The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

A Crazy Idea That Would Make ESO Feel Like a Real TES Game!

tordr86b16_ESO
tordr86b16_ESO
✭✭✭✭✭
What makes TES an Elder Scrolls Game? For me it's the exploration, unrestricted access to the world, and the freedom to choose your own path. Right now, ESO feels really restrictive and on rails. While I don't mind the 1 to 50 leveling experience I think ZOS can do better.

So what's the CRAZY idea? Open up the ENTIRE world of Tamriel for exploration.

elder_scrolls_online__map_of_tamriel_by_okiir-d6flnk8.png

No restrictions. Remove the veteran ranks, the silver and gold quests and increase the level cap up to 100. Every other part of Tamriel that we do not have access to right now should be accessed by ALL factions. Id really like to see some world PvP action, obviously, this should be optional for those that don't want to be a part of it. The 1 to 50 zones would remain untouched, and could be a extended tutorial (aka starting zones).


Crazy idea, probably wont see the light of day but I can only hope. :)
  • NotSo
    NotSo
    ✭✭✭✭
    Sure but what would increasing the level cap to 100(!?) accomplish?
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Vizier
    Vizier
    ✭✭✭✭✭
    Agreed. Needs to be more open world PvP. IMO there would have to be some "safe" zones. But for the most part I agree. Isn't going to happen though so....
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    NotSo wrote: »
    Sure but what would increasing the level cap to 100(!?) accomplish?

    A new goal to reach by exploring and questing in the new zones. Right now, it's just grind grind grind.
  • Tolmos
    Tolmos
    ✭✭✭✭
    I would imagine that's in the works. It seems like perfect stuff to put in expansions. 5-6 xpacs down the road we end up with most the map open to us.
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    Vizier wrote: »
    Agreed. Needs to be more open world PvP. IMO there would have to be some "safe" zones. But for the most part I agree. Isn't going to happen though so....

    Hah true it wont happen overnight but maybe we just need to nudge ZOS in the right direction. If they want to keep their core playerbase interested in ESO, they need to make this game a little bit more like TES games.
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    Tolmos wrote: »
    I would imagine that's in the works. It seems like perfect stuff to put in expansions. 5-6 xpacs down the road we end up with most the map open to us.

    I'm talking about a complete revamp here. I'm sick and tired of the zero interaction with the other factions in this game, there's suppose to be a war going on but there is none to be seen in the other zones, really ruins the immersion.
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    Vizier wrote: »
    Agreed. Needs to be more open world PvP. IMO there would have to be some "safe" zones. But for the most part I agree. Isn't going to happen though so....

    Oh and more skill points for the new skills (Dark brotherhood, Thief's Guild ETC!).
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    Vizier wrote: »
    Agreed. Needs to be more open world PvP. IMO there would have to be some "safe" zones. But for the most part I agree. Isn't going to happen though so....

    Hah true it wont happen overnight but maybe we just need to nudge ZOS in the right direction. If they want to keep their core playerbase interested in ESO, they need to make this game a little bit more like TES games.


    How is open world PVP more like a solo game? This game would go bankrupt without* PVP free zones
    Edited by Psychobunni on July 14, 2015 12:49AM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • NotSo
    NotSo
    ✭✭✭✭
    I don't like pvp zones in this game because pleople will be a**holes.

    Imagine a level 100 running along mopping up all the level 20 kids.
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • nordsavage
    nordsavage
    ✭✭✭✭✭
    What keeps this from feeling like a more traditional Elder Scrolls is the combat mechanics and style. Not to mention this is non-canon full of broken lore. Lets face it while ESO is a good game the last thing ES need was an MMO.
    Edited by nordsavage on July 14, 2015 12:58AM
    I didn't choose tank life, tank life chose me.
  • ch.ris317b14_ESO
    ch.ris317b14_ESO
    ✭✭✭
    What makes TES an Elder Scrolls Game? For me it's the exploration, unrestricted access to the world, and the freedom to choose your own path. Right now, ESO feels really restrictive and on rails. While I don't mind the 1 to 50 leveling experience I think ZOS can do better.

