ThyIronFist wrote: »They need to come back, but revamped. Example: if you die to NPCs you cannot respawn at a FC to prevent bloodporting. Or make it so that if you die within the radius of the FC you can respawn, die outside of it, you can't respawn.
I have no idea why ZOS suddenly removed FCs as there were plenty of discussions going on about FCs and how to improve them. The game has become too zergy with the removal of FCs. With FCs there was a potential to bring PvP all across the map, it made keep defenses much more challenging and fun... and oh those glorious 30k defense ticks. Now you're lucky if you get a 2k tick.
Want to take a scroll and run it across the map? You could place camps along the way and taadaa, open world PvP with both large and small scale encounters. Stuff like this barely happens anymore and it makes me sad that the game has turned into a zergfest.
As of anno 2015, with the introduction of 1.6 and removal of FCs, small scale is all but dead and zerging reigns supreme. Either zerg or roll a NB and gank.
Obviously population dependent. On NA PC servers, I'm semi-regularly getting those on Haderus as EP. The obvious clause there being if the keep doesn't flip too quickly due to being rediculously outnumbered.ThyIronFist wrote: »Now you're lucky if you get a 2k tick.
I like that idea a lot. Preferably that being independent of camp, but a personal 'no camp respawn' timer. Maybe increase to 3 or 4 minutes? IMO there still needs to be an incentive not to die, and after 10-15s to get back to front-line, you're left with less than 2 potion cycles.- 2 minute cooldown per personal spawn
- 40 spawns per camp
- Only can use if you die in the 'map area' that the camp is located, ie 'Arrius Keep' or 'North Weald' etc
- 2 minute cooldown per personal spawn
ThyIronFist wrote: »They need to come back, but revamped. Example: if you die to NPCs you cannot respawn at a FC to prevent bloodporting. Or make it so that if you die within the radius of the FC you can respawn, die outside of it, you can't respawn.
I have no idea why ZOS suddenly removed FCs as there were plenty of discussions going on about FCs and how to improve them. The game has become too zergy with the removal of FCs. With FCs there was a potential to bring PvP all across the map, it made keep defenses much more challenging and fun... and oh those glorious 30k defense ticks. Now you're lucky if you get a 2k tick.
Want to take a scroll and run it across the map? You could place camps along the way and taadaa, open world PvP with both large and small scale encounters. Stuff like this barely happens anymore and it makes me sad that the game has turned into a zergfest.
As of anno 2015, with the introduction of 1.6 and removal of FCs, small scale is all but dead and zerging reigns supreme. Either zerg or roll a NB and gank.
I like that idea a lot. Preferably that being independent of camp, but a personal 'no camp respawn' timer. Maybe increase to 3 or 4 minutes? IMO there still needs to be an incentive not to die, and after 10-15s to get back to front-line, you're left with less than 2 potion cycles.
ThyIronFist wrote: »They need to come back, but revamped. Example: if you die to NPCs you cannot respawn at a FC to prevent bloodporting. Or make it so that if you die within the radius of the FC you can respawn, die outside of it, you can't respawn.
I have no idea why ZOS suddenly removed FCs as there were plenty of discussions going on about FCs and how to improve them. The game has become too zergy with the removal of FCs. With FCs there was a potential to bring PvP all across the map, it made keep defenses much more challenging and fun... and oh those glorious 30k defense ticks. Now you're lucky if you get a 2k tick.
Want to take a scroll and run it across the map? You could place camps along the way and taadaa, open world PvP with both large and small scale encounters. Stuff like this barely happens anymore and it makes me sad that the game has turned into a zergfest.
As of anno 2015, with the introduction of 1.6 and removal of FCs, small scale is all but dead and zerging reigns supreme. Either zerg or roll a NB and gank.
Mr_Bubbely wrote: »ThyIronFist wrote: »They need to come back, but revamped. Example: if you die to NPCs you cannot respawn at a FC to prevent bloodporting. Or make it so that if you die within the radius of the FC you can respawn, die outside of it, you can't respawn.
I have no idea why ZOS suddenly removed FCs as there were plenty of discussions going on about FCs and how to improve them. The game has become too zergy with the removal of FCs. With FCs there was a potential to bring PvP all across the map, it made keep defenses much more challenging and fun... and oh those glorious 30k defense ticks. Now you're lucky if you get a 2k tick.
Want to take a scroll and run it across the map? You could place camps along the way and taadaa, open world PvP with both large and small scale encounters. Stuff like this barely happens anymore and it makes me sad that the game has turned into a zergfest.
As of anno 2015, with the introduction of 1.6 and removal of FCs, small scale is all but dead and zerging reigns supreme. Either zerg or roll a NB and gank.
I read on some patch notes that they removed forward camps to reduce lag that resulted from a huge amount of players constantly respawning.
Mr_Bubbely wrote: »ThyIronFist wrote: »They need to come back, but revamped. Example: if you die to NPCs you cannot respawn at a FC to prevent bloodporting. Or make it so that if you die within the radius of the FC you can respawn, die outside of it, you can't respawn.
I have no idea why ZOS suddenly removed FCs as there were plenty of discussions going on about FCs and how to improve them. The game has become too zergy with the removal of FCs. With FCs there was a potential to bring PvP all across the map, it made keep defenses much more challenging and fun... and oh those glorious 30k defense ticks. Now you're lucky if you get a 2k tick.
Want to take a scroll and run it across the map? You could place camps along the way and taadaa, open world PvP with both large and small scale encounters. Stuff like this barely happens anymore and it makes me sad that the game has turned into a zergfest.
As of anno 2015, with the introduction of 1.6 and removal of FCs, small scale is all but dead and zerging reigns supreme. Either zerg or roll a NB and gank.
I read on some patch notes that they removed forward camps to reduce lag that resulted from a huge amount of players constantly respawning.
I don't know if that was their intention or not, but a lot of people championed the removal of forward camps as the end of lag and zerging. Both are worse now.