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It`s Time for my "Daily- make my Werewolf better-mimimi...."- thread

Iduyenn
Iduyenn
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You know the Text
You did something, but it`s not done yet. The truth is, that some think WW is ok, but nobody uses WW for real. Its not even fun, because it`s too short.

- Better/Longer Werewolf timer (Add at least a minute).
- Decrease Ult- Cost or make it a toggle (so we can actualy have passive from Dawnbreaker).
- Skins
- Passives
- Spot-morph for WW-Tank
- etc. etc. etc.

Just... make it playable for dedicated ppl ...

So, that i may see someone use Werewolf in veteran dungeons or trials.
  • Karmine
    Karmine
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    Or just make Vampires less playable, I like my idea more.

    Vampires and Werewolves should be rare. Only popularity they should get is through it is COOL. Not that they get additional playstyles, more options and maybe stronger.
  • Iduyenn
    Iduyenn
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    Karmine wrote: »
    Or just make Vampires less playable, I like my idea more.

    Vampires and Werewolves should be rare. Only popularity they should get is through it is COOL. Not that they get additional playstyles, more options and maybe stronger.

    I am ok with the "rare" part, but i think its legit to play as a dedicated werewolf.
    Its also cool to be a Werewolf. Not, because he is very strong, but because he is special to some players. (Skin, not beeing a two-legger, beeing a pack animal, etc). That would be the "cool" part.
    There realy should be a choice, to be a Werewolf, or not to be a Werewolf and play as a booring sword-swinger or baby- faced spell spiter.
    Instead we have something in between. Let`s call it "Lupus interruptus".

    What is cool about an ultimate, wich is too expensive in any ways and brings forth nothing but a small glimps of something wich may be extraordinary (if it would actualy be strong... and no... it`s not. Not compared to over all statistics, wich include additional bonuses from skills or the timeframe for transformation...). So the argument, that the time in WW form is pure power and worth it is a filthy lie.

    So in the end, there is no cool and no useful part. (Even less in 1.6, since they put away the ultimate regeneration).

    We can talk all day about preferences.
    I would even kindly laugh at all those vamp-lovers and wolve-haters.

    I thought, that Werewolves are part of the Game. Its one reason i bought it.
    But its neither a Skin, nor a real tool to play the game. Its something in between with limited power. In the end it feels too weak to even use it. Its neither useful, nor cool. Time is to limited and the limited time isn`t even worth it.

    Its realy nothing.

    Secret societys in games have a special flair. You should be proud to be your alter ego. Why else are the dark brotherhood and the thieves guild the most anticipated features in this game?

    PS: The new WW skills (from 1.4?) look good, but they don`t realy come into use.

    There are so many possibilities to improve the WW.
    You could stop the timer, when in combat or implement a toggle.

    But no; Zenimax is doing nothing.


  • SanderBuraas
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    Vampires should not be less playable. Werewolves, however, need a buff. I play as a Werewolf myself, and I like the skills that are provided, but I never seem to actually use the Werewolf form. The fact that it is an ultimate is silly. Compared to bat swarm, which can be used without having to transform, and you can use your regular skills simultaneously. If the transform was a toggle, as you mentioned, it would actually be used, and worth the hassle of transforming - though you will lose access to your regular skills, plus with vulnerability to poison.
    Edited by SanderBuraas on February 13, 2015 5:30PM
  • Iduyenn
    Iduyenn
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    Another Daily reminder of this problem.

    I am part of a Werewolfgild and most of the people think the same: Lupus Interruptus.

    Some of us just don`t speak up, because they found another playstile (like freakin` Vamps) or they just gave up on Werewolves.

    But the consens is the same: Werewolf are broken. And all of us would give up everything else and be devoted to play 100% as a Werewolv. We don`t even mind to be suppar to other builds... We just want to... exist for a natural time...

    (Think about day/night rhythm in the game...) Think of anything please.
  • Iduyenn
    Iduyenn
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    Its time, to give it another push.

    I asked around and it`s like i sayed. Many players feel themselves unheared. They think, that their saying doesn`t count and Zenimax doesn`t listen to their wishes, because the devs have other things to do.
    It makes no sense to even waste energy on asking...

    (I am speaking only about those, which like to actualy play as a Werewolf and not use it. And ofc i am not speaking for everyone).

    There are some small adjustments made in patch 1.6, but imho its nothing, not even balancing.
    I tryed to play as a pure WW-Stamina and the time-voids are your foe.
    You actualy have to spot a mob before transforming, because if you aren`t lucky enough, you dont get hit at all.
    The Mechanic would suggest, that WW should actualy tank, but they dont have a spot.

    Most of the Stamina-DD`s are using WW for staminareggen. In a serious run, i never saw one actualy push WW Ultimate.

    So please.... do something about it. We gave you XX sites of suggestions...

