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My biggest concern with IC and VR16.

Alphashado
Alphashado
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I don't have a problem with Imperial City in and of itself. It looks fun and I can't wait to check it out on the PTS.

I don't have a huge problem with V16 per-say either. The reasons ZoS has given us for bumping up to V16 sound believable. I'll give them the benefit of doubt and assume they are still planning on changing the VR system.

My concern is this: The gap between the end of solo content and level cap just keeps getting bigger and bigger. Zone completion and Silver/Gold take you to roughly V10. The next 4 VRs are like squeezing blood from a turnip in regards to XP. The only PvE zone available after V10 (silver/gold) is Craglorn. This is obviously a group zone that can be completed with one or two friends, but it still relies on a group. Plus Craglorn XP has been nerfed into the ground and even with the upcoming 20% increase, it is still going to be a shadow of what it used to be.

So now we increase that gap from the last solo content by another 2 VRs for a cap of V16. The only new content is once again- Group Content. And it's PvP/PvE group content on top of that. Not to mention the concern that has already been brought up about slow XP gains in Cyrodiil.

I don't have a problem with group content. I enjoy group content just as much as the next guy. I don't have a problem with PvP either. I enjoy PvP quite a lot actually. But sometimes after a long day of work I just want to chill out, relax and level up my characters in peace. And increasing the level cap once again and offering no reasonable way to gain XP outside of PvP or group content seems foolish to me. Vet Ranks are already a sore spot for a majority of people playing this game and increasing the level cap w/o including any solo content to go along with it is something that most AAA MMOs wouldn't even consider doing because it alienates a huge portion of the playerbase.

So now V10-V16 - Group content or PvP only. It just doesn't seem like a wise idea. Not everyone has time for a group every time they want to level up their character.
Edited by Alphashado on July 15, 2015 10:07PM
  • Athas24
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    Alphashado wrote: »
    I don't have a problem with Imperial City in and of itself. It looks fun and I can't wait to check it out on the PTS.

    I don't have a huge problem with V16 per-say either. The reasons ZoS has given us for bumping up to V16 sound believable. I'll give them the benefit of doubt and assume they are still planning on changing the VR system.

    My concern is this: The gap between the end of solo content and level cap just keeps getting bigger and bigger. Zone completion and Silver/Gold take you to roughly V10. The next 4 VRs are like squeezing blood from a turnip in regards to XP. The only PvE zone available after V10 (silver/gold) is Craglorn. This is obviously a group zone that can be completed with one or two friends, but it still relies on a group. Plus Craglorn XP has been nerfed into the ground and even with the upcoming 20% increase, it is still going to be a shadow of what it used to be.

    So now we increase that gap from the last solo content by another 2 VRs for a cap of V16. The only new content is once again- Group Content. And it's PvP/PvE group content on top of that. Not to mention the concern that has already been brought up about slow XP gains in Cyrodiil.

    I don't have a problem with group content. I enjoy group content just as much as the next guy. I don't have a problem with PvP either. I enjoy PvP quite a lot actually. But sometimes after a long day of work I just want to chill out, relax and level up my characters in peace. And increasing the level cap once again and offering no reasonable way to gain XP outside of PvP or group content seems foolish to me. Vet Ranks are already a sore spot for a majority of people playing this game and increasing the level cap w/o including any solo content to go along with it is something that most AAA MMOs wouldn't even consider doing because it alienates a huge portion of the playerbase.

    So now V10-V16 - Group content or PvP only. It just doesn't seem like a wise idea. Not everyone has time for a group every time they want to level up their character.

    If the bolded part is true for you... your doing life wrong. You can easily attain VR14 doing silver and gold. X1000 now with the xp pots.. so I wouldn't worry about it much. Also the amount of xp needed for each VR lv is going down.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Tankqull
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    Alphashado wrote: »
    I don't have a problem with Imperial City in and of itself. It looks fun and I can't wait to check it out on the PTS.

