weaving isn't really the same as animation cancelling which is what you're referring to. I know you can animation cancel with weave, but weaving is more or less just doing light attacks between abilities. At least to my understanding it is.
weaving isn't really the same as animation cancelling which is what you're referring to. I know you can animation cancel with weave, but weaving is more or less just doing light attacks between abilities. At least to my understanding it is.
This, you should be weaving for dps and faster ultimate generation even if you don't go "full Monty" into animation canceling.
so your telling me because i cant/wont abuse how broken the "mechanic" that is "weaving"meaning a broken aspect of how combat was poorly thought through where spazzing buttons to cancel animations = higher damage output, i cant compete with those that do?
so your telling me because i cant/wont abuse how broken the "mechanic" that is "weaving"meaning a broken aspect of how combat was poorly thought through where spazzing buttons to cancel animations = higher damage output, i cant compete with those that do?
pathetic.
Edit: altered title, got weaving confused with animation canceling >_<
I've been doing this without even realizing it. I habitually spam the LMB in combat; I guess I've been both weaving and animation cancelling ever since I started playing XD. I never even did it for increased DPS, it was only because spamming light attacks is the fastest way to rebuild Ult (which as a lot of us know can be crucial, especially in PvP).
If this is seriously all animation cancelling is then I don't understand what the big fuss is. How is this an exploit or, well, anything other than pretty much just spamming your light attacks when firing off abilities?
I've been doing this without even realizing it. I habitually spam the LMB in combat; I guess I've been both weaving and animation cancelling ever since I started playing XD. I never even did it for increased DPS, it was only because spamming light attacks is the fastest way to rebuild Ult (which as a lot of us know can be crucial, especially in PvP).
If this is seriously all animation cancelling is then I don't understand what the big fuss is. How is this an exploit or, well, anything other than pretty much just spamming your light attacks when firing off abilities?
thomas.k.grayb14_ESO wrote: »What you are doing is weaving.
Animation canceling is using well-timed blocks to cancel the animations of skills while still doing the skill's damage, allowing you to use your light/medium attack sooner than you would have been able to had you let the animation run its full length.
thomas.k.grayb14_ESO wrote: »What you are doing is weaving.
Animation canceling is using well-timed blocks to cancel the animations of skills while still doing the skill's damage, allowing you to use your light/medium attack sooner than you would have been able to had you let the animation run its full length.
Has Zeni confirmed that is not exploiting?
Is this situation the natural result of no skill cooldowns?
OrangeTheCat wrote: »I agree with you OP; it's exploiting. But ZOS said long ago that they were cool with it (i.e., either they won't fix it or, don't know how, or (more likely) it would be too hard to fix).
thomas.k.grayb14_ESO wrote: »
IIRC it was stated that it is not an exploit, but rather, an unintended consequence of the combat design.
There are global cooldowns. Animation canceling does not let you circumvent the cooldown. However, the animations do not line up with the cooldowns.
The cooldown between light/medium/heavy attacks is a little over 1 second.
Skills have their own global cooldown which again is a little over 1 second.
Any skill that has instant damage but an animation longer than 1 second should be blocked out of for a DPS increase while weaving light/medium attacks. You don't have to block out of light/medium attacks because skills automatically cancel that animation for you.
I've said this before in a similar thread. If Zos is going to say we can't fix it so it's now a feature, there needs to be a tutorial quest from the beginning of the game for introducing new players the mechanics behind weaving and animation cancelling. Maybe Cadwell could explain the mystery of being able to land damage on your foes between skills without even swinging your weapon. It's as ridiculous as it sounds.
OrangeTheCat wrote: »I agree with you OP; it's exploiting. But ZOS said long ago that they were cool with it (i.e., either they won't fix it or, don't know how, or (more likely) it would be too hard to fix).
It's not that they can't or don't know how to fix it, it's they legitimately feel the mechanic adds more depth and a higher skill cap to DPS play - which it does.
I've said this before in a similar thread. If Zos is going to say we can't fix it so it's now a feature, there needs to be a tutorial quest from the beginning of the game for introducing new players the mechanics behind weaving and animation cancelling. Maybe Cadwell could explain the mystery of being able to land damage on your foes between skills without even swinging your weapon. It's as ridiculous as it sounds.