Templar healing is the meta, it is just how it is, and how it has been since beta on PC. Other classes, even sorcs and DK's are very viable healers and will only get stronger with the next patch.
As for NB healing, this is a good place to start. I will admit that NB healing is not 1 button easy mode where you just spam breath of life for heals and jesus beam for DPS like a templar.
http://forums.elderscrollsonline.com/en/discussion/155898/1-6-nightblade-healer-bloodmage
My build is very similar to this:
with bar 1: funnel health, mutagen, healing ward, impale, inner light, barrier (or veil depending on fight)
and bar 2: sap essence, energy orb, healing springs, efficiency purge, inner light, soul harvest
Start with using bar 1 for boss fights and bar 2 for trash mob fights...when you get good, you can star incorporating weapon swaps to use skills ass needed, like casting sap every 20 sec on a mob to maintain 20% spell damage buff!
From my experience, NB healing has a big learning curve, but once you get your rotation and resource management down (mainly knowing when and when not to cast ward and let your hots do the work) it will outshine templar in certain situations, specifically VDSA, the down (or perfect) group in SO, and small group pvp healer!
uniq_faznrb18_ESO wrote: »I'm sorry but Relentless Focus is a integral part of my rotation as a tank and even as a dps, albeit for resource management. It's fine if you want to change the proc to a healing proc but perhaps the change might come with Dark Shades.
Since there are two of them, they can deal damage and convert either a percentage of that damage to heals or convert the entire damage dealt to heal the lowest ally, kind of like another HoT in addition to RP and Sap Essence.
But dont touch Relentless, its so useful for tanks that are not stamina based, and not having much racial stamina bonuses.
TommyGoodgone wrote: »I use grim focus to improve my dps and regenerate stamina a bit. There will be a change to make the big hitter proc faster after like 4 attacks which makes it even more useful. I don't need any other change on this.
They say NB is not designed to heal. You can use it as a healer but you shouldn't excel in healing cos NB is a DPS class.
I suggest using the link I posted as the best place to start:
http://forums.elderscrollsonline.com/en/discussion/155898/1-6-nightblade-healer-bloodmage/p1
The skill set-up I posted is what works best for me with my playstyle, the type of group I run with, and the types of content I mostly do. It is nowhere near the end-all-be-all of necessary skills that will work in every situation. With that in mind I'll provide you with a little info on why I use the skills I do and some helpful hints about some of the skills you have chosen. When looking at this, the main thing to remember is that the strength of NB healing is in our ability to sustain high dps while still being an effective healer and support caster. If you just want to stand at the back of the pack and spam heals, I suggest you role templar!
Purpose of Skills:
Bar 1:
Funnel Health - Main heal and single target damage spam...since it refreshes each time it is spammed, you get more healing from spamming it due to the normal hot being every 2 seconds if you just let it run
Mutagen (or rapid regen) - main rolling Hot to stack with funnel.
Healing Ward - your "oh ***" heal..use as needed
Impale - might be the first skill you see as useless. Here more for the passives it gives than for the skill itself. 5% crit for group mates plus 3% crit for you and 10% crit damage....this means your heals hit harder...also adding damage during execute phase means stuff dies faster.
Inner Light - 5% (almost 7% with passives) more magicka meaning more heals that hit harder
Veil of Blades or Barrier - Damage Mitigation is far superior to straight healing in this game. A raid size PVP group with perfectly timed barriers is unstoppable, and in raids there are always veil and nova rotations because that is how good damage mitigation is!
Bar 2:
Sap Essence - AOE damage with heals on par with springs when spammed. Also our main source of getting major sorcery buff so that we are not dependent on chugging pots.
Energy Orb (or mystic orb) - gives magicka to your group meaning magicka dps will love you. And if they are not having to use spell symm to regain magicka, you are not having to heal as much. If running with stam dps, swap with refreshing path!
Healing Springs - Primary burst heal when you get people stacked.
Efficiency Purge - getting rid of dots from your friends means less healing you have to do. Shades or Reaper Mark are valid choices here if you are fighting bosses where a cleanse is not needed.
Inner Light -same as above
Soul Harvest - this skill is here for the 10% crit damage, 3% crit, and 5% crit for allies. Its main purpose is for the added ultimate generation on kills. Since this is your bar for AOE fights, this is the bar you will be on when trash mobs are dying meaning tons of ultimate. This allows for more uses of veils or barrier.
Notes about other skills:
Aspect of Terror - while a highly useful skill in PVP, you do not want to fear mobs from your dps or tank. It just makes add control harder for the group. And the mobs you would want to fear (ones that can 1 shot people) are most likely CC immune.
Siphoning Attacks - 15% damage decrease is also 15% healing decrease (this is compounded even more on skills like funnel and sap) meaning you have to spam more heals which is not resource effective. If you have trouble managing magicka, learn to become effective at adding resto heavy attacks to your rotation.
Bolstering Darkness - Use veil of blades instead...the added AOE damage more than makes up for the extra mitigation given to ONLY the caster. Remember, the faster it dies, the less damage it does!
Summon Shades - As with fear, while this is a really good skill for PVP, good tanks all run low slash which gives the same debuff to target as this skill, making it just a wasted skill slot.