    I don't have a huge problem with V16 per-say either. The reasons ZoS has given us for bumping up to V16 sound believable. I'll give them the benefit of doubt and assume they are still planning on changing the VR system.

    My concern is this: The gap between the end of solo content and level cap just keeps getting bigger and bigger. Zone completion and Silver/Gold take you to roughly V10. The next 4 VRs are like squeezing blood from a turnip in regards to XP. The only PvE zone available after V10 (silver/gold) is Craglorn. This is obviously a group zone that can be completed with one or two friends, but it still relies on a group. Plus Craglorn XP has been nerfed into the ground and even with the upcoming 20% increase, it is still going to be a shadow of what it used to be.

    So now we increase that gap from the last solo content by another 2 VRs for a cap of V16. The only new content is once again- Group Content. And it's PvP/PvE group content on top of that. Not to mention the concern that has already been brought up about slow XP gains in Cyrodiil.

    I don't have a problem with group content. I enjoy group content just as much as the next guy. I don't have a problem with PvP either. I enjoy PvP quite a lot actually. But sometimes after a long day of work I just want to chill out, relax and level up my characters in peace. And increasing the level cap once again and offering no reasonable way to gain XP outside of PvP or group content seems foolish to me. Vet Ranks are already a sore spot for a majority of people playing this game and increasing the level cap w/o including any solo content to go along with it is something that most AAA MMOs wouldn't even consider doing because it alienates a huge portion of the playerbase.

    So now V10-V16 - Group content or PvP only. It just doesn't seem like a wise idea. Not everyone has time for a group every time they want to level up their character.

    lvling your char solo still is the fastest way to grind in your vet10 area till v15 or better its the only reliable way. as crag is as you mentioned nerfed to the ground anyway. getting that last lvl though needs to be investigated, while doubling the xp given by cadwell silver&gold should increase the lvl you can reach via questing as a "new" char should net you some bonus lvls too...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • phairdon
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    See your point to a degree. Has one vr14. So it will be back to grinding for me. Problem is once anyone hits vr16, the grind becomes invalid as you are 6 levels above the last vet zone. So, unless you pvp or run public dungeons, life is going to be interesting. Might need to give Craglorn another shot & see if I can find a group for the quests.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Tyrusaran
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    Athas24 wrote: »
    Alphashado wrote: »
    I don't have a problem with Imperial City in and of itself. It looks fun and I can't wait to check it out on the PTS.

    I don't have a huge problem with V16 per-say either. The reasons ZoS has given us for bumping up to V16 sound believable. I'll give them the benefit of doubt and assume they are still planning on changing the VR system.

    My concern is this: The gap between the end of solo content and level cap just keeps getting bigger and bigger. Zone completion and Silver/Gold take you to roughly V10. The next 4 VRs are like squeezing blood from a turnip in regards to XP. The only PvE zone available after V10 (silver/gold) is Craglorn. This is obviously a group zone that can be completed with one or two friends, but it still relies on a group. Plus Craglorn XP has been nerfed into the ground and even with the upcoming 20% increase, it is still going to be a shadow of what it used to be.

    So now we increase that gap from the last solo content by another 2 VRs for a cap of V16. The only new content is once again- Group Content. And it's PvP/PvE group content on top of that. Not to mention the concern that has already been brought up about slow XP gains in Cyrodiil.

    I don't have a problem with group content. I enjoy group content just as much as the next guy. I don't have a problem with PvP either. I enjoy PvP quite a lot actually. But sometimes after a long day of work I just want to chill out, relax and level up my characters in peace. And increasing the level cap once again and offering no reasonable way to gain XP outside of PvP or group content seems foolish to me. Vet Ranks are already a sore spot for a majority of people playing this game and increasing the level cap w/o including any solo content to go along with it is something that most AAA MMOs wouldn't even consider doing because it alienates a huge portion of the playerbase.

    So now V10-V16 - Group content or PvP only. It just doesn't seem like a wise idea. Not everyone has time for a group every time they want to level up their character.

