Where are the spears? we want spears and polearms!!!!!

  • Lynx7386
    Lynx7386
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    The reason we don't have it:
    1. Devs are too lazy to bother
    2. Zos hasn't figured out a way to charge us for it yet
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • MightyHarken
    MightyHarken
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    this is actual in-game footage... i recorded and made a gif.

    npiq7.gifvia Imgflip GIF Maker

    It looks awesome, it's honestly perfect.
  • MattD86ub17_ESO
    MattD86ub17_ESO
    Soul Shriven
    so want a spear/polearm skill line on its own for my templar! want some thrust skills like from the aedric spear line, and a jumping skill like a dragoon. passives will focus on armor penetration and crit and possible knockback
  • Zurixadai
    Zurixadai
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    I want spears/lances pretty badly, and I can't imagine how a world like this survives without them. In all reality, it was fairly early in history when mankind looked at prey and said, "I really want to stab that thing and eat it, but I also don't want to be standing right next to it while doing so. I should put a sharp thing on a long stick."

    So, while I'd love to see a spear/lance skill line, I'm honestly willing to settle for the smallest, laziest implementation for this. As such, here's the simplest suggestion I can work up:

    As I'm sure you all know, one-handed and two-handed weapons mirror each other: swords and greatswords both passively deal more damage, axes and battle axes both passively cause bleeds, maces and mauls both passively ignore armor. Daggers, however, have no parallel on the two-handed side. My idea is: maybe spears/lances could fill that void in some way, essentially being a "sharp thing on a long stick."

    However, I would suggest: where daggers passively grant bonus critical chance, I would have spears/lances passively grant critical damage (similar to the Shadow Mundus Stone's effect). In theory, this should avoid having a two-handed weapon smashing around with critical strikes seventy percent of the time, but also give them just enough "burst damage" to have their own appeal and/or utility. Additionally, as some of you stated, passively granting bonus "reach" is also a cool idea.

    As far as aesthetics go, I admit, I'd want spears or lances to have a different idle animation and/or attack animations from the rest of two-handed weapons. But I can't imagine it'd take a monumental effort to make that function properly.

    And just like that, we'd have spears/lances that easily fit into ESO's paradigm so far, have their own utility of sorts, and look cool. And obviously, we'd have spears, which... yeah, I'd make a character for them immediately.

    I still wouldn't be able to spear-and-shield, by this model (or dual wield them), but like I said, I'm willing to settle.
    Edited by Zurixadai on October 10, 2016 9:46AM
    Wishlists:

    Gameplay Wishlist:
    -Winterhold [In all of its still-standing, pre-sunken, "rivaling Solitude" glory!]
    -Frost class/skill line [Wardens count!]
    -Unarmed/monk class or skill line
    -Polearms/spears skill line [Aedric Spear counts, but...]
    -Bound Weapons skill line [Casters should have more than sticks, yeah?]
    -More skill lines in general

    Housing Wishlist:
    -Structure pieces, by the thousands! Walls, doors, stairs; everything from every racial/architectural style
    -More functional furniture: doors that open/close, portals to travel throughout one home, etc
    -"Lairs" or something similar: another separate, instanced space inside of a home
    -NPC's: guards and bards, all day
    -The Golden Vendor, but able to be placed in homes [Might help with some excess Cyrodiil traffic, maybe?]
    -The Luxury Furnisher, but also able to be placed in homes [... Look, homes are huge and I'm tired of them being empty]
    -Boat house [Fair Winds absolutely counts!]
    -Boat furnishings in general
    -Respec/redidication shrines
    -Wayshrines [I can just port to a guildmate, I guess, but...]
    -Undaunted pledge billboards/Undaunted NPC's
    -Crafting writ billboards
    -More mount/pet functionality when placed [Pathing counts!]
    -Guild bank/store access
    -Ability to repair gear at home [If traveling merchants in the middle of nowhere can do it, why can't I?]
    -Other, smaller, fun functionality, like farming or mini-games [Tales of Tribute absolutely counts!]

    QoL Wishlist:
    -Text search boxes [Praise Tall Papa, thank you.]
    -Item conversion/transmogrification [Outfit stations absolutely count!]
    -Previewer/dressing room [Outfit stations absolutely count!]
    -Instead of Arms Packs (or in addition to them), just sell me the blasted VFX
    -Gear loadouts [Armory system counts!]
    -Skill loadouts Armory system counts!
    -Cloaks [I know you said no, but I'm not taking it off my list.]
  • MightyHarken
    MightyHarken
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    Zurixadai wrote: »
    I want spears/lances pretty badly, and I can't imagine how a world like this survives without them. In all reality, it was fairly early in history when mankind looked at prey and said, "I really want to stab that thing and eat it, but I also don't want to be standing right next to it while doing so. I should put a sharp thing on a long stick."

