Yey . What an awesome idea . Who wouldn't want yet another long pointless quest grind or as I see it the most mindless kind of grind?
Maybe those people that already have more than 1 character with Silver +gold completed and do not have 300 points.
Sithisvoid wrote: »Sounds pretty good but maybe a bit high. Maybe other stuff can reward something like 10cp a shot like vet dungeon dailies and stuff up to whatever is the max CP at the time IE whatever the max player has is the limit.
Should this be the case they owe me champ points. I have done silver and gold for 4 vet toons.
Yey . What an awesome idea . Who wouldn't want yet another long pointless quest grind or as I see it the most mindless kind of grind?
Maybe those people that already have more than 1 character with Silver +gold completed and do not have 300 points.
the idea was to assist newbies not grinders. they'd be one shot off CP's to assist new players in getting to the 300cp starting cp to avoid the crappy first steps of imbalance. this would only be a temperary fix of course untill people start reaching the 1200 mark.Sithisvoid wrote: »Sounds pretty good but maybe a bit high. Maybe other stuff can reward something like 10cp a shot like vet dungeon dailies and stuff up to whatever is the max CP at the time IE whatever the max player has is the limit.
reason it's this high currently is most people who played when CP first hit (without constant grinding) have about 500-650cp on average, most new players barely hit 70-80 by the time they hit vr14. the limiters are there to stop it being milked by people already over the 350 threshhold for the booster CP
No it would only require people like me with 3 Vr14s 2 Golds and 4 Silver and ~200CPs make another character just to advance. And sorry doing all those stupid thinly veiled fetch quests again and again for XP is forced grinding and for some people is even more annoying than killing endless hordes of mobs.Yey . What an awesome idea . Who wouldn't want yet another long pointless quest grind or as I see it the most mindless kind of grind?
Maybe those people that already have more than 1 character with Silver +gold completed and do not have 300 points.
the idea was to assist newbies not grinders. they'd be one shot off CP's to assist new players in getting to the 300cp starting cp to avoid the crappy first steps of imbalance. this would only be a temperary fix of course untill people start reaching the 1200 mark.Sithisvoid wrote: »Sounds pretty good but maybe a bit high. Maybe other stuff can reward something like 10cp a shot like vet dungeon dailies and stuff up to whatever is the max CP at the time IE whatever the max player has is the limit.
reason it's this high currently is most people who played when CP first hit (without constant grinding) have about 500-650cp on average, most new players barely hit 70-80 by the time they hit vr14. the limiters are there to stop it being milked by people already over the 350 threshhold for the booster CP
No it would only require people like me with 3 Vr14s 2 Golds and 4 Silver and ~200CPs make another character just to advance. And sorry doing all those stupid thinly veiled fetch quests again and again for XP is forced grinding and for some people is even more annoying than killing endless hordes of mobs.Yey . What an awesome idea . Who wouldn't want yet another long pointless quest grind or as I see it the most mindless kind of grind?
Maybe those people that already have more than 1 character with Silver +gold completed and do not have 300 points.
the idea was to assist newbies not grinders. they'd be one shot off CP's to assist new players in getting to the 300cp starting cp to avoid the crappy first steps of imbalance. this would only be a temperary fix of course untill people start reaching the 1200 mark.Sithisvoid wrote: »Sounds pretty good but maybe a bit high. Maybe other stuff can reward something like 10cp a shot like vet dungeon dailies and stuff up to whatever is the max CP at the time IE whatever the max player has is the limit.
reason it's this high currently is most people who played when CP first hit (without constant grinding) have about 500-650cp on average, most new players barely hit 70-80 by the time they hit vr14. the limiters are there to stop it being milked by people already over the 350 threshhold for the booster CP
Oh that would work but ZOS. Doesn't do retroactive.No it would only require people like me with 3 Vr14s 2 Golds and 4 Silver and ~200CPs make another character just to advance. And sorry doing all those stupid thinly veiled fetch quests again and again for XP is forced grinding and for some people is even more annoying than killing endless hordes of mobs.Yey . What an awesome idea . Who wouldn't want yet another long pointless quest grind or as I see it the most mindless kind of grind?
Maybe those people that already have more than 1 character with Silver +gold completed and do not have 300 points.
the idea was to assist newbies not grinders. they'd be one shot off CP's to assist new players in getting to the 300cp starting cp to avoid the crappy first steps of imbalance. this would only be a temperary fix of course untill people start reaching the 1200 mark.Sithisvoid wrote: »Sounds pretty good but maybe a bit high. Maybe other stuff can reward something like 10cp a shot like vet dungeon dailies and stuff up to whatever is the max CP at the time IE whatever the max player has is the limit.
reason it's this high currently is most people who played when CP first hit (without constant grinding) have about 500-650cp on average, most new players barely hit 70-80 by the time they hit vr14. the limiters are there to stop it being milked by people already over the 350 threshhold for the booster CP
i already mentioned above it would be retroactive. but not give you over the 350 threshhold.