    - Packleader: Improve bonus of additional Time, when another WW is there... In human or in beastform.
    - Make the timer longer
    - Make it possible to stack up the form with critters etc up to several minutes
    - Make it so, that your timer stops if you are out of combat/in combat
    - Ultimate in WW form generation etc.
    - You also could allow some passiv slottet skills to work properly.

    There are a lot more ideas and suggestions. We could repeat them and list them up again.
  • Chrlynsch
    Chrlynsch
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    I would be content if the WW transformation gave you immunity to CC and increased armor/Spell resistance. The only cc that works on a transformed WW is fighters guild abilities.

    The loss of blood rage is understandable with 1.6 but we really need a reduction in cost to our transformation.

    15% stam regeneration should only be present with WW slotted the way blood rage used to work.

    @ZOS Are you ever going to decide if Werewolf is a Ultimate ability or a skill line? Because right now having it be the worst of both worlds is really making people upset.

    -0 increased damage output
    -added weaknesses to multiple damage sources, poison, fighters guild abilities, and Fighter's Guild passives
    -time limit bar that pulls you from combat in order to keep up, leading to more dps loss
    - Can't stealth or mount in this form
    - Increased movement speed is nice but not if we have to fight the clock and stop for snacks constantly.

    Can someone please comment and tell us why you think werewolf is OK as of now?

    Do us a favor and pick one way or the other. Make it a noticeable increase to damage, like a ultimate should do. as it takes 20+ skill points to max out, or take away the timer and the cost of transformation.

    Make it fun and worth it to transform

    Your product is broken and you need to fix it, the community has given you hundreds of solutions that are better than you are currently offering.

    Fix it
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • starkerealm
    starkerealm
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    Iduyenn wrote: »
    PS: The new WW skills (from 1.4?) look good, but they don`t realy come into use.

    At least on live, I've gotten a lot of use out of those. Knockdown is nice, a quick AoE with DoT attack? Nice. Quick click self heal? Very nice.

    That said, I'll keep arguing that werewolf should be a toggle.
  • awkwarrd
    awkwarrd
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    Soo many of these threads floating around.

    And no staff replies on any of them.
  • starkerealm
    starkerealm
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    awkwarrd wrote: »
    Soo many of these threads floating around.

    And no staff replies on any of them.

    To be fair, what kind of a response would you expect?

    It doesn't mean these threads aren't being read, just that there's no developer contribution coming down into the discussion.

    Most of the time, with a thread like this, or really any game balance thread, if you have a green post, it's because someone's trolling or insulting, or whatever.
    Edited by starkerealm on February 16, 2015 2:13AM
  • keithvsmith
    +100 to the toggle idea. I hate that the feed skill that extends the timer and is used to bite other players is still bugged. Targeting a corpse can be a pain at time and you run out of timer before actually being able to fed. When trying to bite another player, i find myself running back and forth out of the altar area to get the skill to show up on targeting them. Seriously, this has been bugged since Beta...
  • keithvsmith
    Oh, and having to build up Ultimate before heading back to the zone so you can even transform in the first place to bite someone... Truth is, I find myself even forgeting I can go WW most of the time or wanting to "save" it.
    Edited by keithvsmith on February 16, 2015 2:53AM
  • Al'Ro'Kent
    Iduyenn wrote: »
    Its time, to give it another push.

    I asked around and it`s like i sayed. Many players feel themselves unheared. They think, that their saying doesn`t count and Zenimax doesn`t listen to their wishes, because the devs have other things to do.
    It makes no sense to even waste energy on asking...

    (I am speaking only about those, which like to actualy play as a Werewolf and not use it. And ofc i am not speaking for everyone).

    There are some small adjustments made in patch 1.6, but imho its nothing, not even balancing.
    I tryed to play as a pure WW-Stamina and the time-voids are your foe.
    You actualy have to spot a mob before transforming, because if you aren`t lucky enough, you dont get hit at all.
    The Mechanic would suggest, that WW should actualy tank, but they dont have a spot.

    Most of the Stamina-DD`s are using WW for staminareggen. In a serious run, i never saw one actualy push WW Ultimate.

    So please.... do something about it. We gave you XX sites of suggestions...

    - Packleader: Improve bonus of additional Time, when another WW is there... In human or in beastform.
    - Make the timer longer
    - Make it possible to stack up the form with critters etc up to several minutes
    - Make it so, that your timer stops if you are out of combat/in combat
    - Ultimate in WW form generation etc.
    - You also could allow some passiv slottet skills to work properly.

    There are a lot more ideas and suggestions. We could repeat them and list them up again.


    yes, yes, yes YES. but a fullmoon/bloodmoon thing were we are forced into ww form but stronger maybe? Totally a longer timer. 30 seconds? BS!
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