    So, while I'd love to see a spear/lance skill line, I'm honestly willing to settle for the smallest, laziest implementation for this. As such, here's the simplest suggestion I can work up:

    As I'm sure you all know, one-handed and two-handed weapons mirror each other: swords and greatswords both passively deal more damage, axes and battle axes both passively cause bleeds, maces and mauls both passively ignore armor. Daggers, however, have no parallel on the two-handed side. My idea is: maybe spears/lances could fill that void in some way, essentially being a "sharp thing on a long stick."

    However, I would suggest: where daggers passively grant bonus critical chance, I would have spears/lances passively grant critical damage (similar to the Shadow Mundus Stone's effect). In theory, this should avoid having a two-handed weapon smashing around with critical strikes seventy percent of the time, but also give them just enough "burst damage" to have their own appeal and/or utility. Additionally, as some of you stated, passively granting bonus "reach" is also a cool idea.

    As far as aesthetics go, I admit, I'd want spears or lances to have a different idle animation and/or attack animations from the rest of two-handed weapons. But I can't imagine it'd take a monumental effort to make that function properly.

    And just like that, we'd have spears/lances that easily fit into ESO's paradigm so far, have their own utility of sorts, and look cool. And obviously, we'd have spears, which... yeah, I'd make a character for them immediately.

    I still wouldn't be able to to spear-and-shield, by this model (or dual wield them), but like I said, I'm willing to settle.

    Very nice idea, let's hope ZOs get's to read this thread so it can actually be a thing, if you'd be so nice as to try and keep it on the front page to help me achieve this, I would appreciate it very much.


  • rb2001
    rb2001
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    Where is your spear? Where did you last put it? Shamelessly relaying a joke someone said in game.
  • Lynx7386
    Lynx7386
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    However, I would suggest: where daggers passively grant bonus critical chance, I would have spears/lances passively grant critical damage (similar to the Shadow Mundus Stone's effect). In theory, this should avoid having a two-handed weapon smashing around with critical strikes seventy percent of the time, but also give them just enough "burst damage" to have their own appeal and/or utility. Additionally, as some of you stated, passively granting bonus "reach" is also a cool idea.

    Personally I've always wanted to see them change axes and battleaxes to bonus critical damage, leaving polearms as the crit-chance version of 2h weapons (where daggers provide crit chance for dual wield). Range is a given, but isnt something that needs to be added if polearms are added as part of the 2h line (which already has extended range on attacks compared to 1h/shield or dual wield).

    The bleed mechanic currently attributed to axes and battleaxes is glitchy and does not make them worth using over maces or swords. Critical damage would suit an axe better, anyhow, as they're a weapon type that causes grievous wounds.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • MightyHarken
    MightyHarken
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    Lynx7386 wrote: »
    However, I would suggest: where daggers passively grant bonus critical chance, I would have spears/lances passively grant critical damage (similar to the Shadow Mundus Stone's effect). In theory, this should avoid having a two-handed weapon smashing around with critical strikes seventy percent of the time, but also give them just enough "burst damage" to have their own appeal and/or utility. Additionally, as some of you stated, passively granting bonus "reach" is also a cool idea.

    Personally I've always wanted to see them change axes and battleaxes to bonus critical damage, leaving polearms as the crit-chance version of 2h weapons (where daggers provide crit chance for dual wield). Range is a given, but isnt something that needs to be added if polearms are added as part of the 2h line (which already has extended range on attacks compared to 1h/shield or dual wield).

    The bleed mechanic currently attributed to axes and battleaxes is glitchy and does not make them worth using over maces or swords. Critical damage would suit an axe better, anyhow, as they're a weapon type that causes grievous wounds.

    Truer words have not been spoken
  • Zurixadai
    Zurixadai
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    Lynx7386 wrote: »
    Personally I've always wanted to see them change axes and battleaxes to bonus critical damage, leaving polearms as the crit-chance version of 2h weapons (where daggers provide crit chance for dual wield). Range is a given, but isnt something that needs to be added if polearms are added as part of the 2h line (which already has extended range on attacks compared to 1h/shield or dual wield).