    If the bolded part is true for you... your doing life wrong. You can easily attain VR14 doing silver and gold. X1000 now with the xp pots.. so I wouldn't worry about it much. Also the amount of xp needed for each VR lv is going down.

    Is the xp you gained going to retroactively grant you higher VR lvl's?
    Are the xp pots free?
  • Rosveen
    Rosveen
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    Tankqull wrote: »
    Alphashado wrote: »
    I don't have a problem with Imperial City in and of itself. It looks fun and I can't wait to check it out on the PTS.

    I don't have a huge problem with V16 per-say either. The reasons ZoS has given us for bumping up to V16 sound believable. I'll give them the benefit of doubt and assume they are still planning on changing the VR system.

    My concern is this: The gap between the end of solo content and level cap just keeps getting bigger and bigger. Zone completion and Silver/Gold take you to roughly V10. The next 4 VRs are like squeezing blood from a turnip in regards to XP. The only PvE zone available after V10 (silver/gold) is Craglorn. This is obviously a group zone that can be completed with one or two friends, but it still relies on a group. Plus Craglorn XP has been nerfed into the ground and even with the upcoming 20% increase, it is still going to be a shadow of what it used to be.

    So now we increase that gap from the last solo content by another 2 VRs for a cap of V16. The only new content is once again- Group Content. And it's PvP/PvE group content on top of that. Not to mention the concern that has already been brought up about slow XP gains in Cyrodiil.

    I don't have a problem with group content. I enjoy group content just as much as the next guy. I don't have a problem with PvP either. I enjoy PvP quite a lot actually. But sometimes after a long day of work I just want to chill out, relax and level up my characters in peace. And increasing the level cap once again and offering no reasonable way to gain XP outside of PvP or group content seems foolish to me. Vet Ranks are already a sore spot for a majority of people playing this game and increasing the level cap w/o including any solo content to go along with it is something that most AAA MMOs wouldn't even consider doing because it alienates a huge portion of the playerbase.

    So now V10-V16 - Group content or PvP only. It just doesn't seem like a wise idea. Not everyone has time for a group every time they want to level up their character.

    lvling your char solo still is the fastest way to grind in your vet10 area till v15 or better its the only reliable way. as crag is as you mentioned nerfed to the ground anyway. getting that last lvl though needs to be investigated, while doubling the xp given by cadwell silver&gold should increase the lvl you can reach via questing as a "new" char should net you some bonus lvls too...
    Grinding isn't content. Grinding isn't the answer.
  • Theosis
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    I agree completely
    This is were my signature would be if I was allowed one.
  • Elebeth
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    @Alphashado

    Actually, Craglorn is not getting 20% XP gain buff. It's getting 70% buff (regular 50% buff + 20% Craglorn buff)
    The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).

    "I don't recall using teleportation, and yet there I was. Alone. Naked." Morrowind
  • phairdon
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    Elebeth wrote: »
    @Alphashado

    Actually, Craglorn is not getting 20% XP gain buff. It's getting 70% buff (regular 50% buff + 20% Craglorn buff)
    The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).

    This is a very positive step.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Emma_Overload
    Emma_Overload
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    Elebeth wrote: »
    @Alphashado

    Actually, Craglorn is not getting 20% XP gain buff. It's getting 70% buff (regular 50% buff + 20% Craglorn buff)
    The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).

    That "70%" is only for QUESTS, though. Not just any old quests, either, but solo-unfriendly Craglorn quests. Normal Craglorn mobs and world bosses are only getting 20%, and that's not nearly enough to make them efficient for grinding XP.

    Edited by Emma_Overload on July 15, 2015 11:44PM
    #CAREBEARMASTERRACE
  • NobleNerd
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    If the only thing they are giving us for 2 more VR levels is some new pvp content and 2 new dungeons I call foul!

    This content does not justify a DLC let alone 2 more VR levels.

    Where are the new zones and story?

