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Idea for Werewolf changes and update possibilities.

Lord_Titan
I am not part of the Developer people but I am a player and I had these Werewolf ideas in mind and I hope they are accepted by everyone who play's as a werewolf and wants to become one.

In my opinion the WW should last much longer, since the werewolf transformation doesn't stay active on it's own. I do understand how it is pretty much like a normal person turning into a straight up predator type deal, but without a good long lasting time then what is the point of using it if it is to short. I actually have 2 ideas for new passive skills that would make it more worth being a werewolf that will also extend our time as werewolf's. The other idea I have would be more skill's that we can choose from so it's not just 5 skills that we have to use with different morphs. Another possible thing that can change is that as a werewolf we should be able to climb in areas where normal people can't so as a werewolf we don't have to search on how to get around mountains or walls we can just climb up it.

The 2 passive skill ideas I have to be able to extend werewolf form is as follows:
Title: Werewolf Disciple
effect 1: for each skill point put into the werewolf skill tree you gain 15 seconds to be in werewolf form.
effect 2: for each skill point put into the werewolf skill tree you gain 30 seconds to be in werewolf form.

This will significantly extend the time you are in werewolf form if players are truly devoted to using the werewolf ultimate and being a werewolf for the majority of the time they are playing.

passive skill 2
Title: Werewolf Hide
effect 1: for each piece of medium armor equipped you gain 20 seconds to be in werewolf form.
effect 2: for each piece of medium armor equipped you gain 40 seconds to be in werewolf form.
passive effect: if it is a piece of werewolf armor set you gain an additional 15 seconds ( both rings, helmet, shoulders, and chest totaling to 75 seconds. )

I do also think that the werewolf hide set should be a crafting set so that we can use it at higher levels as well. Since it is pretty much a really good trait to mix with a werewolf build.
  • Lord_Titan
    If anyone agrees or supports these ideas, let me know and I will try to think of more ways to extend it and make werewolf better. If enough people respond or at least show some interest into this the developers might make these changes, I hope.
  • Athas24
    Athas24
    ✭✭✭✭
    hmm.. Well if your a WW lv 10 as long as your fighting, you shouldn't ever get tossed out of WW form really... especially if your Pack Leader or with a Pack Leader in your group. There are 2 things that I feel the class needs is better morph choices because right now only one choice is really even worth considering in each branch. The second thing would be the passive while being hit that increases time spent in form and it's cooldown. Currently it's something like 3 seconds additional in form with a 3 second cool down. I think it should be more like 5 seconds with a 2 second cool down, or 3 seconds with no cool down and maybe cap it at 2 minutes... This would allow you to stay in combat a lot longer between mobs. You could stack the bonus to stay in form and then run around a bit before having to devour someone else. If you weren't here when WW form Absolutely Sucked... (launch) then you might not realize how far it's come. I think it's pretty solid but could use some really small tweaks to make it amazing. Nice thoughts though on your post. I just think if I had 75 seconds in the form with my passives too... omg I'd be in that form for hours. Even with the 2 min max from being hit in combat you would have a LOT of time in WW form using that and devour.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Lord_Titan
    Athas24 wrote: »
    hmm.. Well if your a WW lv 10 as long as your fighting, you shouldn't ever get tossed out of WW form really... especially if your Pack Leader or with a Pack Leader in your group. There are 2 things that I feel the class needs is better morph choices because right now only one choice is really even worth considering in each branch. The second thing would be the passive while being hit that increases time spent in form and it's cooldown. Currently it's something like 3 seconds additional in form with a 3 second cool down. I think it should be more like 5 seconds with a 2 second cool down, or 3 seconds with no cool down and maybe cap it at 2 minutes... This would allow you to stay in combat a lot longer between mobs. You could stack the bonus to stay in form and then run around a bit before having to devour someone else. If you weren't here when WW form Absolutely Sucked... (launch) then you might not realize how far it's come. I think it's pretty solid but could use some really small tweaks to make it amazing. Nice thoughts though on your post. I just think if I had 75 seconds in the form with my passives too... omg I'd be in that form for hours. Even with the 2 min max from being hit in combat you would have a LOT of time in WW form using that and devour.

    I do agree with that but I am mainly talk about those who might be soloing this game or something of the sort. The main reason for these passive skills would be so that you have a choice of when to turn back into human form again. I would love to be werewolf form for a long period of time and be able to run around finding things, hunting animals and fighting people for long periods of time. I would even also prefer to run around as a werewolf instead of using a mount. Besides i would think it would be more fun to run with my fellow WW as a pack instead of people on mounts. I do agree that the length of time we have should be enough to fight off mobs and possibly other players in PVP but half of the fun with being a werewolf would be running from one end of Auridon to the other in a pack of werewolfs or even doing it alone. Even possibly running from Auridon to Reapers March without having to morph back into human to get more ultimate to turn back into Werewolf. Besides it is short in some ways since some of the caves your in, if your soloing, are a bit long with lots of enemies, and some of the bosses take forever to kill.
  • Lord_Titan
    What would be the best choice is that we can toggle the werewolf form so we don't have to worry about a timer at all but this I think would be a good alternative if they don't do the toggle that most players and even myself would prefer to have.
  • Lord_Titan
    Also I just remembered one of the other things I wanted to add. We should also receive the effects that we have on our weapons and our armor that we have on while we are in werewolf form. Even the skills Passives we have should be effecting us as well since we spent so much time into unlocking them and leveling up to be able to use them.
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