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I'm confused about Ultimate consumption and how having 2 different Ultimate's affect each other.

Equilibriator
Basically, at moment i have a 50 cost ultimate (NB skill) and a 300 cost ultimate (werewolf).

It seems like even when i have my 300 cost one charged, if i use my 50 cost one, it drains it near completely.

If I am fully charged and use the 50 cost ultimate, surely the 300 one should drop to 250, and the 50 cost one should drop to 0, requiring a 50 recharge again for both to be enabled. Naturally, if i use the 300 cost one (the greater) then the 50 one (smaller) is drained completely also.

The problem for me is that i never use my 50 cost now because of the heavily detrimental effect it has to my 300 ultimate.

Is this something that is considered an issue or completely normal?

Is there any plans to adjust the system or is this purely something ill just have to live with?
  • DerpyShadowz
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    This is normal, Doesnt matter how many points you stack, an ultimate use will drain all of the points. It would be ridiculous if you could drop two 250 cost ultimates within the same second.
    Lurking in the shadows.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    This is an intended mechanic. All ultimates (apart from sorcerer's Overload) drain all your ultimate points when you activate them. This is needed to prevent people from using powerfull ultimates like Meteor, Standart of Might or Nova multiple times within a few secounds.
  • Equilibriator
    sorry, maybe i wasnt clear. I dont want the ultimates to have seperate bars. I want them to share the same bar. I just dont think a 50 cost ultimate should be draining 300 ultimate.

    If you have two 250 cost ultimates and you use one, both are back at 0.

    If you have one 50 cost ability and one 250 cost ability, when you use the 50, the 250 one drops to 200 and the 50 one is back on 0, therefore you cannot EVER spam 2 ultimates directly after each other but you are also not punished for using a low cost ultimate in your bar.

    Simlarly, if you use a 200 cost ultimate and have a 300 cost ultimate on the other weapon, it drops down to 100.

    Simple math to me, i dont get why small cost ability uses up your high cost ability instead of only the amount it equals being deducted.

    The way the system works right now, you are pushed into picking either the same ultimate on both bars, or pick two similar cost ultimates.
    Edited by Equilibriator on July 8, 2015 1:42PM
  • dRudE
    dRudE
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    sorry, maybe i wasnt clear. I dont want the ultimates to have seperate bars. I want them to share the same bar. I just dont think a 50 cost ultimate should be draining 300 ultimate.

    If you have two 250 cost ultimates and you use one, both are back at 0.

    If you have one 50 cost ability and one 250 cost ability, when you use the 50, the 250 one drops to 200 and the 50 one is back on 0, therefore you cannot EVER spam 2 ultimates directly after each other but you are also not punished for using a low cost ultimate in your bar.

    simlarly, if you use a 200 cost ultimate and have a 300 cost ultimate on the other weapon, it drops down to 100.

    Simple math to me, i dont get why small cost ability uses up your high cost ability instead of only the amount it equals being deducted.

    The way the system works right now, you are pushed into picking either the same ultimate on both bars, or pick two similar cost ultimates.

    The current mechanic for ult gain and use means that you need to be strategic in when you use them so that you'll never be able to spam low cost and high cost ults consecutively. This is intended and what I read from your suggestion would just be plain over powered I'm afraid.
    ~Necrow
  • Equilibriator
    this is a relation table for how i think it should be:

    SKILL A | SKILL B
    ULT COST 50 | ULT COST 300
    start example with
    fully charged at 50 | fully charged at 300

    50/300
    USE SKILL A
    0/250
    charge up 50
    50/300
    USE SKILL B
    0/0
    charge up 100
    50/100
    USE SKILL A
    0/50


    like that



    but currently, it is:

    start example with
    fully charged at 50 | fully charged at 300

    50/300
    USE SKILL A
    0/0
    charge up 50
    50/50
    charge up 100
    50/150
    USE SKILL A
    0/0

    you basically, therefore, can never use SKILL B unless you intentionally dont use SKILL A. The problem being that if you rely on SKILL B for emergencies you will never ever use SKILL A for fear of not having enough time to regenerate 300 ultimate. Therefore, SKILL A becomes redundant.

