after V10 (silver/gold) is Craglorn. This is obviously a group zone that can be completed with one or two friends, but it still relies on a group. Plus Craglorn XP has been nerfed into the ground and even with the upcoming 20% increase, it is still going to be a shadow of what it used to be.
So now we increase that gap from the last solo content by another 2 VRs for a cap of V16. The only new content is once again- Group Content. And it's PvP/PvE group content on top of that. Not to mention the concern that has already been brought up about slow XP gains in Cyrodiil.
I don't have a problem with group content. I enjoy group content just as much as the next guy. I don't have a problem with PvP either. I enjoy PvP quite a lot actually. But sometimes after a long day of work I just want to chill out, relax and level up my characters in peace. And increasing the level cap once again and offering no reasonable way to gain XP outside of PvP or group content seems foolish to me. Vet Ranks are already a sore spot for a majority of people playing this game and increasing the level cap w/o including any solo content to go along with it is something that most AAA MMOs wouldn't even consider doing because it alienates a huge portion of the playerbase.
So now V10-V16 - Group content or PvP only. It just doesn't seem like a wise idea. Not everyone has time for a group every time they want to level up their character.
If the bolded part is true for you... your doing life wrong. You can easily attain VR14 doing silver and gold. X1000 now with the xp pots.. so I wouldn't worry about it much. Also the amount of xp needed for each VR lv is going down.
Grinding isn't content. Grinding isn't the answer.Alphashado wrote: »I don't have a problem with Imperial City in and of itself. It looks fun and I can't wait to check it out on the PTS.
I don't have a huge problem with V16 per-say either. The reasons ZoS has given us for bumping up to V16 sound believable. I'll give them the benefit of doubt and assume they are still planning on changing the VR system.
My concern is this: The gap between the end of solo content and level cap just keeps getting bigger and bigger. Zone completion and Silver/Gold take you to roughly V10. The next 4 VRs are like squeezing blood from a turnip in regards to XP. The only PvE zone available after V10 (silver/gold) is Craglorn. This is obviously a group zone that can be completed with one or two friends, but it still relies on a group. Plus Craglorn XP has been nerfed into the ground and even with the upcoming 20% increase, it is still going to be a shadow of what it used to be.
So now we increase that gap from the last solo content by another 2 VRs for a cap of V16. The only new content is once again- Group Content. And it's PvP/PvE group content on top of that. Not to mention the concern that has already been brought up about slow XP gains in Cyrodiil.
I don't have a problem with group content. I enjoy group content just as much as the next guy. I don't have a problem with PvP either. I enjoy PvP quite a lot actually. But sometimes after a long day of work I just want to chill out, relax and level up my characters in peace. And increasing the level cap once again and offering no reasonable way to gain XP outside of PvP or group content seems foolish to me. Vet Ranks are already a sore spot for a majority of people playing this game and increasing the level cap w/o including any solo content to go along with it is something that most AAA MMOs wouldn't even consider doing because it alienates a huge portion of the playerbase.
So now V10-V16 - Group content or PvP only. It just doesn't seem like a wise idea. Not everyone has time for a group every time they want to level up their character.
lvling your char solo still is the fastest way to grind in your vet10 area till v15 or better its the only reliable way. as crag is as you mentioned nerfed to the ground anyway. getting that last lvl though needs to be investigated, while doubling the xp given by cadwell silver&gold should increase the lvl you can reach via questing as a "new" char should net you some bonus lvls too...
ZOS_GinaBruno wrote: »The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).
@Alphashado
Actually, Craglorn is not getting 20% XP gain buff. It's getting 70% buff (regular 50% buff + 20% Craglorn buff)ZOS_GinaBruno wrote: »The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).
@Alphashado
Actually, Craglorn is not getting 20% XP gain buff. It's getting 70% buff (regular 50% buff + 20% Craglorn buff)ZOS_GinaBruno wrote: »The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).