Blessing of Restoration - Healing Springs (or Illustrious Healing) is your better stack burst heal. This skill is just not magicka efficient as other means of burst healing. Also combat prayer is the better morph if you must have this skill....8% damage for group members means stuff dies faster!
Soul Siphon - does the same healing as a couple of quick casts of healing springs meaning it is just a waste of an ultimate. Soul Tether is the better morph because its like bat swarm for non vamps, highly useful in soloing content and pvp!
Final Thoughts:
While some of my skills may seem pointless, they have there uses in certain situations. What I posted are my generic bars I use. Certain skills are swapped out for better skills depending on the situation. These are specifically orb, purge, and barrier. There are times that yes, there are other skills more useful for a fight, and during these fights I do swap these skills out. That is what it takes to be a good NB healer is knowing the support skills you have and what fights require which skills. There are times I swap these 3 skills out for straight DPS skills (like in Vet dungeons) because more damage is better than a little added utility or over healing! NB healing is one of those builds that's easy get overwhelmed because it takes a ton of practice to get good at it. It has no templar easy mode where you just stand back and spam breath of life and repentance!
TommyGoodgone wrote: »They say NB is not designed to heal. You can use it as a healer but you shouldn't excel in healing cos NB is a DPS class.
@TommyGoodgone your logic is the reason why there are still people in game that post things in zone chat like...
TommyGoodgone wrote: »
I said they say so I'm not the reason of anything.
In the last eso LIVE broadcast there was question at the end why NB don't have any burst heal skill and the answer was something like this they wanted to design the different classes to be able to excel in different things.
@Flameheart nice build, might I add a few things though.
There is little point to running both sap essence and entropy as they give the same buff, so its a wasted slot. I highly prefer sap over entropy because it gives you a decent AOE damage skill that heals the group while entropy only heals you. And from what I have seen, the might of the guild passive only provides a 20% boost to the heal or damage immediately following it, not an entire HoT or DoT. Also, may I ask why you do not run a siphon skill on Bar 1. You realize that you are missing out on 8% magicka due to the Magicka Flood Passive.
I would say the best solution for your set-up is:
bar 1: combat prayer, springs, rapid regen, inner light, entropy, soul tether
bar 2: sap essence, refreshing path, funnel health, impale (or shades), inner light and veil of blades.
This set-up will still give you the option of using sword and board on bar 2 and still getting your 7% health on bar 1 and 6% health on bar 2, while adding some much needed AOE damage, 8% magicka boost to bar 1, and an execute to aid in boss burn. This is very similar to what I run when I off-tank and switch impale with inner beast or ransack!
It all depends on what type of PVP you are doing. If it is zerg healing, all you need are springs, purge, and barrier to be a zerg healer. Funnel health and sap are good for damage, while fear, cloak, healing ward, and either cripple, path, or double take are effective at aiding in survivability.
I currently run mostly a hybrid magicka gank/small group healing build for pvp and it fits my needs. However a quick word or caution, I would not recommend running magicka NB in PVP until nirn armor and the armor pen of maces are fixed in the next patch. It sucks only being able to do 5-6K damage while other classes spam 10-15K wrecking blows!
With that out of the way, my primary build is as follows:
Bar 1: Duel Wield gank bar (I don't use any duel wield skills, the two swords are only for the added 400 spell damage over using a staff)
1. Sap Essence - decent AOE skill when I need it like soloing resources, also gives me the major sorcery buff as needed.
2. Conceal Weapon - Primary single target dps as its not reflected by DKs and it goes through dodge. Also makes you run like crazy when paired with double take and stealth, and mobility is everything in PVP.
3. double take - for the added defense and spammable speed buff that doesn't break stealth.
4. Dark Cloak - removes dots, and makes you invisible...dodge + cloak + double take means get out of any situation quickly
5. Inner Light - Used more to trigger the might of the guild passive than the extra magicka and crit. 20% bonus damage to a stealthed concealed weapon attack is pretty nice!
Ult. Bat Swarm or Soul Tether for non vamps - makes 1vX situations a lot more manageable.
Bar 2: Resto staff small group and zerg healing
1. funnel health - decent range damage and adds a fairly good HoT to your group. I don't run mutagen because there is always an AP farmer around spamming it!
2. Healing Springs - Best large group heal in game!
3. Fear - because it goes through block and its fun to watch people run away while you burn them down.
4. Healing ward - used for small group and solo when you are in a jam.
5. Elusive Mist - sometimes cloak doesn't work for a quick get away...Healing Ward + Elusive Mist works for these situations
Ult. Barrier - 30K damage shield for the zerg when they rush a keep, yes please!
Other Skills I use:
Purge - when we are facing a tone of fire siege as it cleanses the dots.
Dark Shades - Fun to mess with people, and drain their stamina.
Harness Magicka - great for fighting sorcs or magicka DKs.
Blade Cloak - 20% reduced damage from AOE means its easier to man siege while the enemy drops AOE on you!
Proximity Detonation - used from stealth with Might of the Guild passive and Soul Tether, followed by fear and sap spam means ganking half a pug zerg!
All in All:
PVP is a different animal than PVE, so there is no end all cookie cutter build. Each encounter calls for a different set of skills. If you really want to run a magicka based NB in PVP, I highly suggest googling Sypher video's on you-tube. He is the boss when it comes to PVP magicka NB.