    From what ive gathered, low cost ultimates arent that overpowered, and you still wont be able to spam powerful ultimates in a row because they will pretty much always reduce each other to near 0 on use.
    Edited by Equilibriator on July 8, 2015 2:05PM
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    sorry, maybe i wasnt clear. I dont want the ultimates to have seperate bars. I want them to share the same bar. I just dont think a 50 cost ultimate should be draining 300 ultimate.

    If you have two 250 cost ultimates and you use one, both are back at 0.

    If you have one 50 cost ability and one 250 cost ability, when you use the 50, the 250 one drops to 200 and the 50 one is back on 0, therefore you cannot EVER spam 2 ultimates directly after each other but you are also not punished for using a low cost ultimate in your bar.

    Simlarly, if you use a 200 cost ultimate and have a 300 cost ultimate on the other weapon, it drops down to 100.

    Simple math to me, i dont get why small cost ability uses up your high cost ability instead of only the amount it equals being deducted.

    The way the system works right now, you are pushed into picking either the same ultimate on both bars, or pick two similar cost ultimates.

    dont work like that your overcomplicating it, using ulti consumes all ulti points, what u want s not really logical
    dont think u get how it works, 50 costing ultu will be charged quick since u generate a certain amount of ulti a second
    300 costing ulti will take alot longer to charge, but will probably do alot more
    its not that if u have your 50 costing ulti loaded you also have your 300 costing ulti loaded, no its only 1/6th loaded, so if u use the 50 costing when its just loaded you dont waste 250 ulti points, thats what u seem to think
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Leandor
    Leandor
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    @Equilibriator No matter how often you use different words to explain it: We did get what you mean in the first iteration and facts will not change: Ultimates are designed to drain the pool fully, no matter how much you have currently. The different cost of different Ultimates just influences how soon you can use an ultimate after having used one before, that's all.

    That is intended behaviour and is not only accepted but actually appreciated by players, almost universally.
  • Equilibriator
    sorry, maybe i wasnt clear. I dont want the ultimates to have seperate bars. I want them to share the same bar. I just dont think a 50 cost ultimate should be draining 300 ultimate.

    If you have two 250 cost ultimates and you use one, both are back at 0.

    If you have one 50 cost ability and one 250 cost ability, when you use the 50, the 250 one drops to 200 and the 50 one is back on 0, therefore you cannot EVER spam 2 ultimates directly after each other but you are also not punished for using a low cost ultimate in your bar.

    Simlarly, if you use a 200 cost ultimate and have a 300 cost ultimate on the other weapon, it drops down to 100.

    Simple math to me, i dont get why small cost ability uses up your high cost ability instead of only the amount it equals being deducted.

    The way the system works right now, you are pushed into picking either the same ultimate on both bars, or pick two similar cost ultimates.

    dont work like that your overcomplicating it, using ulti consumes all ulti points, what u want s not really logical
    dont think u get how it works, 50 costing ultu will be charged quick since u generate a certain amount of ulti a second
    300 costing ulti will take alot longer to charge, but will probably do alot more
    its not that if u have your 50 costing ulti loaded you also have your 300 costing ulti loaded, no its only 1/6th loaded, so if u use the 50 costing when its just loaded you dont waste 250 ulti points, thats what u seem to think

    aye but if i have the high cost one charged, ill never use the low cost one because its not worth it. so i never use it :/

    and if u use the 50 cost one, it does waste 250 points if the 300 one is full. thats my whole issue.
  • Equilibriator
    Leandor wrote: »
    @Equilibriator No matter how often you use different words to explain it: We did get what you mean in the first iteration and facts will not change: Ultimates are designed to drain the pool fully, no matter how much you have currently. The different cost of different Ultimates just influences how soon you can use an ultimate after having used one before, that's all.

    That is intended behaviour and is not only accepted but actually appreciated by players, almost universally.

    fair enough, i guess my beef is with werewolf.

    and no, the first guy definately didnt know what i meant exactly.

    I gave my example so future people would know exactly my point with the highest ease.

    I used different words cos im trying to get a general consensus. It seems to be that it is fine and not needed to change, thats fine.

    cant blame me for trying harder when i think im saying it wrong. (keep in mind, most of the time when i was preparing my post, another person posted before i finished what i was doing so it appears like im replying when i was not)
    Edited by Equilibriator on July 8, 2015 3:05PM
  • Nestor
    Nestor
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    Once you learn how to generate Ultimate efficiently, and that is Weaving in Light or Heavy attacks with your skills, then Ultimate Generation, even for a 300 Ult is not that hard to do. Plus, there are passives and skills that also generate more Ultimate.