    Imperial City was suppose to be in the game shortly after launch, but let's delay that and now charge you for it.
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  • Elebeth
    Elebeth
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    That "70%" is only for QUESTS, though. Not just any old quests, either, but solo-unfriendly Craglorn quests. Normal Craglorn mobs and world bosses are only getting 20%, and that's not nearly enough to make them efficient for grinding XP.
    Rosveen wrote: »
    Grinding isn't content. Grinding isn't the answer.

    This buff is a way to fight against grinding. There should be more of these changes to fight against grinding.
    But don't get me wrong, I'm not completely against the grind, I understand some people actually love to grind; but I definitively don't want a grind to be the only efficient way to level.
    "I don't recall using teleportation, and yet there I was. Alone. Naked." Morrowind
  • phairdon
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    Elebeth wrote: »
    That "70%" is only for QUESTS, though. Not just any old quests, either, but solo-unfriendly Craglorn quests. Normal Craglorn mobs and world bosses are only getting 20%, and that's not nearly enough to make them efficient for grinding XP.
    Rosveen wrote: »
    Grinding isn't content. Grinding isn't the answer.

    This buff is a way to fight against grinding. There should be more of these changes to fight against grinding.
    But don't get me wrong, I'm not completely against the grind, I understand some people actually love to grind; but I definitively don't want a grind to be the only efficient way to level.

    More pve content for VR15-16 would go a long way. As in another zone & not tied in with pvp.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Elebeth
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    phairdon wrote: »
    More pve content for VR15-16 would go a long way. As in another zone & not tied in with pvp.

    Agreed. But I think Orsinium will fix this PvE thirst that some people have.
    Hopefully Orsinium will be vr16 zone and not vr17-18 :p


    Or even better, there will be no more Veteran Ranks whatsoever by then o:)
    "I don't recall using teleportation, and yet there I was. Alone. Naked." Morrowind
  • phairdon
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    Elebeth wrote: »
    phairdon wrote: »
    More pve content for VR15-16 would go a long way. As in another zone & not tied in with pvp.

    Agreed. But I think Orsinium will fix this PvE thirst that some people have.
    Hopefully Orsinium will be vr16 zone and not vr17-18 :p


    Or even better, there will be no more Veteran Ranks whatsoever by then o:)

    Hope so too.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • CidxLucy
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    I did like all the quest in each maps story and not stroy ones think i did all gold and silver quest and i max at v7 i know i got all the world bosses and public dungeons boss I didnt do but i did do some each map. I know doing left over ones willnt get me 3vr lvl
    Edited by CidxLucy on July 16, 2015 12:11AM
  • Alphashado
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    phairdon wrote: »
    Elebeth wrote: »
    @Alphashado

    Actually, Craglorn is not getting 20% XP gain buff. It's getting 70% buff (regular 50% buff + 20% Craglorn buff)
    The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).

    This is a very positive step.

    That is good to hear. However it doesn't change the fact that there is now a full 6 Veteran Ranks with nothing but group content to level up with. Since IC won't be going live until late August, then a month addressing bugs that remain even after the PTS puts Orsinium on the PTS in September and live in November. And that is absolute best-case scenario. Realistically, we will be lucky to see Orsinium this year.

    Edited by Alphashado on July 16, 2015 12:11AM
  • crytantrevors
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    You guys complaining about the veteran ranks and level cap increase act like this is the first mmorpg you ever played... This is fairly common practice and btw veteran ranks are not being removed... And thats fine with me, if they were gonna remove them it would be redundant to add more levels
  • EQBallzz
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    Alphashado wrote: »
    phairdon wrote: »
    Elebeth wrote: »
    @Alphashado

    Actually, Craglorn is not getting 20% XP gain buff. It's getting 70% buff (regular 50% buff + 20% Craglorn buff)
    The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).

    This is a very positive step.

