Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

About blocking regeneration changes

bountyspiter
bountyspiter
✭✭✭
You said in ESO live show that you gonna change the blocking mechanics so whenever someone blocks their stamina regen stops. I believe some clarifications on such a huge matter must be made.
Will this count towards the natural regen every character has or will it be counting towards other sources of stamina regen too? A few examples:
1) Jewelry regen enchands
2) Abilities like "green dragon blood"
3) "Mooncalf" CP regen
4) Werewolf passive regen
5) Potions for stamina regen

Apart from that, is block considered an ability? Will spending CP in the "warlord" be worth it to reduce its cost on top of the "block expertise"?

I would really apreciate an official ZOS responce for all this as it is affecting a huge part of the game. A whole role will need to be "reaproached" by players after this change. Thank you in advance.
  • MissBizz
    MissBizz
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also in ESO live it was stated natural regeneration would stop, outside sources such as potions and shards would still give stamina. You may want to watch that portion again
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • bountyspiter
    bountyspiter
    ✭✭✭
    You aint helping in any way clarifying things with your answer though, are you?
    I wouldnt make this post in the first place if i dint watch ESO live.

    Shards dont give stamina regen, they give stamina to the person that use the synergy.
    And my question was exactly on the "outside sources" part. Zenimax need to clarify if all those things i mentioned are considered as such.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    You aint helping in any way clarifying things with your answer though, are you?
    I wouldnt make this post in the first place if i dint watch ESO live.

    Shards dont give stamina regen, they give stamina to the person that use the synergy.
    And my question was exactly on the "outside sources" part. Zenimax need to clarify if all those things i mentioned are considered as such.

    Yes, his/her answer is helpfull. You will not regenerate stamina while blocking. You can still restore stamina with potions (only the instant restoration, not the regeneration over time) and Templar shards can give you stamina.

    So you will want to lower your block for a few seconds, to get some regen ticks, combined with a heavy attack of your Sword or bow, to restore stamina.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Vampire tanks will be really nice now... block till your out of stamina, mist till your out of magica...
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • bountyspiter
    bountyspiter
    ✭✭✭
    Dracane wrote: »
    Yes, his/her answer is helpfull. You will not regenerate stamina while blocking. You can still restore stamina with potions (only the instant restoration, not the regeneration over time) and Templar shards can give you stamina.

    So you will want to lower your block for a few seconds, to get some regen ticks, combined with a heavy attack of your Sword or bow, to restore stamina.

    there we go... another reply thats actualy not a reply and dont help at all. even worse it complicates things more as you actually consider the potions regeneration a natural regen and not another source of regen...

    Which once more brings me to my original post...which one of all those things are considered or not a source of regen thats gonna be frozen while blocking???

    Someone from zenimax plz this time...
  • Vaelen
    Vaelen
    ✭✭✭
    Dracane wrote: »
    So you will want to lower your block for a few seconds, to get some regen ticks, combined with a heavy attack of your Sword or bow, to restore stamina.



    Okay, I will remember to tell the tank next time doing an SO run to lower their block for a few seconds so the Manti can 2 shot the tank with bleeds/overpower.... few seconds later, everyone wipes, GG.

    Edited by Vaelen on July 6, 2015 8:39PM
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Block will stop the stamina regen who is in your character tooltips. That's mean all the "natural" regen AND all the buff. 0 regen.
    Only potions, spear synergy, remembrance and probably redguard passive will give you some stamina back.

    For the mantikora, the fight will probably become far more difficult. Same thing for burst strat in the vet arena.
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    Prothwata wrote: »
    Vampire tanks will be really nice now... block till your out of stamina, mist till your out of magica...

    Stacking Cost reductions for Blocking will likely also help.
    - Heavy armor (personal favorite is 7/7)
    - SnB
    - Defensive Stance
    - Block Expertise

    - High Stam Build + High Stam Regen.

    - Mist Form.

    High Stamina regen to make the most out of your Mist form time.
    Mist form Stops your Magicka regen while Block will stop your Stamina Regen.
    Since block can be used "indefinitely" and mist form for only a few seconds you need Stamina regen more than Magicka regen.

    Willow's Path helps both Magicka and Stamina regen (15% for all regenerations while in combat)
    Oblivion's foe also gives Stamina regen (and Magicka)
    Since there aren't any sets that give Stamina regen for a 2/5 effect you can't use two of them, meaning that the 3/5 effect of Oblivions foe is the best (as the 4/5 also gives Magicka, unlike the Crit you get with Night's silence)

    Jewels could be Stamina regen or Block cost reduction.