    So what's the CRAZY idea? Open up the ENTIRE world of Tamriel for exploration.

    elder_scrolls_online__map_of_tamriel_by_okiir-d6flnk8.png

    No restrictions. Remove the veteran ranks, the silver and gold quests and increase the level cap up to 100. Every other part of Tamriel that we do not have access to right now should be accessed by ALL factions. Id really like to see some world PvP action, obviously, this should be optional for those that don't want to be a part of it. The 1 to 50 zones would remain untouched, and could be a extended tutorial (aka starting zones).


    Crazy idea, probably wont see the light of day but I can only hope. :)

    They better not ALL be PVP zones.... we need a jelluva lot more caves and bandit hideouts to destroy

    There is not NEAR enough little crannies in this world.
  • Akavir_Sentinel
    Akavir_Sentinel
    ✭✭✭✭✭
    A crazy idea that would make ESO feel like Skyrim

    Fixed your thread title for you. That is, after all, what you want. ESO is not, and was not meant to be, Skyrim 2, Skyrim Online, or Skyrim With Friends.
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • ch.ris317b14_ESO
    ch.ris317b14_ESO
    ✭✭✭
    nordsavage wrote: »
    What keeps this from feeling like a more traditional Elder Scrolls is the combat mechanics and style. Not to mention this is non-canon full of broken lore. Lets face it while ESO is a good game the last thing ES need was an MMO.

    The last thing ANY game franchise needs is an MMO....

    I'm STILL pissed at WoW for destroying Warcraft as a strategy franchise.... over a decade later and still no warcraft 4.... so much ***.

    Same with SWTOR and Knights of the Old Republic.... they canceled the best Star Wars game in *** HISTORY... and probably the best RPG in history for that ***... but at least they finally added starfighters.

    Star Trek Online did the same with Star Trek... instead of another bridge commander or starfleet command... we get some hokey cheese combat with ships that do not hold a candle to the magnificence or scale.

    MMOs are a plague upon game design.
    Edited by ch.ris317b14_ESO on July 14, 2015 1:15AM
  • Akavir_Sentinel
    Akavir_Sentinel
    ✭✭✭✭✭
    ...

    Skyrim is a single player RPG. ESO is an MMO. There are things that work great in a single player RPG that simply won't work in an MMO. Bethesda had no part in making ESO.

    [Moderator Note: Removed Moderated Quote]
    Edited by ZOS_Racheal on July 14, 2015 1:44AM
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    For however long I play this game I will maintain that this game could have been bigger and better than any MMOs on the market had it not tried to appease the solo game fans along the way.

    An MMO with TES flavoring the story/background would have sold well enough. I loved Morrowind and Oblivion, Skyrim was meh...but after all the cries to make this game more Skyrim...by the Eight I despise that game. I truly, truly do at this point.

    Bethesda should have just put out a multiplayer version, updated the graphics and been done with it....and let ESO truly be a MMORPG
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • ch.ris317b14_ESO
    ch.ris317b14_ESO
    ✭✭✭
    For however long I play this game I will maintain that this game could have been bigger and better than any MMOs on the market had it not tried to appease the solo game fans along the way.

    An MMO with TES flavoring the story/background would have sold well enough. I loved Morrowind and Oblivion, Skyrim was meh...but after all the cries to make this game more Skyrim...by the Eight I despise that game. I truly, truly do at this point.

    Bethesda should have just put out a multiplayer version, updated the graphics and been done with it....and let ESO truly be a MMORPG

    ALL of the actual unique thigs about ESO as an MMO are direct ports of mechanics in previous ES games....

    EVERYTHING that is wrong with this game.... is the typical MMO design...
  • JasonSilverSpring
    JasonSilverSpring
    ✭✭✭✭✭
    A crazy idea that would make ESO feel like Skyrim

    Fixed your thread title for you. That is, after all, what you want. ESO is not, and was not meant to be, Skyrim 2, Skyrim Online, or Skyrim With Friends.

    And thats why it sucks (the parts that do suck are exactly where they left the general gameplay of previous elder scrolls games, forced classes, limited schools of magic, veteran ranks etc).... There is a reason Bethseda has a Great name... there is a reason Skyrim was so popular... and ESO has been *** canned by reviews.

    You do not try and reinvent the *** wheel after a success like skyrim.