    That is good to hear. However it doesn't change the fact that there is now a full 6 Veteran Ranks with nothing but group content to level up with. Since IC won't be going live until late August, then a month addressing bugs that remain even after the PTS puts Orsinium on the PTS in September and live in November. And that is absolute best-case scenario. Realistically, we will be lucky to see Orsinium this year.

    That's only the beginning of the pain. Imagine how hard it will be to earn CP once you hit V16. You will no longer have the V10 zone grinding option. No more quests to do. Your *only* option to get CP is group Craglorn content at a reduced rate due to it being lower level, group dungeons (which suck for XP) or doing PvP-centric content in IC with as yet unknown (and probably terrible) XP rewards and constant ganking. All the people who have earned massive CP in the current system and are way ahead will be cementing their CP advantage for good with this update.
  • MissBizz
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    EQBallzz wrote: »
    Alphashado wrote: »
    phairdon wrote: »
    Elebeth wrote: »
    @Alphashado

    Actually, Craglorn is not getting 20% XP gain buff. It's getting 70% buff (regular 50% buff + 20% Craglorn buff)
    The XP you receive from quests in Craglorn will actually be closer to an 80% increase since it's multiplicative (1.5 [from Veteran quests] * 1.2 [Craglorn] = 1.8, or an 80% increase).

    This is a very positive step.

    That is good to hear. However it doesn't change the fact that there is now a full 6 Veteran Ranks with nothing but group content to level up with. Since IC won't be going live until late August, then a month addressing bugs that remain even after the PTS puts Orsinium on the PTS in September and live in November. And that is absolute best-case scenario. Realistically, we will be lucky to see Orsinium this year.

    That's only the beginning of the pain. Imagine how hard it will be to earn CP once you hit V16. You will no longer have the V10 zone grinding option. No more quests to do. Your *only* option to get CP is group Craglorn content at a reduced rate due to it being lower level, group dungeons (which suck for XP) or doing PvP-centric content in IC with as yet unknown (and probably terrible) XP rewards and constant ganking. All the people who have earned massive CP in the current system and are way ahead will be cementing their CP advantage for good with this update.

    Wow, that's a pretty good point. I never even thought of that.

    As for the OP. I would think that if someone really enjoyed the solo content, they would do most/all of it.. Which would get you past VR10 before gold.

    I don't even PvP and I think it needed some love. I'm positive solo content will come with the next DLC.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • phairdon
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    What level do the mobs in Craglorn go up to? Might be the saving grace as far as grinding goes for non pvp players. Would be nice to have new higher level pve zone though, so we do not need to grind. Here's hoping new zones come into the game sometime in the future.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Elebeth
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    MissBizz wrote: »
    EQBallzz wrote: »

    That's only the beginning of the pain. Imagine how hard it will be to earn CP once you hit V16. You will no longer have the V10 zone grinding option. No more quests to do. Your *only* option to get CP is group Craglorn content at a reduced rate due to it being lower level, group dungeons (which suck for XP) or doing PvP-centric content in IC with as yet unknown (and probably terrible) XP rewards and constant ganking. All the people who have earned massive CP in the current system and are way ahead will be cementing their CP advantage for good with this update.

    Wow, that's a pretty good point. I never even thought of that.

    ...

    I remember seeing somewhere that you gain regular XP from mobs that are 5 levels above or below your level; XP penalty starts after that +-5 level difference.
    Please correct me if I'm wrong; but that would mean that you still gain regular XP from Craglorn mobs (vr13) when you are (will be) vr16.

    Perhaps that +-5 levels are only calculated for regular levels and not VR...
    "I don't recall using teleportation, and yet there I was. Alone. Naked." Morrowind
  • P3ZZL3
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    Pretty sure the wasps are v12.
    Definitely v11.

    Spellscar might be out. Not sure on the mob level there?