    I think the point your getting hung up in is the pool can grow larger than the Ultimate Cost. This was because back in the early days, there were some Ultimate's that scaled up based on the extra Ultimate you have in the Pool. We don't have those anymore for the most part.

    However what you are really charging is the Ultimate you have on your bar right now. The nice thing is, you can have the 50 Ultimate on one bar, but have enough in the pool to swap to the other one if you need to. However, you really want to be using the 50 Ultimate more often, having it sit on your bar charged and ready is not helping your character unless you use it. Save the Werewolf for the World Bosses and Dungeon Bosses. There are more than enough mobs around to generate some Ultimate before you start the fight with the one that needs the more powerful.

    Hint, once you unlock Veil of Blades (all around boss killer ultimate), you will have two high cost ultimates to choose from and this imbalance won't be noticed anymore.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Rosveen
    Rosveen
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    Nestor wrote: »

    Hint, once you unlock Veil of Blades (all around boss killer ultimate), you will have two high cost ultimates to choose from and this imbalance won't be noticed anymore.
    That's assuming you even use Veil of Blades. A stationary ultimate isn't the best option when kiting or in PvP.

    Ultimate usage always depends on the situation. You say you never use low cost ultimates, but sometimes the low cost is a great advantage because it allows you to put the ability in your normal rotation. Heck, we once had an entire vamp meta based on an insanely low cost of Bat Swarm. Death Stroke can be used to quickly burst an enemy down. It's not always a waste.
    Edited by Rosveen on July 8, 2015 3:35PM
  • Equilibriator
    Nestor wrote: »
    Once you learn how to generate Ultimate efficiently, and that is Weaving in Light or Heavy attacks with your skills, then Ultimate Generation, even for a 300 Ult is not that hard to do. Plus, there are passives and skills that also generate more Ultimate.

    I think the point your getting hung up in is the pool can grow larger than the Ultimate Cost. This was because back in the early days, there were some Ultimate's that scaled up based on the extra Ultimate you have in the Pool. We don't have those anymore for the most part.

    However what you are really charging is the Ultimate you have on your bar right now. The nice thing is, you can have the 50 Ultimate on one bar, but have enough in the pool to swap to the other one if you need to. However, you really want to be using the 50 Ultimate more often, having it sit on your bar charged and ready is not helping your character unless you use it. Save the Werewolf for the World Bosses and Dungeon Bosses. There are more than enough mobs around to generate some Ultimate before you start the fight with the one that needs the more powerful.

    Hint, once you unlock Veil of Blades (all around boss killer ultimate), you will have two high cost ultimates to choose from and this imbalance won't be noticed anymore.

    I think if i wasn't using werewolf the current system would be fine for me. It just feels like that 50 cost ultimate is just a slightly more powerful attack over basic attacks that wastes my werewolf skill and altho that veil of blades is good, werewolf is better because i can heal and take the fight onwards after i kill whatever im fighting, so again, i never use it. (and why use the other NB ultimate that hits everything around me when i can transform into werewolf and do better in every respect).

    I do agree with you that i can just build it up before a fight with a boss as most of them are forseeable but it still grates on me a bit and virtually all my deaths (very rare) happen when im charging for werewolf :P.

    This is an issue of being for the greater good it would seem as its more targeted at limiting those other amazing ultimates out there and werewolf *maybe* just costs to much or should be a toggle like overload. That however is another topic for another area (one that has been ignored by devs for like 7-9 months apparently :P)
    Edited by Equilibriator on July 8, 2015 3:54PM
  • Equilibriator
    Rosveen wrote: »
    Nestor wrote: »

    Hint, once you unlock Veil of Blades (all around boss killer ultimate), you will have two high cost ultimates to choose from and this imbalance won't be noticed anymore.
    That's assuming you even use Veil of Blades. A stationary ultimate isn't the best option when kiting or in PvP.

