TLDR:
Spread your champion points if you don't have many of them.
When you get some more you should focus into 1 tree because the diminishing returns don't exist.
Once you get loads of CPs you become so overpowered you will make 96% of the playerbase quit.
Tonnopesceb16_ESO wrote: »AGAIN?
Give it up with the CP stuff no one of the 50% who hate the sistem (because they don't know how it works) will change their mind, they choose to listen to Deltia who cry in his thread (fanboys n'd stuff)
Attorneyatlawl wrote: »Sensationalistic news headlines grab page hits. That's the same reason you see "DISASTER! MASS HYSTERIA ON WALL STREET!" sell newspapers, and not "Analysis of the Wall Street Markets' Downtrend", for better or for worse.
Attorneyatlawl wrote: »Sensationalistic news headlines grab page hits. That's the same reason you see "DISASTER! MASS HYSTERIA ON WALL STREET!" sell newspapers, and not "Analysis of the Wall Street Markets' Downtrend", for better or for worse.
I for one am always attracted to the latter of the twoThat's generally where the real "The world is ending" information is
Attorneyatlawl wrote: »Love this non stop grinder who brags endlessly about his stack of 200 xp pots is telling us cp system is balanced.
Proof? I think I've only mentioned owning in-game-earned XP potions twice ever, and both times were in reply to people stating that you could only buy them with real money on the cash shop and they weren't obtainable in-game. The truth is, of course, that they are very easy to come by with in-game gold and items to trade, really adding no burden at all.
Attorneyatlawl wrote: »Love this non stop grinder who brags endlessly about his stack of 200 xp pots is telling us cp system is balanced.
Proof? I think I've only mentioned owning in-game-earned XP potions twice ever, and both times were in reply to people stating that you could only buy them with real money on the cash shop and they weren't obtainable in-game. The truth is, of course, that they are very easy to come by with in-game gold and items to trade, really adding no burden at all.
Seen it on the forums and in stormhaven zone chat. I get it that you are grinding your eyes out and you're terrified of losing your advantage. It's a little sad that you make a topic per day though trying to convince people that the cp system isn't going to cause game breaking imbalances.
CP is a double-edged Blade.
At the beginn (first 360 CP) it will make you stronger.
More Dmg, Less costs, strong Perks- like Ulti reg.
After, it will come a big hole, where you dont get stronger for your role.
so after A or B, i have 1200-1600 CPs.
A) If Player Z has 600 Cps, all spend in Dmg. and we have the same gear and rota, he will do ~10% less dmg. not that bad for - 1000 Cps.We will do the same DMG, BUT he will do 15% less dmg to me, and i will heal me more for 15% with gdb and my other spells.
So wenn the first Players hit the 1200 barrier, the causals will have 400-600.
@Attorneyatlawl your math is right for the case all Player choise Option A, this will be the case in PVE Overall.
But the Overall Boost from perks wich dont affect exactly your role or playstyle is for pvp a big Problem.
And there is the Problem, deltia and others see. Include myself.
I love CPs, i dont grind them and i dont care if someone with 2000 CP farm me.
I also think a catch-up will not make it in any case better.
i even cant undertsand how someone would Balance this, 3600 CP is a Overall boost from 100% to someone with 0 CP
25% more dmg, 25% more mitigation, 25% more Heal, 25% more sustain (more reg, less costs)
and this is even without the Bonus perks or higher resource pools
Attorneyatlawl wrote: »Love this non stop grinder who brags endlessly about his stack of 200 xp pots is telling us cp system is balanced.
Proof? I think I've only mentioned owning in-game-earned XP potions twice ever, and both times were in reply to people stating that you could only buy them with real money on the cash shop and they weren't obtainable in-game. The truth is, of course, that they are very easy to come by with in-game gold and items to trade, really adding no burden at all.
Seen it on the forums and in stormhaven zone chat. I get it that you are grinding your eyes out and you're terrified of losing your advantage. It's a little sad that you make a topic per day though trying to convince people that the cp system isn't going to cause game breaking imbalances.
Yeah did anyone happen to play the pts and fight someone with full cps and you only had 75. I think that speaks for itself. It is stupid unfair. Im speaking from experience of someone who played against full cp already. Try being a brand new player a year from now. Have fun getting destroyed utterly.
Tonnopesceb16_ESO wrote: »AGAIN?
Give it up with the CP stuff no one of the 50% who hate the sistem (because they don't know how it works) will change their mind, they choose to listen to Deltia who cry in his thread (fanboys n'd stuff)
Yeah did anyone happen to play the pts and fight someone with full cps and you only had 75. I think that speaks for itself. It is stupid unfair. Im speaking from experience of someone who played against full cp already. Try being a brand new player a year from now. Have fun getting destroyed utterly.