    Also, if you are higher level, then you'd just have a toon you keep re-rolling. 12 hours to get to v1 and then grind the rest out. Wash and repeat. Not sure if it would be quicker than sitting in PVP all day long?
    CP561 Redguard | Jabsy Templar | Stamina Build
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  • Cherryblossom
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    Elebeth wrote: »
    That "70%" is only for QUESTS, though. Not just any old quests, either, but solo-unfriendly Craglorn quests. Normal Craglorn mobs and world bosses are only getting 20%, and that's not nearly enough to make them efficient for grinding XP.
    Rosveen wrote: »
    Grinding isn't content. Grinding isn't the answer.

    This buff is a way to fight against grinding. There should be more of these changes to fight against grinding.
    But don't get me wrong, I'm not completely against the grind, I understand some people actually love to grind; but I definitively don't want a grind to be the only efficient way to level.

    To some, your beloved questing is also a grind, especially when you are on you 5th time doing the same a quests!
  • KerinKor
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    Athas24 wrote: »
    If the bolded part is true for you... your doing life wrong. You can easily attain VR14 doing silver and gold. X1000 now with the xp pots.. so I wouldn't worry about it much. Also the amount of xp needed for each VR lv is going down.
    Define easily

    My highest character is VR10, she finished Gold still 250k short of it, and that was WITH the benefit of +10% from Plus.
    Edited by KerinKor on July 16, 2015 10:24AM
  • Elebeth
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    P3ZZL3 wrote: »
    Pretty sure the wasps are v12.
    Definitely v11.

    Spellscar might be out. Not sure on the mob level there?

    Also, if you are higher level, then you'd just have a toon you keep re-rolling. 12 hours to get to v1 and then grind the rest out. Wash and repeat. Not sure if it would be quicker than sitting in PVP all day long?

    Lower Craglorn = vr11-12 (most mobs are vr11)
    Upper Craglorn = vr13-14 (most mobs are vr13)
    "I don't recall using teleportation, and yet there I was. Alone. Naked." Morrowind
  • KerinKor
    KerinKor
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    Elebeth wrote: »
    MissBizz wrote: »
    EQBallzz wrote: »

    That's only the beginning of the pain. Imagine how hard it will be to earn CP once you hit V16. You will no longer have the V10 zone grinding option. No more quests to do. Your *only* option to get CP is group Craglorn content at a reduced rate due to it being lower level, group dungeons (which suck for XP) or doing PvP-centric content in IC with as yet unknown (and probably terrible) XP rewards and constant ganking. All the people who have earned massive CP in the current system and are way ahead will be cementing their CP advantage for good with this update.

    Wow, that's a pretty good point. I never even thought of that.

    ...

    I remember seeing somewhere that you gain regular XP from mobs that are 5 levels above or below your level; XP penalty starts after that +-5 level difference.
    Please correct me if I'm wrong; but that would mean that you still gain regular XP from Craglorn mobs (vr13) when you are (will be) vr16.

    Perhaps that +-5 levels are only calculated for regular levels and not VR...
    +/-5 applies to VR, which is why you see VR14s killing VR10 mobs in the last Gold zones when they're farming CPs so you're right, VR16s WILL get XP from VR13s.

    I don't understand what that comment you've quoted is trying to say about VR16s in Craglorn, it'll be no different from VR14s in VR10 zones.

    Edited by KerinKor on July 16, 2015 10:29AM
  • CaptainObvious
    CaptainObvious
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    VR16s may have to farm upper craglorn to specifcally hit the VR13 enemies. That makes IC the best game in town as the enemies will be V16. Player "scaling" is pushed via Cyrodiil Battle Leveling. However, lower level player loot will be scaled down to them like the rest of the game rendering it quickly obsolete.

    The difference between VR10 zones and Craglorn is that in the VR10 zones, when you strike an enemy, tops of 2 other enemies will be aware and attack you (typically stops at groups of 3). In craglorn, hit an enemy and you typically have a group of 5-9 additional based on their increased hive mind.

    That hive mind was put in place to push group play.