Emma_Eunjung wrote: »That "70%" is only for QUESTS, though. Not just any old quests, either, but solo-unfriendly Craglorn quests. Normal Craglorn mobs and world bosses are only getting 20%, and that's not nearly enough to make them efficient for grinding XP.
Grinding isn't content. Grinding isn't the answer.
Emma_Eunjung wrote: »That "70%" is only for QUESTS, though. Not just any old quests, either, but solo-unfriendly Craglorn quests. Normal Craglorn mobs and world bosses are only getting 20%, and that's not nearly enough to make them efficient for grinding XP.Grinding isn't content. Grinding isn't the answer.
This buff is a way to fight against grinding. There should be more of these changes to fight against grinding.
But don't get me wrong, I'm not completely against the grind, I understand some people actually love to grind; but I definitively don't want a grind to be the only efficient way to level.
More pve content for VR15-16 would go a long way. As in another zone & not tied in with pvp.
More pve content for VR15-16 would go a long way. As in another zone & not tied in with pvp.
Agreed. But I think Orsinium will fix this PvE thirst that some people have.
Hopefully Orsinium will be vr16 zone and not vr17-18
Or even better, there will be no more Veteran Ranks whatsoever by then
@Alphashado
Actually, Craglorn is not getting 20% XP gain buff. It's getting 70% buff (regular 50% buff + 20% Craglorn buff)ZOS_GinaBruno wrote: »The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).
This is a very positive step.
Alphashado wrote: »@Alphashado
Actually, Craglorn is not getting 20% XP gain buff. It's getting 70% buff (regular 50% buff + 20% Craglorn buff)ZOS_GinaBruno wrote: »The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).
This is a very positive step.
That is good to hear. However it doesn't change the fact that there is now a full 6 Veteran Ranks with nothing but group content to level up with. Since IC won't be going live until late August, then a month addressing bugs that remain even after the PTS puts Orsinium on the PTS in September and live in November. And that is absolute best-case scenario. Realistically, we will be lucky to see Orsinium this year.
Alphashado wrote: »@Alphashado
Actually, Craglorn is not getting 20% XP gain buff. It's getting 70% buff (regular 50% buff + 20% Craglorn buff)ZOS_GinaBruno wrote: »The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).
This is a very positive step.
That is good to hear. However it doesn't change the fact that there is now a full 6 Veteran Ranks with nothing but group content to level up with. Since IC won't be going live until late August, then a month addressing bugs that remain even after the PTS puts Orsinium on the PTS in September and live in November. And that is absolute best-case scenario. Realistically, we will be lucky to see Orsinium this year.
That's only the beginning of the pain. Imagine how hard it will be to earn CP once you hit V16. You will no longer have the V10 zone grinding option. No more quests to do. Your *only* option to get CP is group Craglorn content at a reduced rate due to it being lower level, group dungeons (which suck for XP) or doing PvP-centric content in IC with as yet unknown (and probably terrible) XP rewards and constant ganking. All the people who have earned massive CP in the current system and are way ahead will be cementing their CP advantage for good with this update.
That's only the beginning of the pain. Imagine how hard it will be to earn CP once you hit V16. You will no longer have the V10 zone grinding option. No more quests to do. Your *only* option to get CP is group Craglorn content at a reduced rate due to it being lower level, group dungeons (which suck for XP) or doing PvP-centric content in IC with as yet unknown (and probably terrible) XP rewards and constant ganking. All the people who have earned massive CP in the current system and are way ahead will be cementing their CP advantage for good with this update.
Wow, that's a pretty good point. I never even thought of that.
...
Emma_Eunjung wrote: »That "70%" is only for QUESTS, though. Not just any old quests, either, but solo-unfriendly Craglorn quests. Normal Craglorn mobs and world bosses are only getting 20%, and that's not nearly enough to make them efficient for grinding XP.Grinding isn't content. Grinding isn't the answer.
This buff is a way to fight against grinding. There should be more of these changes to fight against grinding.
But don't get me wrong, I'm not completely against the grind, I understand some people actually love to grind; but I definitively don't want a grind to be the only efficient way to level.