    Skyrim is a single player RPG. ESO is an MMO. There are things that work great in a single player RPG that simply won't work in an MMO. Bethesda had no part in making ESO.

    Please explain how exploration wouldnt work in an MMO you blithering nincompoop?!

    Open exploration worked in Skyrim because it was single player and the world scaled to the one player. In an MMO content can not scale to the player and not be solo instanced. If enemies are level 20 and you have players at level 10 and 50 it would not work.
  • Steelshiv
    Steelshiv
    ✭✭✭✭
    Oh you'll get the whole map... 100 DLC's later.
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    For however long I play this game I will maintain that this game could have been bigger and better than any MMOs on the market had it not tried to appease the solo game fans along the way.

    An MMO with TES flavoring the story/background would have sold well enough. I loved Morrowind and Oblivion, Skyrim was meh...but after all the cries to make this game more Skyrim...by the Eight I despise that game. I truly, truly do at this point.

    Bethesda should have just put out a multiplayer version, updated the graphics and been done with it....and let ESO truly be a MMORPG

    ALL of the actual unique thigs about ESO as an MMO are direct ports of mechanics in previous ES games....

    EVERYTHING that is wrong with this game.... is the typical MMO design...

    From your stand point. I've listened to and watched players walk away because this isn't MMO enough. There isn't enough updates, group raids, gear gains that aren't RNG junk, social aspects like holidays and celebrations, etc, etc, etc

    That is the problem. The game tries to do both and fails on both ends keeping community at odds with no clear vision. Those of us that stay until something better comes along never really invest in it the way we would otherwise
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    NotSo wrote: »
    Sure but what would increasing the level cap to 100(!?) accomplish?

    A new goal to reach by exploring and questing in the new zones. Right now, it's just grind grind grind.

    Definitely finish creating the rest of the zones, sure, yes, 100% agree.

    However, I think, rather than increasing the cap, I'd prefer a model similar to the original Everquest, or World of Warcraft, or Guild Wars II. Open zones you can travel freely between (regardless of faction). Leave the level cap where it is, and just have lots of different options at any level.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • firstdecan
    firstdecan
    ✭✭✭✭✭
    What I've always found ironic about this game is that it felt more like open exploration AFTER you defeated Molag Bal and went into Cadwell's Silver. In Silver (and Gold) all the monsters within a zone are the same level, so you can wander anywhere and not be overpowered. At worst case, you can go to a zone where the monsters are 4 VR ranks higher than you, compared to 40 levels higher than you (a level 3 toon wandering into The Rift \ Bangkorai \ Reaper's March). It's almost like there's a penance that has to be paid for playing the game before people can get to content they want (this seems to be a theme in PvE as well as PvP).

    Cyrodiil is the only area that really feels explorable, and that has it's own drawbacks (I think most people who want to wander \ explore don't want to be ganked while doing it). I'm beginning to wish that once you've completed an alliance, you would have the option to revisit the zones in that alliance scaled to your VR level (or even predetermined VR levels like VR1 \ VR6 \ VR11). There would be a point then to going back and finishing things you missed, or even just random exploring.

    I also wish they would make some procedurally generated delves. For those that enjoy exploring, this would be nice because you would never explore the same delve twice (Or rather, you'd have as many permutations of delves as they could create from delve components. Most likely anything procedurally generated in this game would be pieced together from pre-existing "puzzle pieces.").
  • dlepi24
    dlepi24
    ✭✭✭✭
    nordsavage wrote: »
    What keeps this from feeling like a more traditional Elder Scrolls is the combat mechanics and style. Not to mention this is non-canon full of broken lore. Lets face it while ESO is a good game the last thing ES need was an MMO.

    Maybe for you. I think a lot of people are really enjoying an elder scrolls MMO. Is it like Morrowind? No. It's an MMO. An MMO in an Elder Scrolls-like universe. People need to understand this isn't their Skyrim online with friends. I understand you spent dozens of hours killing Draugr on your 360, but this isn't anything like that. It's a fun MMO experience with ties to the Elder Scrolls universe. The music, the enemies, the voice acting, the story, the names, etc - they all help tie you back into the Nirn and give you your Elder Scrolls fix while we all await our next installment made by BETHESDA (you know, the company that actually makes TES games?). If you expected this to be Skyrim then you should've read or watched a review. Quit complaining.
  • nine9six
    nine9six
    ✭✭✭✭✭
    On a long enough timeline I bet the map will be uncovered.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    I really for the life of me can't understand why people suggest things (Open-world PvP) that would drive even more people away and shut this game down even sooner...
  • delushin
    delushin
    ✭✭✭
    Yea open the borders and allow us to get our ass handed to us, so we know ... ok that area is a place I will come back to later.