    It is a good thing the group finder is set up for negotiating grinding parties... oh wait...
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Elebeth
    Elebeth
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    Elebeth wrote: »
    That "70%" is only for QUESTS, though. Not just any old quests, either, but solo-unfriendly Craglorn quests. Normal Craglorn mobs and world bosses are only getting 20%, and that's not nearly enough to make them efficient for grinding XP.
    Rosveen wrote: »
    Grinding isn't content. Grinding isn't the answer.

    This buff is a way to fight against grinding. There should be more of these changes to fight against grinding.
    But don't get me wrong, I'm not completely against the grind, I understand some people actually love to grind; but I definitively don't want a grind to be the only efficient way to level.

    To some, your beloved questing is also a grind, especially when you are on you 5th time doing the same a quests!

    "My beloved questing"? Where did you get that from?
    All I'm saying is that I want equality in leveling options. I don't want to grind (mobs,quests,players,dungeons) to feel the progress.
    I want to know that after 4 hours of playing however I want (exaggerating here a bit), I will get that CP. Now it's: play PvP 3h for 0CP and then go grind mobs for 1h and get 2cp...
    "I don't recall using teleportation, and yet there I was. Alone. Naked." Morrowind
  • Elebeth
    Elebeth
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    VR16s may have to farm upper craglorn to specifcally hit the VR13 enemies. That makes IC the best game in town as the enemies will be V16. Player "scaling" is pushed via Cyrodiil Battle Leveling. However, lower level player loot will be scaled down to them like the rest of the game rendering it quickly obsolete.

    The difference between VR10 zones and Craglorn is that in the VR10 zones, when you strike an enemy, tops of 2 other enemies will be aware and attack you (typically stops at groups of 3). In craglorn, hit an enemy and you typically have a group of 5-9 additional based on their increased hive mind.

    That hive mind was put in place to push group play.

    It is a good thing the group finder is set up for negotiating grinding parties... oh wait...

    If you can't solo Craglorn mobs, you are not playing this game right.
    I'm not being snarky here; seriously, even when doing it half-a**ed you can solo mobs in Craglorn and when doing it "for real" you are as efficient as a group.

    I only wish that Craglorn (and few other things, such as dolmens) is as hard as it was supposed to be.
    "I don't recall using teleportation, and yet there I was. Alone. Naked." Morrowind
  • EQBallzz
    EQBallzz
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    Elebeth wrote: »
    VR16s may have to farm upper craglorn to specifcally hit the VR13 enemies. That makes IC the best game in town as the enemies will be V16. Player "scaling" is pushed via Cyrodiil Battle Leveling. However, lower level player loot will be scaled down to them like the rest of the game rendering it quickly obsolete.

    The difference between VR10 zones and Craglorn is that in the VR10 zones, when you strike an enemy, tops of 2 other enemies will be aware and attack you (typically stops at groups of 3). In craglorn, hit an enemy and you typically have a group of 5-9 additional based on their increased hive mind.

    That hive mind was put in place to push group play.

    It is a good thing the group finder is set up for negotiating grinding parties... oh wait...

    If you can't solo Craglorn mobs, you are not playing this game right.
    I'm not being snarky here; seriously, even when doing it half-a**ed you can solo mobs in Craglorn and when doing it "for real" you are as efficient as a group.

    I only wish that Craglorn (and few other things, such as dolmens) is as hard as it was supposed to be.

    Uhhh..those types of generalizations are not that helpful..it really depends on your class/build and what group of mobs you are talking about (and your skill). Not everyone plays the same or has the same skills so while you may not have issues that doesn't mean it holds true for all and nobody cares about how awesome you think you are (which is the implied subtext of your comment).

    Maybe with enough CP that becomes less of an issue but I know that with my Templar I can solo those groups fairly easy but on my stamina/bow NB I have issues with some of the groups. I can usually kill them but with much more trouble and certain groups it's difficult/inefficient enough that it's not something I would want to "farm" for XP without a group. Oh and solo is never "as efficient as a group". That's ridiculous on it's face.
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