    The bleed mechanic currently attributed to axes and battleaxes is glitchy and does not make them worth using over maces or swords. Critical damage would suit an axe better, anyhow, as they're a weapon type that causes grievous wounds.

    That sounds fine too! Like I said, I'm not picky. I'll settle for literally the simplest, laziest implementation of spears they can possibly imagine. As long as they exist, I'm happy.

    Interesting that axes/battleaxes don't function properly, though. Good to know.
    Wishlists:

    Gameplay Wishlist:
    -Winterhold [In all of its still-standing, pre-sunken, "rivaling Solitude" glory!]
    -Frost class/skill line [Wardens count!]
    -Unarmed/monk class or skill line
    -Polearms/spears skill line [Aedric Spear counts, but...]
    -Bound Weapons skill line [Casters should have more than sticks, yeah?]
    -More skill lines in general

    Housing Wishlist:
    -Structure pieces, by the thousands! Walls, doors, stairs; everything from every racial/architectural style
    -More functional furniture: doors that open/close, portals to travel throughout one home, etc
    -"Lairs" or something similar: another separate, instanced space inside of a home
    -NPC's: guards and bards, all day
    -The Golden Vendor, but able to be placed in homes [Might help with some excess Cyrodiil traffic, maybe?]
    -The Luxury Furnisher, but also able to be placed in homes [... Look, homes are huge and I'm tired of them being empty]
    -Boat house [Fair Winds absolutely counts!]
    -Boat furnishings in general
    -Respec/redidication shrines
    -Wayshrines [I can just port to a guildmate, I guess, but...]
    -Undaunted pledge billboards/Undaunted NPC's
    -Crafting writ billboards
    -More mount/pet functionality when placed [Pathing counts!]
    -Guild bank/store access
    -Ability to repair gear at home [If traveling merchants in the middle of nowhere can do it, why can't I?]
    -Other, smaller, fun functionality, like farming or mini-games [Tales of Tribute absolutely counts!]

    QoL Wishlist:
    -Text search boxes [Praise Tall Papa, thank you.]
    -Item conversion/transmogrification [Outfit stations absolutely count!]
    -Previewer/dressing room [Outfit stations absolutely count!]
    -Instead of Arms Packs (or in addition to them), just sell me the blasted VFX
    -Gear loadouts [Armory system counts!]
    -Skill loadouts Armory system counts!
    -Cloaks [I know you said no, but I'm not taking it off my list.]
  • MightyHarken
    MightyHarken
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    Yeah I dont use battle axes for the reason that they dont really work well. I think the 2h sword is the best choice of weapon in dps matters.
  • Captainfez3
    I was looking for a thread like this! Glad I checked before I made one. Basically... I want spears too. That's about it!

    Oh, also, maybe scythes. I was a huge fan of the Dervish in GW and being able to wield a scythe with a robe would just make me the happiest person in the world.
  • MightyHarken
    MightyHarken
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    For now lances would be an appropiate addition, I only hope the devs would post something in here so I can know my post as a meaning and it's not just a random rant lol
  • Zurixadai
    Zurixadai
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    Truth is, it's probably never going to happen. It would've been much easier to simply add spears at the beginning instead of designing an entire skill-line (Aedric Spear) around the idea. They said Aedric Spear should "satiate people who wanted to play with spears," or some such. Eh.

    I'm with you, though. I want some spears or lances.
    Wishlists:

    Gameplay Wishlist:
    -Winterhold [In all of its still-standing, pre-sunken, "rivaling Solitude" glory!]
    -Frost class/skill line [Wardens count!]
    -Unarmed/monk class or skill line
    -Polearms/spears skill line [Aedric Spear counts, but...]
    -Bound Weapons skill line [Casters should have more than sticks, yeah?]
    -More skill lines in general

    Housing Wishlist:
    -Structure pieces, by the thousands! Walls, doors, stairs; everything from every racial/architectural style
    -More functional furniture: doors that open/close, portals to travel throughout one home, etc
    -"Lairs" or something similar: another separate, instanced space inside of a home
    -NPC's: guards and bards, all day
    -The Golden Vendor, but able to be placed in homes [Might help with some excess Cyrodiil traffic, maybe?]
    -The Luxury Furnisher, but also able to be placed in homes [... Look, homes are huge and I'm tired of them being empty]
    -Boat house [Fair Winds absolutely counts!]
    -Boat furnishings in general
    -Respec/redidication shrines
    -Wayshrines [I can just port to a guildmate, I guess, but...]
    -Undaunted pledge billboards/Undaunted NPC's
    -Crafting writ billboards
    -More mount/pet functionality when placed [Pathing counts!]
    -Guild bank/store access
    -Ability to repair gear at home [If traveling merchants in the middle of nowhere can do it, why can't I?]
    -Other, smaller, fun functionality, like farming or mini-games [Tales of Tribute absolutely counts!]