    Ultimate usage always depends on the situation. You say you never use low cost ultimates, but sometimes the low cost is a great advantage because it allows you to put the ability in your normal rotation. Heck, we once had an entire vamp meta based on an insanely low cost of Bat Swarm. Death Stroke can be used to quickly burst an enemy down. It's not always a waste.

    srry, im strictly talking pve btw. to me, knocking one something down for 3 seconds with an ok smash and improving my damage temporarily against that one thing, to me, isnt worth sacrificing my ability to be able to heal and pump out ace dps against everything in emergencies.

    the only time its viable is when im fighting basic monsters, which is basically when i want to use it, but then it always leaves you short when you suddenly need werewolf
    Edited by Equilibriator on July 8, 2015 3:52PM
  • Nestor
    Nestor
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    Rosveen wrote: »
    That's assuming you even use Veil of Blades. A stationary ultimate isn't the best option when kiting or in PvP.

    Ultimate usage always depends on the situation. You say you never use low cost ultimates, but sometimes the low cost is a great advantage because it allows you to put the ability in your normal rotation. Heck, we once had an entire vamp meta based on an insanely low cost of Bat Swarm. Death Stroke can be used to quickly burst an enemy down. It's not always a waste.

    True, the more agile bosses this does not work. But with the Snare and some other DPS skills in the DW/NB line, I can usually get the boss burned down before they move off the circle. I can see how this would be useless in PvP.
    I think if i wasn't using werewolf the current system would be fine for me. It just feels like that 50 cost ultimate is just a slightly more powerful attack over basic attacks

    Well, it kind of is. This 50 cost Ultimate (are there any other's with a cost this low?) was really a rotation skill. Back when we got Ultimate for Critical and bunch of other things, it was literally part of a rotation. Since my Ultimate is mapped to 6, I would go 1,2,3,4 6, 1,2,3,4, 6 over and over again when fighting mobs and bosses. 5 was a Siphon skill and not used that often. Since the Ultimate gen has been slowed down, this is not possible anymore.

    Almost every other Ultimate that is worth using costs 200 or more. And, there are Ultimates that may be better for a situation than the Werewolf might be. You have Meteor, Dawnbreaker (for the passive boost to damage more than anything else), Veil of Blades, and a few other ones to choose from to fold into your rotation.

    I only say this as I rarely see the Werewolf being used in Pugs or Public Dungeons. I do see it, just not that often as other Ultimates are. And, this being the PC, anyone now who wants to be a werewolf can be one just for asking.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Dagoth_Rac
    Dagoth_Rac
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    Werewolf is rather awkward in it's design. Maybe it should not have been an Ultimate. But your solution would just lead to people dropping Meteor and immediately following it with DK Standard, and other combos of Ultimates that would be overpowered.
  • Equilibriator
    Dagoth_Rac wrote: »
    Werewolf is rather awkward in it's design. Maybe it should not have been an Ultimate. But your solution would just lead to people dropping Meteor and immediately following it with DK Standard, and other combos of Ultimates that would be overpowered.

    Yeh, this seems to be the consensus.

    I think the reason i love WW so much is im a wood elf nightblade and it seems the perfect set up to make it work. In dungeons its hilarious but no idea what end game dungeons will be like yet tho.

    Personally, the less ppl using it the better. I want to be a pretty white snowflake :P
  • Equilibriator
    Nestor wrote: »
    Rosveen wrote: »
    That's assuming you even use Veil of Blades. A stationary ultimate isn't the best option when kiting or in PvP.

    Ultimate usage always depends on the situation. You say you never use low cost ultimates, but sometimes the low cost is a great advantage because it allows you to put the ability in your normal rotation. Heck, we once had an entire vamp meta based on an insanely low cost of Bat Swarm. Death Stroke can be used to quickly burst an enemy down. It's not always a waste.

    True, the more agile bosses this does not work. But with the Snare and some other DPS skills in the DW/NB line, I can usually get the boss burned down before they move off the circle. I can see how this would be useless in PvP.
    I think if i wasn't using werewolf the current system would be fine for me. It just feels like that 50 cost ultimate is just a slightly more powerful attack over basic attacks

    Well, it kind of is.......

    ....I only say this as I rarely see the Werewolf being used in Pugs or Public Dungeons. I do see it, just not that often as other Ultimates are. And, this being the PC, anyone now who wants to be a werewolf can be one just for asking.

    Ive ended up just trying to get over my OCD about wasted points and just started using the 50 cost again a lot. save up for werewolf if i forsee a boss comin.
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