    Open world PvP would be freaking awesome, I mean AvA is awesome but busting out some open world PvP is great!
    Raven Guard - PS4 [PvE/PvP] NA Server - Daggerfall Convenant
    #1 AUS/NZ Guild - http://ravenguardclan.com/
    http://www.twitch.tv/delushin
  • Sausage
    Sausage
    ✭✭✭✭✭
    Best we can hope we get triple a open world MMORPG someday. Theres has been attemps already like Defiance, so it might be coming, sure Defiance wasnt triple a even near but at least its start, usually indies do open world games. ESO is themepark game and hopefully it stays like that.
    Edited by Sausage on July 14, 2015 4:52AM
  • Armann
    Armann
    ✭✭✭
    firstdecan wrote: »
    What I've always found ironic about this game is that it felt more like open exploration AFTER you defeated Molag Bal and went into Cadwell's Silver. In Silver (and Gold) all the monsters within a zone are the same level, so you can wander anywhere and not be overpowered. At worst case, you can go to a zone where the monsters are 4 VR ranks higher than you, compared to 40 levels higher than you (a level 3 toon wandering into The Rift \ Bangkorai \ Reaper's March). It's almost like there's a penance that has to be paid for playing the game before people can get to content they want (this seems to be a theme in PvE as well as PvP).

    I agree, and I like the veteran ranks for that reason. Yet there's alot of complaining about VR levels and how you are forced to grind. So really these people don't want the elder scrolls experience but simply want to reach max level and skip all the content and exploring as fast as possible.
    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • RavenSkylord
    RavenSkylord
    ✭✭✭
    AngryNord wrote: »
    I really for the life of me can't understand why people suggest things (Open-world PvP) that would drive even more people away and shut this game down even sooner...

    If someone were to do an MMO right, there would be large beginning areas to base level, after which you are presented an option, one for PvE and one for PvP, they would occupy the same map space but played differently. The choice would be one time per character, no flip flopping between, want a pve character, done, want a pvp character, done. That to me would be best way to address it. Guilds and whatnot would all be seperated, make the forums seperate as well. Might be a bit more work, but in the end it would be best way to go about it.

    Nevet cared for straight pvp mmo, tried one once, spawned into the world and was immediately killed by a player 30 levels higher then myself, had to make a new character as all my starting equipment was gone, took 30 minutes to redo, spawned in and killed by same person, was just sitting there. No interest in it anymore at all.

    Personally I think PVP should have been tied to the Arenas, with every major city having one.
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    AngryNord wrote: »
    I really for the life of me can't understand why people suggest things (Open-world PvP) that would drive even more people away and shut this game down even sooner...

    If someone were to do an MMO right, there would be large beginning areas to base level, after which you are presented an option, one for PvE and one for PvP, they would occupy the same map space but played differently. The choice would be one time per character, no flip flopping between, want a pve character, done, want a pvp character, done. That to me would be best way to address it. Guilds and whatnot would all be seperated, make the forums seperate as well. Might be a bit more work, but in the end it would be best way to go about it.

    Nevet cared for straight pvp mmo, tried one once, spawned into the world and was immediately killed by a player 30 levels higher then myself, had to make a new character as all my starting equipment was gone, took 30 minutes to redo, spawned in and killed by same person, was just sitting there. No interest in it anymore at all.

    Personally I think PVP should have been tied to the Arenas, with every major city having one.

    I think having PVP instanced to Cyrodiil is a decent way to go about it, I only wish that they instanced nerfs to Cyrodiil as well. Or got really smart and expanded the PVP skill lines many more and those were the skills you chose from for PVP completely divorcing it from PVE.

    This current marriage will never work.

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    This is what Expansions are called.
    ~Thallen~
Sign In or Register to comment.