Korah_Eaglecry wrote: »I would say this expansion is worth closer to 15 dollars then the 25 bucks itll ultimately cost you. 20 bucks for the actual expansion and the extra 500 Crowns that will sit in your account until you either buy more Crowns or buy a useless pet.
Only reason I voted overpriced because not knowing how many bugs are fixed that have been here forever. It shouldn't just be looked at as new content but also game fixing. IMHO!
timidobserver wrote: »Sallington wrote: »timidobserver wrote: »25 would be really fair. I was expecting 50-75.
Really? More than the cost of a normal full expansion, for a single-zone DLC?
Considering the cost of other crown store items, 25 is not that bad. Particularly for anyone that has been smart enough to save up any accrued crowns from being a former subscriber.
Korah_Eaglecry wrote: »I would say this expansion is worth closer to 15 dollars then the 25 bucks itll ultimately cost you. 20 bucks for the actual expansion and the extra 500 Crowns that will sit in your account until you either buy more Crowns or buy a useless pet.
or you know you could save them for wrothgar
2500 crowns for a normal zone is fair. But for a PVE/PVP zone in a game with such unbalanced PVP is overpriced. For that price I don't want to be killed by op builds each time I want to do something in the Imperial City ...
r.jan_emailb16_ESO wrote: »Considering they announced it last year and they said they will have 3-4 DLCs each year, it's a bit too much. Still have crowns from the ESO:TU change, though, so I don't have to pay for it
Still deciding.
Warlords of Draenor: $50
- 8 zones
- 10 level increase
- 10+ instances/raids (11 now with a patch - for free)
- New gameplay (Strongholds)
Imperial City: $25
- 1 zone split in to 6 districts
- 2 level increase
- 3 dungeons (1 pvp, 2 pve)
Not including the crafting and stuff since, though WoD has more, I weigh it as equal since it's not something really "to do".
2500 crowns for a normal zone is fair. But for a PVE/PVP zone in a game with such unbalanced PVP is overpriced. For that price I don't want to be killed by op builds each time I want to do something in the Imperial City ...
Don't forget. The best way to ensure you don't lose access to the new content is to not provoke the other factions by taking keeps. So, ignore the only current avenue of PvP to make sure you have access to the new pvp/pve.
Still deciding.
Warlords of Draenor: $50
- 8 zones
- 10 level increase
- 10+ instances/raids (11 now with a patch - for free)
- New gameplay (Strongholds)
Imperial City: $25
- 1 zone split in to 6 districts
- 2 level increase
- 3 dungeons (1 pvp, 2 pve)
Not including the crafting and stuff since, though WoD has more, I weigh it as equal since it's not something really "to do".
- Firstly WoD was 60€.
- Imperial City is 20€.
Warlords of Draenor
- 8 zones
- 1 Ashran Crap
- 2 Starting Faction Specific Zones, so you can play only 1
- Tanaan Jungle came 8 months after launch
- So basically 5 Zones at launch.
Imperial City
- A huge City with very big Sewers System, that seems bigger than 1 ESO normal Zone (Which equals to 3 WoW Draenor Zones anyway)
- 4 new dungeons (Veteran versions have always been different from the Normal version so far, different bosses, different layout, continuation of the story etc.)
You comparison is very lame indeed. But to be honest Imperial City has probably more than half the content of Warlords of Draenor. Besides we'll get about 4 DLCs per year now that Consoles launched. 2 are more than enough to equal WoW Expansions, but we'll probably see 8 every 2 years.
Korah_Eaglecry wrote: »Still deciding.
Warlords of Draenor: $50
- 8 zones
- 10 level increase
- 10+ instances/raids (11 now with a patch - for free)
- New gameplay (Strongholds)
Imperial City: $25
- 1 zone split in to 6 districts
- 2 level increase
- 3 dungeons (1 pvp, 2 pve)
Not including the crafting and stuff since, though WoD has more, I weigh it as equal since it's not something really "to do".
- Firstly WoD was 60€.
- Imperial City is 20€.
Warlords of Draenor
- 8 zones
- 1 Ashran Crap
- 2 Starting Faction Specific Zones, so you can play only 1
- Tanaan Jungle came 8 months after launch
- So basically 5 Zones at launch.
Imperial City
- A huge City with very big Sewers System, that seems bigger than 1 ESO normal Zone (Which equals to 3 WoW Draenor Zones anyway)
- 4 new dungeons (Veteran versions have always been different from the Normal version so far, different bosses, different layout, continuation of the story etc.)
You comparison is very lame indeed. But to be honest Imperial City has probably more than half the content of Warlords of Draenor. Besides we'll get about 4 DLCs per year now that Consoles launched. 2 are more than enough to equal WoW Expansions, but we'll probably see 8 every 2 years.
Its 25. There is no 20 dollar Crown Package option. Anyone that wants this will have to spend the extra five bucks for it.
How would you know the zone is bigger then a normal ESO Zone? Do you have secret access to the content already? No? Then what are you talking about? The Imperial City is far from the size of a normal zone.
Still deciding.