Define easilyIf the bolded part is true for you... your doing life wrong. You can easily attain VR14 doing silver and gold. X1000 now with the xp pots.. so I wouldn't worry about it much. Also the amount of xp needed for each VR lv is going down.
Pretty sure the wasps are v12.
Definitely v11.
Spellscar might be out. Not sure on the mob level there?
Also, if you are higher level, then you'd just have a toon you keep re-rolling. 12 hours to get to v1 and then grind the rest out. Wash and repeat. Not sure if it would be quicker than sitting in PVP all day long?
+/-5 applies to VR, which is why you see VR14s killing VR10 mobs in the last Gold zones when they're farming CPs so you're right, VR16s WILL get XP from VR13s.
That's only the beginning of the pain. Imagine how hard it will be to earn CP once you hit V16. You will no longer have the V10 zone grinding option. No more quests to do. Your *only* option to get CP is group Craglorn content at a reduced rate due to it being lower level, group dungeons (which suck for XP) or doing PvP-centric content in IC with as yet unknown (and probably terrible) XP rewards and constant ganking. All the people who have earned massive CP in the current system and are way ahead will be cementing their CP advantage for good with this update.
Wow, that's a pretty good point. I never even thought of that.
...
I remember seeing somewhere that you gain regular XP from mobs that are 5 levels above or below your level; XP penalty starts after that +-5 level difference.
Please correct me if I'm wrong; but that would mean that you still gain regular XP from Craglorn mobs (vr13) when you are (will be) vr16.
Perhaps that +-5 levels are only calculated for regular levels and not VR...
Cherryblossom wrote: »Emma_Eunjung wrote: »That "70%" is only for QUESTS, though. Not just any old quests, either, but solo-unfriendly Craglorn quests. Normal Craglorn mobs and world bosses are only getting 20%, and that's not nearly enough to make them efficient for grinding XP.Grinding isn't content. Grinding isn't the answer.
This buff is a way to fight against grinding. There should be more of these changes to fight against grinding.
But don't get me wrong, I'm not completely against the grind, I understand some people actually love to grind; but I definitively don't want a grind to be the only efficient way to level.
To some, your beloved questing is also a grind, especially when you are on you 5th time doing the same a quests!
CaptainObvious wrote: »VR16s may have to farm upper craglorn to specifcally hit the VR13 enemies. That makes IC the best game in town as the enemies will be V16. Player "scaling" is pushed via Cyrodiil Battle Leveling. However, lower level player loot will be scaled down to them like the rest of the game rendering it quickly obsolete.
The difference between VR10 zones and Craglorn is that in the VR10 zones, when you strike an enemy, tops of 2 other enemies will be aware and attack you (typically stops at groups of 3). In craglorn, hit an enemy and you typically have a group of 5-9 additional based on their increased hive mind.
That hive mind was put in place to push group play.
It is a good thing the group finder is set up for negotiating grinding parties... oh wait...
CaptainObvious wrote: »VR16s may have to farm upper craglorn to specifcally hit the VR13 enemies. That makes IC the best game in town as the enemies will be V16. Player "scaling" is pushed via Cyrodiil Battle Leveling. However, lower level player loot will be scaled down to them like the rest of the game rendering it quickly obsolete.
The difference between VR10 zones and Craglorn is that in the VR10 zones, when you strike an enemy, tops of 2 other enemies will be aware and attack you (typically stops at groups of 3). In craglorn, hit an enemy and you typically have a group of 5-9 additional based on their increased hive mind.
That hive mind was put in place to push group play.
It is a good thing the group finder is set up for negotiating grinding parties... oh wait...
If you can't solo Craglorn mobs, you are not playing this game right.
I'm not being snarky here; seriously, even when doing it half-a**ed you can solo mobs in Craglorn and when doing it "for real" you are as efficient as a group.
I only wish that Craglorn (and few other things, such as dolmens) is as hard as it was supposed to be.