
Agreed. Needs to be more open world PvP. IMO there would have to be some "safe" zones. But for the most part I agree. Isn't going to happen though so....
I would imagine that's in the works. It seems like perfect stuff to put in expansions. 5-6 xpacs down the road we end up with most the map open to us.
tordr86b16_ESO wrote: »Agreed. Needs to be more open world PvP. IMO there would have to be some "safe" zones. But for the most part I agree. Isn't going to happen though so....
Hah true it wont happen overnight but maybe we just need to nudge ZOS in the right direction. If they want to keep their core playerbase interested in ESO, they need to make this game a little bit more like TES games.
tordr86b16_ESO wrote: »What makes TES an Elder Scrolls Game? For me it's the exploration, unrestricted access to the world, and the freedom to choose your own path. Right now, ESO feels really restrictive and on rails. While I don't mind the 1 to 50 leveling experience I think ZOS can do better.
So what's the CRAZY idea? Open up the ENTIRE world of Tamriel for exploration.
No restrictions. Remove the veteran ranks, the silver and gold quests and increase the level cap up to 100. Every other part of Tamriel that we do not have access to right now should be accessed by ALL factions. Id really like to see some world PvP action, obviously, this should be optional for those that don't want to be a part of it. The 1 to 50 zones would remain untouched, and could be a extended tutorial (aka starting zones).
Crazy idea, probably wont see the light of day but I can only hope.
A crazy idea that would make ESO feel like Skyrim
nordsavage wrote: »What keeps this from feeling like a more traditional Elder Scrolls is the combat mechanics and style. Not to mention this is non-canon full of broken lore. Lets face it while ESO is a good game the last thing ES need was an MMO.
ch.ris317b14_ESO wrote: »...
Psychobunni wrote: »For however long I play this game I will maintain that this game could have been bigger and better than any MMOs on the market had it not tried to appease the solo game fans along the way.
An MMO with TES flavoring the story/background would have sold well enough. I loved Morrowind and Oblivion, Skyrim was meh...but after all the cries to make this game more Skyrim...by the Eight I despise that game. I truly, truly do at this point.
Bethesda should have just put out a multiplayer version, updated the graphics and been done with it....and let ESO truly be a MMORPG
ch.ris317b14_ESO wrote: »Akavir_Sentinel wrote: »ch.ris317b14_ESO wrote: »Akavir_Sentinel wrote: »A crazy idea that would make ESO feel like Skyrim
Fixed your thread title for you. That is, after all, what you want. ESO is not, and was not meant to be, Skyrim 2, Skyrim Online, or Skyrim With Friends.
And thats why it sucks (the parts that do suck are exactly where they left the general gameplay of previous elder scrolls games, forced classes, limited schools of magic, veteran ranks etc).... There is a reason Bethseda has a Great name... there is a reason Skyrim was so popular... and ESO has been *** canned by reviews.
You do not try and reinvent the *** wheel after a success like skyrim.
Skyrim is a single player RPG. ESO is an MMO. There are things that work great in a single player RPG that simply won't work in an MMO. Bethesda had no part in making ESO.
Please explain how exploration wouldnt work in an MMO you blithering nincompoop?!
ch.ris317b14_ESO wrote: »Psychobunni wrote: »For however long I play this game I will maintain that this game could have been bigger and better than any MMOs on the market had it not tried to appease the solo game fans along the way.
An MMO with TES flavoring the story/background would have sold well enough. I loved Morrowind and Oblivion, Skyrim was meh...but after all the cries to make this game more Skyrim...by the Eight I despise that game. I truly, truly do at this point.
Bethesda should have just put out a multiplayer version, updated the graphics and been done with it....and let ESO truly be a MMORPG
ALL of the actual unique thigs about ESO as an MMO are direct ports of mechanics in previous ES games....
EVERYTHING that is wrong with this game.... is the typical MMO design...
tordr86b16_ESO wrote: »
nordsavage wrote: »What keeps this from feeling like a more traditional Elder Scrolls is the combat mechanics and style. Not to mention this is non-canon full of broken lore. Lets face it while ESO is a good game the last thing ES need was an MMO.
firstdecan wrote: »What I've always found ironic about this game is that it felt more like open exploration AFTER you defeated Molag Bal and went into Cadwell's Silver. In Silver (and Gold) all the monsters within a zone are the same level, so you can wander anywhere and not be overpowered. At worst case, you can go to a zone where the monsters are 4 VR ranks higher than you, compared to 40 levels higher than you (a level 3 toon wandering into The Rift \ Bangkorai \ Reaper's March). It's almost like there's a penance that has to be paid for playing the game before people can get to content they want (this seems to be a theme in PvE as well as PvP).
I really for the life of me can't understand why people suggest things (Open-world PvP) that would drive even more people away and shut this game down even sooner...
RavenSkylord wrote: »I really for the life of me can't understand why people suggest things (Open-world PvP) that would drive even more people away and shut this game down even sooner...
If someone were to do an MMO right, there would be large beginning areas to base level, after which you are presented an option, one for PvE and one for PvP, they would occupy the same map space but played differently. The choice would be one time per character, no flip flopping between, want a pve character, done, want a pvp character, done. That to me would be best way to address it. Guilds and whatnot would all be seperated, make the forums seperate as well. Might be a bit more work, but in the end it would be best way to go about it.
Nevet cared for straight pvp mmo, tried one once, spawned into the world and was immediately killed by a player 30 levels higher then myself, had to make a new character as all my starting equipment was gone, took 30 minutes to redo, spawned in and killed by same person, was just sitting there. No interest in it anymore at all.
Personally I think PVP should have been tied to the Arenas, with every major city having one.