Yeah did anyone happen to play the pts and fight someone with full cps and you only had 75. I think that speaks for itself. It is stupid unfair. Im speaking from experience of someone who played against full cp already. Try being a brand new player a year from now. Have fun getting destroyed utterly.
Why shoudla new player win vs someone who has played for a year.
A new player can put a couple of weeks into improoving their character to get 100 (including those earnt during the leveling process) and be in a situation where it will be hard, but not impossible.
Presumably that awesome end level enemy player they are facing is also abusing the system by being tricked out in yellows and haveing exploted the skill points to have them too!!
He may even have a group of people with him which totally bypasses the % improvement on a single charater anyway (cab to explain why, your not listening anyway)
Shock Horror!!
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Love this non stop grinder who brags endlessly about his stack of 200 xp pots is telling us cp system is balanced.
Proof? I think I've only mentioned owning in-game-earned XP potions twice ever, and both times were in reply to people stating that you could only buy them with real money on the cash shop and they weren't obtainable in-game. The truth is, of course, that they are very easy to come by with in-game gold and items to trade, really adding no burden at all.
Seen it on the forums and in stormhaven zone chat. I get it that you are grinding your eyes out and you're terrified of losing your advantage. It's a little sad that you make a topic per day though trying to convince people that the cp system isn't going to cause game breaking imbalances.
Please don't spread false junk about other forum users and players. I mentioned what I have, quite literally, twice in direct forum replies to posters stating that you could only get them by spending real cash on the crown store. I don't even remember any in-game zone chat mention, though I joke around with friends and guildmates in guild, zone, and party chats... I have no idea if that was ever mentioned or not, but if it were it would have been completely insignificant. That's hardly bragging, and the point of it was to debunk the incorrect claims that you couldn't earn them in-game. Keep the topic about the issues, not the people... and don't run around with wild hyperbole that isn't even true. Be better than that.
Yeah did anyone happen to play the pts and fight someone with full cps and you only had 75. I think that speaks for itself. It is stupid unfair. Im speaking from experience of someone who played against full cp already. Try being a brand new player a year from now. Have fun getting destroyed utterly.
Why shoudla new player win vs someone who has played for a year.
A new player can put a couple of weeks into improoving their character to get 100 (including those earnt during the leveling process) and be in a situation where it will be hard, but not impossible.
Presumably that awesome end level enemy player they are facing is also abusing the system by being tricked out in yellows and haveing exploted the skill points to have them too!!
He may even have a group of people with him which totally bypasses the % improvement on a single charater anyway (cab to explain why, your not listening anyway)
Shock Horror!!
Why should a new player win vs someone who has played for a year.....because hes more skilled. Thats why.
Attorneyatlawl wrote: »Yeah did anyone happen to play the pts and fight someone with full cps and you only had 75. I think that speaks for itself. It is stupid unfair. Im speaking from experience of someone who played against full cp already. Try being a brand new player a year from now. Have fun getting destroyed utterly.
Why shoudla new player win vs someone who has played for a year.
A new player can put a couple of weeks into improoving their character to get 100 (including those earnt during the leveling process) and be in a situation where it will be hard, but not impossible.
Presumably that awesome end level enemy player they are facing is also abusing the system by being tricked out in yellows and haveing exploted the skill points to have them too!!
He may even have a group of people with him which totally bypasses the % improvement on a single charater anyway (cab to explain why, your not listening anyway)
Shock Horror!!
Why should a new player win vs someone who has played for a year.....because hes more skilled. Thats why.
And they can. We're not talking about a 5x power difference here, anyways, when comparing a skilled and active player who started a month or two ago versus one that started a year ago. See the OP for details and why it does, and later will continue to, turn into more along the lines of 5-25% overall. Considering some go around 1vX'ing (my favorite gameplay type, actually, since the DAOC days a decade ago) and coming out on top against 5-10, even 20+ in some times, enemies, you can hardly argue skill isn't the biggest factor in ESO.
Even in PVE, most of the people on the top half of the leaderboards can attest to either having someone else try, or them trying someone else's, build down to the gear and skill bar loadouts, and doing anywhere from 30% less to 30% more damage initially. That is skill, with a completely controlled environment and every last detail made the same, allowing for a 60% gap.
some other fast question. Do you also Play on EU? or is there just a poster using you Name "Please Don't Nerf Me"?