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Are current raids being raised to V16?

Morduil
Morduil
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I ask this because I haven't read this anywhere. If they are not, then the side effect of ZOS's decision to raise the lvl cap again will be to make all current top tier content obsolete.

The Imperial City would be the only end game available until new content is added, and we have learned not to hold our breath for that.

For those who will, with some justification, argue that the difference in effective quality of v14 and v16 gear is not so very different, and that the current end game will still be relevant, I would say that whilst that may be true, but we all know that in practice very, very few people will care. Anywhere that doesn't drop v16 gear will, broadly, be old news.

So unless all current end game content is raised to v16, update 7 is going to leave ESO with one of the thinnest and narrowest end games around, which I suspect won't take long to become a major problem...
  • pjwb16_ESO
    pjwb16_ESO
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    Hey atleast the Gold Key Shoulders should scales to vr16 now xD
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  • Maotti
    Maotti
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    They need to make trials and pledges scale up to VR16 at least.
    PC EU
  • asteldian
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    Keep in mind all trials are obsolete anyway as the gear is no use to anyone. So regardless of its VR nothing will change.
    Also, like most MMOs, new content and new gear means old gear is obsolete.
  • tiamak
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    You mean: Will gear rewards for dungeons, trials and DSA be v16?

    Sure, why shouldn't it be? There will be some bugs regarding item level, like we had before, but eventually, I'd bet that you'll receive v16 gear from running v16 content.
  • DDuke
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    pjwb16_ESO wrote: »
    Hey atleast the Gold Key Shoulders should scales to vr16 now xD

    Yes... back to opening RNG once a day boxes, yay...
  • Sausage
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    Very good point. I predict all vr14 becomes obsolete and we need to grind new gears, but like said, the difference between vr 14 and 16 is probably very minor and CP is the most important thing. Hopefully theres good reason to raise VR, is all I gotta say. They should removed it with 1.6 like was originally planned, all this Veteran Rank battle leveling fiasco too.
    Edited by Sausage on July 10, 2015 11:47AM
  • Morduil
    Morduil
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    asteldian wrote: »
    Keep in mind all trials are obsolete anyway as the gear is no use to anyone. So regardless of its VR nothing will change.
    Also, like most MMOs, new content and new gear means old gear is obsolete.

    It is of no use, but it's not yet obsolete at the moment - the two are slightly different.

    The difference between most MMOs and ESO is that all the others I have played almost exclusively (I can't think of an exception, but am hedging as there must be one somewhere) raise the level cap only with an expansion, which therefore includes a very considerable increase in content including a whole new slew of endgame material. That is not the case here (1.7 is just a single zone with little new content compared to an expansion like, for example, Warlords of Draenor, Moria, Nightmare Tide, Hutt Cartel, etc.) and it is an important difference.

    Inter-expansion content release might give slightly better gear than the previous content within the expansion (for example the WoW model), but most devs are careful not to raise the level cap so as not to make the current expansion's endgame psychologically obsolete.
  • Morduil
    Morduil
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    tiamak wrote: »
    You mean: Will gear rewards for dungeons, trials and DSA be v16?

    Sure, why shouldn't it be? There will be some bugs regarding item level, like we had before, but eventually, I'd bet that you'll receive v16 gear from running v16 content.

    I admire your optimism and sincerely hope that it's not misplaced!
  • Kupoking
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    The reason why they created v16 was for character gear advancement with new content.

    My guess is that vdsa and SO will become obsolete like AA and Hel ra became.

    Apparently "its how mmo works"

    Heck, they havent scale pledges up to v12 yet.

    I like your optimism. Your request seems to my eyes to be a good one.

    Unfortunately, zos lack of vision to make it happen this way... otherwise they would not raised cap to v16 and created a v14 imperial city and orsinium.
  • Artemiisia
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    looking at the history of the game, this wont happen

    AA and Hel Ra, are both still vr12, since there still is the progression of leveling up new chairs, and "unlocking" new stuff, so when u reach vr12, these trials are the go to trials

    Sanctum and vDSA, both vr14 trials, and gear drops vr13-vr14, again this gives the non grinders, gear progression

    What they need to do, is introduce new trials for vr16s, thats harder then sanctum, and vdsa, and make new leader boards out of it, so it will continue to make high end game progression. Why, because it will slowly and is already become really boring for many people doing the same trial over and over again, with little to gain.
  • MCMancub
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    I like to think that because they are adding 20 new sets and no new PvE content that they are probably going to increase them and alter the drop rewards. It's something we've been asking for now for a long time.
  • Isarii
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    Morduil wrote: »
    The difference between most MMOs and ESO is that all the others I have played almost exclusively (I can't think of an exception, but am hedging as there must be one somewhere) raise the level cap only with an expansion, which therefore includes a very considerable increase in content including a whole new slew of endgame material. That is not the case here[...]