    Mundus stone can be the new Serpent for extra Stamina regen.

    (This is the basic set-up i'll be trying)
    I hate it that the old Stamina regen buff from Templars was removed... would be very useful with this new update.
    (As they can't use their own spear to restore Stamina)


    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaelen wrote: »
    Dracane wrote: »
    So you will want to lower your block for a few seconds, to get some regen ticks, combined with a heavy attack of your Sword or bow, to restore stamina.



    Okay, I will remember to tell the tank next time doing an SO run to lower their block for a few seconds so the Manti can 2 shot the tank with bleeds/overpower.... few seconds later, everyone wipes, GG.

    All this QQ. Everyone needs to adapt and I don't see a problem in adapting to that. You are used to block 24/7 . Now you'll have to put more efforts in it. That's awesome and I enjoy the challenge.... tanking is boring and tireing as it is right now.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    Yes, his/her answer is helpfull. You will not regenerate stamina while blocking. You can still restore stamina with potions (only the instant restoration, not the regeneration over time) and Templar shards can give you stamina.

    So you will want to lower your block for a few seconds, to get some regen ticks, combined with a heavy attack of your Sword or bow, to restore stamina.

    there we go... another reply thats actualy not a reply and dont help at all. even worse it complicates things more as you actually consider the potions regeneration a natural regen and not another source of regen...

    There is not 'natural regen' and 'potion regen'. There is only one regen. The potion simply boosts the number by 20%.

    So if something (like holding block or moving while sneaking) stops your regen completely, the potion does nothing to counteract that. Potion is only good for the instant stamina boosts it also gives.

    Everything you listed in the original post simply increases your character's regen number, and as such will do nothing to help you regen stamina when it is completely stopped while blocking. A 20% increase to zero is still zero.
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    Maybe they should swap Health regen from heavy armor for Stamina Regen while blocking.
    That way, with a 7/7 heavy armor set, a player would still be able to reach 28% Stamina regeneration.
    (Or maybe bump that number up a bit to reach around 50% or so)
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • bountyspiter
    bountyspiter
    ✭✭✭
    Sharee wrote: »
    There is not 'natural regen' and 'potion regen'. There is only one regen. The potion simply boosts the number by 20%.

    by "natural regen" i mean the regen any character has since birth with no skills, no items no buffs no nothing on him.
    wearing a ring with stamina regen gives your char a number of regen seperate from your default regen. Thats considered an "outside source" of regen.

    So by what you claim all skills, buffs, sets, enchands, passives, potions that give stamina regen will be rendered totaly useless for tanks from that patch forward...thats a harrowing thought and one i cant simply accept to be true. thats why i'm asking for an official answer from ZOS.

    but thanks for your reply...at least it was about the actual topic :)
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Dracane wrote: »
    Yes, his/her answer is helpfull. You will not regenerate stamina while blocking. You can still restore stamina with potions (only the instant restoration, not the regeneration over time) and Templar shards can give you stamina.

    So you will want to lower your block for a few seconds, to get some regen ticks, combined with a heavy attack of your Sword or bow, to restore stamina.

    there we go... another reply thats actualy not a reply and dont help at all. even worse it complicates things more as you actually consider the potions regeneration a natural regen and not another source of regen...

    Which once more brings me to my original post...which one of all those things are considered or not a source of regen thats gonna be frozen while blocking???

    Someone from zenimax plz this time...
    Dude they are giving you the answer. Just because you don't like it doesn't make it not helpful or untrue.
    :trollin:
  • HeardsTheWord
    Why are you being so rude to people trying to answer your question?


    ~edit~ NeonZebra answered it much better than I did
    (see below)
    Edited by HeardsTheWord on July 8, 2015 12:13PM
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    I had the same questions as you OP, and there certainly needs to be an official response to clarify things. So far in this thread, it seems people are talking about the same things in different ways, or are referring to a mix of old (pre-1.6) and new (post-1.6) mechanics, which is leading to some confusion. Here is my interpretation of the upcoming change to blocking:

    In short, I believe the new mechanic for blocking will effectively put your stamina regen stat (what you see in the character stat window) to 0 while blocking, while still allowing you to restore/replenish stamina from various sources that do not buff your stamina regen stat or provide the Major/Minor Endurance buff (e.g. Templar's Shards synergy, NB's Siphoning Attacks ability, and the initial restore from stamina potions).