    QoL Wishlist:
    -Text search boxes [Praise Tall Papa, thank you.]
    -Item conversion/transmogrification [Outfit stations absolutely count!]
    -Previewer/dressing room [Outfit stations absolutely count!]
    -Instead of Arms Packs (or in addition to them), just sell me the blasted VFX
    -Gear loadouts [Armory system counts!]
    -Skill loadouts Armory system counts!
    -Cloaks [I know you said no, but I'm not taking it off my list.]
  • kadar
    kadar
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    UrQuan wrote: »
    Apparently spear/polearm moves and animations are boring. Nobody tell this guy:
    https://youtu.be/cWaOdv28noo?t=1m39s

    LOL.
    ZOS, a future update with the addition of Spears, Polarms, or even BOW STAVES would be RAD.

    Although a bow staff functions similarly to a spear and is less cool so...
    Edited by kadar on July 11, 2015 2:38AM
  • MightyHarken
    MightyHarken
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    Spear is one thing and a light spear is another thing,
  • MightyHarken
    MightyHarken
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    Perhaps after seeing the implementation of spears in the game we could get other types of weapons but for now, spears would suffice for everyone, what do you guys think
  • Tamorand
    Tamorand
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    Bump +1000 to Spears and Polearms
  • MightyHarken
    MightyHarken
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    True, mostly everyone I ask embraces the idea of spears
  • MightyHarken
    MightyHarken
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    Let's hope we can get a response from ZOS, I wish they would say something on here lol
  • ShedsHisTail
    ShedsHisTail
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    Adding spears would be a great way to balance Argonian racials; since in Morrowind (the last ES game with spears) Argonians had racial skills which boosted spears.

    Two birds... One spear-shaped stone.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • UTG_Zilla
    UTG_Zilla
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    Spear is one thing and a light spear is another thing,

    As in a spear, and a javelin
  • MightyHarken
    MightyHarken
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    or lances!
  • Lynx7386
    Lynx7386
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    UrQuan wrote: »
    Apparently spear/polearm moves and animations are boring. Nobody tell this guy:
    https://youtu.be/cWaOdv28noo?t=1m39s

    Such a sad scene from the series, he would've beat the mountain if he stopped gloating and just dealt a killing blow, but instead he had to do 'the talk' and let his guard down.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Kalbum
    Kalbum
    Soul Shriven
    I think the combo spear or javelin+shield would be great with redguards, I really dont know but it feels lore accurate. I mean whats more bad ass that a long beared bald redguard with a spear?
    Kalbum
  • Araxleon
    Araxleon
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    I dont want spears.

    I want crossbows.
    Edited by Araxleon on July 17, 2015 3:26AM
  • Lynx7386
    Lynx7386
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    Araxleon wrote: »
    I dont want spears.

    I want crossbows.

    I want both. Well, polearms and crossbows, not so interested in the 1h spears.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • MightyHarken
    MightyHarken
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    I'm interested in anything that helps the game get better, but for the moment spears/lances/polearms would be so badass, what do we need to do to get this in the hands of Zenimax?
  • Khivas_Carrick
    Khivas_Carrick
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    Yeah I dont use battle axes for the reason that they dont really work well. I think the 2h sword is the best choice of weapon in dps matters.

    2H maces actually. More armor pen and with champ points more passive damage. Stupidly powerful.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Khivas_Carrick
    Khivas_Carrick
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    UrQuan wrote: »
    Apparently spear/polearm moves and animations are boring. Nobody tell this guy:
    https://youtu.be/cWaOdv28noo?t=1m39s

    LOL.
    ZOS, a future update with the addition of Spears, Polarms, or even BOW STAVES would be RAD.

    Although a bow staff functions similarly to a spear and is less cool so...

    Also, It's Bo* Staff, now bow.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Khivas_Carrick
    Khivas_Carrick
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    I'm interested in anything that helps the game get better, but for the moment spears/lances/polearms would be so badass, what do we need to do to get this in the hands of Zenimax?

    Purposeful spam like this to catch people's attention.

    Then tagging like this @ZOS_GinaBruno and @ZOS_JessicaFolsom and stuff like that.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
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