    I wouldn't think of VR levels as actual levels - they're much more like gear tiers, as they effectively only grant access to new tiers of items. The problem is, TESO doesn't actually have a way to raise the level cap because VRs are structured so closely to levels. I'm working on an article that touches on some of this soon.
    Edited by Isarii on July 10, 2015 3:12PM
    Isarii Aloroth - PC-NA | Ebonheart Pact | Dunmer | Magicka Nightblade
  • Robbmrp
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    pjwb16_ESO wrote: »
    Hey atleast the Gold Key Shoulders should scales to vr16 now xD

    And be 2 levels higher than the Helms that will drop at V14....
    NA Server - Kildair
  • Morduil
    Morduil
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    Artemiisia wrote: »
    looking at the history of the game, this wont happen

    AA and Hel Ra, are both still vr12, since there still is the progression of leveling up new chairs, and "unlocking" new stuff, so when u reach vr12, these trials are the go to trials

    Sanctum and vDSA, both vr14 trials, and gear drops vr13-vr14, again this gives the non grinders, gear progression

    What they need to do, is introduce new trials for vr16s, thats harder then sanctum, and vdsa, and make new leader boards out of it, so it will continue to make high end game progression. Why, because it will slowly and is already become really boring for many people doing the same trial over and over again, with little to gain.

    There is, as you say, a very considerable amount to do if you want to level up alts in ESO.

    Unfortunately - and this was my point - there is very little endgame for those who don't want to swtich to a new character. And unfortunately, I strongly suspect that any game's reputation rests after a while on the endgame provided, not on the expereicne provided for levelling alts.

    The reason for the lack of endgame is twofold. Firstly, not a huge amount has been released. Secondly, each time something new has been released, it has come with a level rise, which means that rather than broaden the endgame available, it has merely served to replace it.

    What ZOS need to do is realise that raising the level cap is fine in and of itself, but the downside of it is that it makes all previous endgame content merely part of the alt levelling experience. It therefore should only be done with an expansion - that includes a whole new raft of endgame content - not each time an incremental content addition is released.

    If they're not going to do that, then they need to make all the current raids scaleable to v16 with commensurate loot. We'll still - as you correctly say - be doing the same content over and over again, but at least there will be more of that repetitive content to choose between....

  • Artemiisia
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    as I see it from other mmo's the dungeons and raids dont scale to the level, but are instead released like in unchained versions, with rare stronger gear drops that are bind on pickup. Where bosses inside, are getting a make-over and mechanics are suddenly harder and harder.

    = more Fun in my book.

    The thing about these releases also, is that in the beginning you were actually forced to do the quests in the zone, in order to unlock the front door
  • Morduil
    Morduil
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    Isarii wrote: »
    I wouldn't think of VR levels as actual levels - they're much more like gear tiers, as they effectively only grant access to new tiers of items. The problem is, TESO doesn't actually have a way to raise the level cap because VRs are structured so closely to levels. I'm working on an article that touches on some of this soon.

    You're absolutely right, and I agree with you. It is unfortunate for ESO that there is a huge psychological difference for the overwhelming majority of players between gear tiers and actual levels: a pyschological effect that every other game sensibly tries to avoid incurring.

    I'll look forward to the article!
  • TheEmoVampire
    TheEmoVampire
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    this is The Elder Scrolls Online, we don't have raids, we have delves, that's what they are called!
  • Morduil
    Morduil
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    this is The Elder Scrolls Online, we don't have raids, we have delves, that's what they are called!

    “Pedantry is the showy display of knowledge which crams our heads with learned lumber and then takes out our brains to make room for it.”
    Charles Caleb Colton (1780-1832)

    :)

  • NewBlacksmurf
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    I hope not as odd as it may sound.
    I'm actually hoping new content is coming cause if all the current content just scales....I'm really thinking we are far off for new content
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