    Here is my logic, and note that wording is very important in these kinds of discussions. Since 1.6, buffs and attributes were consolidated to make things easier to program, balance, and understand by players. There are now only two ways your character regains its stamina. The first is stamina regeneration; this is what is displayed in your character stat window and is buffed by various passives (race, class, enchants, Werewolf, gear sets, Champion constellations, etc) and active abilities that grant the Major or Minor Endurance buff (e.g. Green Dragon's Blood, the second effect of stamina potions, etc). It doesn't matter where the source comes from, they all boost your stamina regen stat that you can see in your character stats window. The second way is through restore/replenish, which instantly restores a certain percent or specific number of Stamina points and does not affect your stamina regen stat; things that restore your stamina include the initial effect of stamina potions, Templar's Shards synergy, the Undaunted Command passive, NB's Siphoning Attacks, etc. Right now, these two mechanics work alongside one another so you have a constant stamina regeneration rate while being able to have your stamina instantly restored by various amounts from abilities, synergies, potions, and so on. Given this, it is my belief that the proposed change will simply halt your stamina regen while you are holding blocking, but still allowing you to have your stamina restored/replenished. Anything that boosts stamina regen (whether "in-combat" or "out of combat", a passive buff or the Major/Minor Endurance buff) will not be active while blocking because boosting zero stamina regen by X% would still be zero stamina regen.

    What would this mean for tanking builds? Max stamina and stacking block reduce cost would be even more important for tanks, as would potion cooldown enchants (ZOS, this is a great time to fix/buff potion-related enchants!). Activating synergies would also become more important for tanks, who can take advantage of the Undaunted Command passive to restore 4% of their max Stamina. And lastly, Nightblade Argonian tanks would ascend to godly tank status because of NB's Siphoning Attacks (and its proccing off of Caltrops) and Argonians' stat restore when using any type of potion (which is being buffed in the same update) B)

    However, a lingering issue and possible exploit is, when does the stamina regen halt when blocking? Is it the split second you hit the block button, or is it once the animation completes, or is it after 1 second, or something else? This is important to know because people could potentially "block weave," rapidly pressing the block button to block incoming attacks while avoid the stamina regen penalty, essentially creating a new form of permablocking.

    Overall, and even though I play an Argonian Nightblade tank, I think this is a great change that will make PvE tanking more challenging (right now it is pretty easy) and help minimize blockcasting cheesiness in PvP. I would like to see them buff the Heavy Armor passive Constitution by either increasing the % restored, and/or lowering the cooldown.

    @ZOS_GinaBruno @ZOS_JessicaFolsom Hopefully we can get an official statement.





    Edited by ThatNeonZebraAgain on July 7, 2015 4:49PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    Block weave. Damn, never thought about that. See? this change might just create a new exploit, a new 'fix', a new change.

    Sigh. Why did they even touch the things that didnt have any thing wrong with it in the first place. Weird. Oh well, s%#t happens, just gotta wipe the fan whenever it comes down.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Colosso-monstro
    Colosso-monstro
    ✭✭✭
    I think this is going to cause an epic *** storm. I guess we'll see what happens. Kind of seems like they are forcing any tank into a NB or a hard stamina build which I thought kind of went completely against Zeni's philosophy.
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    Hist Bark is still going to be the go-to crafted set for PVE tanks. The dodge chance while blocking was already great for conserving stamina, but it will be even more important with this update.
    This is important to know because people could potentially "block weave," rapidly pressing the block button to block incoming attacks while avoid the stamina regen penalty, essentially creating a new form of permablocking.

    Interesting notion. Depending on how they implement the stam regen penalty this could work against your average Vet Dungeon boss, but it's still useless for fights like the Mantikora where No Block = Insta Death... If it can one shot you while bar swapping, it can one shot you while "block weaving"
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • bountyspiter
    bountyspiter
    ✭✭✭
    Why are you being so rude to people trying to answer your question?

    Not rude at all. Just stating the obvious! Which is that people with little or non at all knowledge on a subject try to explain a whole role change in 1 sentence and almost 100% of the times misdirrect the conversation to a totaly different topic that has nothing to do with the original post. No offence intended to anyone.

    @ThatNeonZebraAgain Thank you for your reply. Truly helpfull. But still as you also stated an official responce would be tremendously appreciated.

Sign In or Register to comment.