Angelofdeath190 wrote: »Plan on using 2 restoration staffs for a full pve healer build need help.
cosack_falx wrote: »I run templar healer too, i use 5 healer habit, 5 eye of mara, and torug/master(i hunt for master staff now ) resto staff(+helm but then i run 4 mara's) i use 5 light 2 heavy(i still didnt get undauned pasive) and i healed v well in all dungeons i've been
Flameheart wrote: »Bar 1:
Breath of Life / Combat Prayer (moving and dodge rolling around like on steroidsor ist it a static encounter ?)
Rapid Regeneration
Healing Springs
Inner Light
Structured Entropy
Solar Prison
Bar 2:
Breath of Life
Luminous Shards / Reflective Light / Repentance / Channeled Focus / Radiant Oppression / Radiant Ward or Blazing Shield / Healing Ward or Ward Ally (Joker slot, fill in what you think is needed -> some support dps, filling stamina bars, self protection etc.)
Purifying Ritual (or another Joker slot for one of the above mentioned abilities, I like PR as a support heal and to use it as a marker to show my group WHERE they will get mostly heals)
Inner Light
Structured Entropy
Ice Comet
https://www.youtube.com/watch?v=qxigE-PvNUoLord Xanhorn wrote: »Flameheart wrote: »Bar 1:
Breath of Life / Combat Prayer (moving and dodge rolling around like on steroidsor ist it a static encounter ?)
Rapid Regeneration
Healing Springs
Inner Light
Structured Entropy
Solar Prison
Bar 2:
Breath of Life
Luminous Shards / Reflective Light / Repentance / Channeled Focus / Radiant Oppression / Radiant Ward or Blazing Shield / Healing Ward or Ward Ally (Joker slot, fill in what you think is needed -> some support dps, filling stamina bars, self protection etc.)
Purifying Ritual (or another Joker slot for one of the above mentioned abilities, I like PR as a support heal and to use it as a marker to show my group WHERE they will get mostly heals)
Inner Light
Structured Entropy
Ice Comet
Blah...This can't be a more boring build IMO. It might work better but boy does keeping up passive buffs sound horrible to me. Entropy, Inner Light, Rapid Regen,...I mean whoa..40% of your possible skills gone to passive no fun skills. For what? 10% crit and 20% spell power which might together translate into 10% stronger heals? No thankshttps://www.youtube.com/watch?v=qxigE-PvNUo
Flameheart wrote: »About the fun you are abolutely right, there are tons of other skills out there I would slot there, but + 10% spell crit chance, + 5% magicka and + 8% health (so you are able to convert some attribute points into magicka again) + 2% magicka and 2% magicka regen (Magicka Controller) are hard to ignore...
Flameheart wrote: »This isn't WoW, overhealing isn't truly an issue here, because in many encounters you are able to get yourself and your group members into a Healing Spring Circle and then you are able to spam that in eternity...I have ~34k magicka and over 1000 magicka reg as a Breton Templer.
Concerning Inner Light / Mage Light. You just won't watch the circling blue spark each time, because this effect is often bugged (but the blue lit face might be still there). In addition the skill untoggles each time you change zones or port through wayshrines. As a healer it's pretty tough to get to 50% spell crit even with the Spell Precision trait in the CP Apprentice tree unlocked, if you wear a mix of sets like Mara, Torug and Healer's Habbit which provide great bonuses too. In addition as a Breton with Mage stone and divine enchantments on my smaller parts of my gear even 4% magicka add up not that bad.
Structured Entropy might be discussable, but not Inner Light in my opinion.
A French Build, for your Summer Langage Works.
Flameheart wrote: »A French Build, for your Summer Langage Works.
Sorry, just german, english and some Latin here :-) As far as I see he might have spellcrit, but miss out mara and HH 5-set-bonuses. If you raise spell crit gearwise you will lose other things, it's unavoidable. I am still a healer, not really a magicka dps, so around 50% is what I want for crit healing, not much more.
Flameheart wrote: »A French Build, for your Summer Langage Works.
Sorry, just german, english and some Latin here :-) As far as I see he might have spellcrit, but miss out mara and HH 5-set-bonuses. If you raise spell crit gearwise you will lose other things, it's unavoidable. I am still a healer, not really a magicka dps, so around 50% is what I want for crit healing, not much more.
- I have the 5th bonus of Healer Habit.
- The 5th bonus of Mara does not seem interesting in my opinion, and for the others bonus, they are the same at the Magnus set.
- Spelldamage is at 1715 on screen but as I say in my text with Entropie always on it is 2080.
So what things are loosing in this Build for you ?