Warlords of Draenor: $50
- 8 zones
- 10 level increase
- 10+ instances/raids (11 now with a patch - for free)
- New gameplay (Strongholds)
Imperial City: $25
- 1 zone split in to 6 districts
- 2 level increase
- 3 dungeons (1 pvp, 2 pve)
Not including the crafting and stuff since, though WoD has more, I weigh it as equal since it's not something really "to do".
- Firstly WoD was 60€.
- Imperial City is 20€.
Warlords of Draenor
- 8 zones
- 1 Ashran Crap
- 2 Starting Faction Specific Zones, so you can play only 1
- Tanaan Jungle came 8 months after launch
- So basically 5 Zones at launch.
Imperial City
- A huge City with very big Sewers System, which seems bigger than 1 ESO normal Zone (Which equal to 3 WoW Draenor Zones)
- 4 new dungeons (Veteran versions have always been different from the Normal version so far, different bosses, different layout, continuation of the story etc.)
You comparison is very lame indeed. But to be honest Imperial City has probably more than half the content of Warlords of Draenor. Besides we'll get about 4 DLCs per year now that Consoles launched. 2 are more than enough to equal WoW Expansions, but we'll probably see 8 every 2 years.
Korah_Eaglecry wrote: »Still deciding.
Warlords of Draenor: $50
- 8 zones
- 10 level increase
- 10+ instances/raids (11 now with a patch - for free)
- New gameplay (Strongholds)
Imperial City: $25
- 1 zone split in to 6 districts
- 2 level increase
- 3 dungeons (1 pvp, 2 pve)
Not including the crafting and stuff since, though WoD has more, I weigh it as equal since it's not something really "to do".
- Firstly WoD was 60€.
- Imperial City is 20€.
Warlords of Draenor
- 8 zones
- 1 Ashran Crap
- 2 Starting Faction Specific Zones, so you can play only 1
- Tanaan Jungle came 8 months after launch
- So basically 5 Zones at launch.
Imperial City
- A huge City with very big Sewers System, that seems bigger than 1 ESO normal Zone (Which equals to 3 WoW Draenor Zones anyway)
- 4 new dungeons (Veteran versions have always been different from the Normal version so far, different bosses, different layout, continuation of the story etc.)
You comparison is very lame indeed. But to be honest Imperial City has probably more than half the content of Warlords of Draenor. Besides we'll get about 4 DLCs per year now that Consoles launched. 2 are more than enough to equal WoW Expansions, but we'll probably see 8 every 2 years.
Its 25. There is no 20 dollar Crown Package option. Anyone that wants this will have to spend the extra five bucks for it.
How would you know the zone is bigger then a normal ESO Zone? Do you have secret access to the content already? No? Then what are you talking about? The Imperial City is far from the size of a normal zone.
bowmanz607 wrote: »Korah_Eaglecry wrote: »Still deciding.
Warlords of Draenor: $50
- 8 zones
- 10 level increase
- 10+ instances/raids (11 now with a patch - for free)
- New gameplay (Strongholds)
Imperial City: $25
- 1 zone split in to 6 districts
- 2 level increase
- 3 dungeons (1 pvp, 2 pve)
Not including the crafting and stuff since, though WoD has more, I weigh it as equal since it's not something really "to do".
- Firstly WoD was 60€.
- Imperial City is 20€.
Warlords of Draenor
- 8 zones
- 1 Ashran Crap
- 2 Starting Faction Specific Zones, so you can play only 1
- Tanaan Jungle came 8 months after launch
- So basically 5 Zones at launch.
Imperial City
- A huge City with very big Sewers System, that seems bigger than 1 ESO normal Zone (Which equals to 3 WoW Draenor Zones anyway)
- 4 new dungeons (Veteran versions have always been different from the Normal version so far, different bosses, different layout, continuation of the story etc.)
You comparison is very lame indeed. But to be honest Imperial City has probably more than half the content of Warlords of Draenor. Besides we'll get about 4 DLCs per year now that Consoles launched. 2 are more than enough to equal WoW Expansions, but we'll probably see 8 every 2 years.
Its 25. There is no 20 dollar Crown Package option. Anyone that wants this will have to spend the extra five bucks for it.
How would you know the zone is bigger then a normal ESO Zone? Do you have secret access to the content already? No? Then what are you talking about? The Imperial City is far from the size of a normal zone.
well if you want to get technical you would still only be paying $20 for the content cause you would have extra crowns left over so that money techinically is not spent on the DLC
bowmanz607 wrote: »2500 crowns for a normal zone is fair. But for a PVE/PVP zone in a game with such unbalanced PVP is overpriced. For that price I don't want to be killed by op builds each time I want to do something in the Imperial City ...
Don't forget. The best way to ensure you don't lose access to the new content is to not provoke the other factions by taking keeps. So, ignore the only current avenue of PvP to make sure you have access to the new pvp/pve.
I dont see where people got the idea that we have to have certain keeps to access the imperial city. Where did this info come from. To my knowledge I have watched every last eso live and followed all the news and no where have i seen them actually say this. I am not saying it is wrong but would like to see a source on it. All i see is people continually saying it and spreading rumors, but not once have i seen or heard anything official. Can you point me in the right direction please?